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Wii posts

Filed under: iPod Family, Bluetooth, iPhone, Jailbreak/pwnage

Found Footage: The iPhone and the WiiMote



Matthias Ringwald, of iPhone Bluetooth fame, has just released BTstack 0.1 for iPhone. This video demonstrates his group's technology in action, as an iPhone syncs with a WiiMote and then uses the WiiMote for input. Although the system does not yet have OBEX, it is, as Ringwald writes, "better than Apple's nothing."

I haven't had a chance to give the software a spin yet (you can download the source from Google Code) but I'm looking forward to playing. BTstack creates device connections using the L2CAP protocol. The code is currently aimed at jailbroken devices only. It supplies a Bluetooth daemon (BTdaemon) that you access from your apps. Given that the release is still only at version 0.1, expect a certain degree of instability and a lot of further development potential.

Filed under: Analysis / Opinion, Desktops, Gaming, Hardware, iTS, Rumors, Software, iTunes, App Store

The evidence for an Apple game console

I think the whole "Apple buying Twitter" rumor floating around is about as much of a crock as the "Apple buying EA" one. But I give slightly more credence to this conclusion: that, despite the painful experience of Pippin, Apple is once again putting together a game console. Why? Let the evidence from BNET convince you.

First, Apple is picking up game execs and console chip makers left and right. Second is a whole slew of recent patents, for everything from mixing up media and game environments to management of games acquired from a media server. And third, though BNET doesn't actually connect the dots and say it, we will: Apple is sitting on what might be the best library of independent games anywhere, and it's sitting right in front of us in iTunes' App Store.

For years, console makers have depended on the mercy of publishers to keep their hardware going -- they sell the hardware at a loss, and then rely on the software sales and licensing to make it all back up again. But think of what Apple could do here: improve the AppleTV or Mac Mini, throw in some kind of Wii-like interface, and then break the whole thing open in the same way they did with the App Store: let developers in with a really low cost of entry, give them the tools they need to create solid games, and just take a nice cut from all of the tiny transactions flowing back and forth.

BNET claims that the iPhone's interface wouldn't work on a larger console, but why not? All Apple has to do is figure out a way to translate the iPhone's gestures and taps into a console system, and then they can practically run the games natively. Sure, the resolution would be a little low with a straight port, but that's a small problem to fix. Apple already has the makings of a game console with the iPod touch, and while the rumors may still just be rumors, there's never been a better time for them to leverage what they've already got.

Filed under: Gaming, Odds and ends, iPod touch

iPod touch ad puts a new slant on things

TBWA/Media Arts Lab created a spiffy new online ad for the iPod touch: it plays around with objects on the Yahoo! Games page as the ad plays. It's not unlike the Nintendo "Wario Land" YouTube video that has the same effect.

AdAge notes that Apple has been clever about creating media-rich online advertising, including the New York Times ads that interact with each other, even though they're in different units.

[Via Macenstein.]

Filed under: Gaming, Software

Wii Transfer updated for Mii capture


Making cartoon avatars of yourself is hard work, and nobody wants to redo all that tweaking when you've got a perfectly good doppelganger sitting right there on your Wii console... with no good way to get it off the TV and onto your Mac. What a drag! Good thing there's the new version 2.6 of Wii Transfer, the Swiss Army Knife of Mac-Wii connection tools, to the rescue.

Aside from the headline feature of copying your Miis to your Mac as JPEG images (which requires a bit of fancy dancing with Bluetooth and the Wii controller, but it's doable), the new version adds support for most popular movie formats, improved movie playback with random timeline access, selection of specific iTunes playlists for streaming access, and more. For $19, you can get a long way towards turning your Wii into a low-budget Apple TV.

Filed under: Analysis / Opinion, Gaming, Software, Troubleshooting, Apple

TUAW Buyers Guide: Gifts for gamers


As we found out this past year, gamers have Macs, too. When you think of gaming gifts, you don't usually think of getting suggestions from a Mac blog-- most of (if not all of) the best games this year aren't playable on a Mac at all. But nevertheless, we're out there-- people who love gaming and Macs, living in two worlds both aimed at the same thing: having a great and beautiful user experience.

If you're shopping for one of us this holiday season, here's a quick guide to a few good gift ideas.

Continue readingTUAW Buyers Guide: Gifts for gamers

Filed under: Software

Wii Transfer maker giving away a Wii

If you're anything like me, and I know you are, you dream of playing Super Mario Galaxy but refuse to stand in line to buy a Wii (or pay a ridiculous amount for one, or wake up early to get one... ok, I'm cheap and lazy. Are you happy now?). Luckily for us, Riverfolder Software is giving a Wii away on December 15th to one lucky person.

Riverfold, it should be pointed out, is the maker of Wii Transfer, my favorite piece of software that I have absolutely no use for (but with a little luck I soon might!). Wii Transfer allows you to stream/play all sorts of media from your Mac onto your Wii, and it only costs $19.

You don't care about that though, you want to know how you can win a Wii! Simple: if you have a Twitter account simply send a message to @wii and you'll be entered (that's what I did, in the interest of full disclosure). If you don't have a Twitter account it is obvious that you lack whimsy in your life, but don't fret you needn't be whimsical to enter this content. Simply head on over to this website and enter your email, and an email of a friend, and you're all set.

No purchase is necessary, but if you do win the Wii I think you should get yourself a copy of Wii Transfer. It is a very cool app, after-all.


Filed under: Software

Wii Transfer 2.5



I want a Wii, it is true, and one of the reasons I want one (other than the fact that it is awesome) is a small app called Wii Transfer. Wii Transfer is a Mac app that lets you get your media onto your Wii (movies, audio, pictures) amongst other things (and don't forget to check our interview with Manton Reese, Wii Transfer's creator).

Wii Transfer 2.5 adds a few neat functions. You can browse your Safari and Firefox bookmarks on the Wii's browser, stream movies, and set background music for picture slideshows.

Wii Transfer 2.5 costs $19 and there is a demo with limited functionality available.

Filed under: Software

Wii Transfer 2.3

When I was at WWDC I had the pleasure of sitting down with Manton Reece, developer of Wii Transfer, and chatting about his cool little application. He showed off a version that wasn't quite ready for prime-time during the interview, but now it is available for download.

Wii Transfer, in case you don't recall, allows you to access media from your Mac on your Wii. It also converts movies you might have on your Mac into a format that will play on your Wii. New in Wii Transfer 2.3 is:
  • Playback of unprotected AAC's is supported
  • UI has been overhauled
  • Better use of the Wii remote button
  • A snazzy new icon
Overall, this is the coolest application that I have no use for, since I don't have a Wii yet. Wii Transfer costs $14 and there is a demo available.

Filed under: WWDC, TUAW Interview

Video: Wii Transfer


We've covered Wii Transfer before, and Riverfold has a nice video demo as well, but we couldn't pass up the opportunity to see the new version in action.

Oh, and here's a link to the .mov version.

Filed under: Gaming, Software, WWDC, TUAW Interview

Video: Unity, the game dev tool for Macs


We've covered Unity before, but video speaks louder than words, so we were happy to have a demo of some incredible features in the latest version. Unity is a game dev tool, only for Macintosh, that allows you to create Mac games, Dashboard widget games, PC games, web games embedded on a page and (eventually) Wii games. What's really impressive about Unity is the ease-of-use. The FPS you'll see in the video was created by a 15-year-old with no previous programming experience-- using an eMac. Also, be sure to stay tuned on Monday for another video with team Unity as they unveil some amazing new features.

Again, here's the .mov version for everyone to enjoy in stutter-free format.

Filed under: Apple Corporate, Apple Professional, Apple

The Economist on Apple's journey as a lesson to other companies

The Economist has published an article that explores some of the lessons other companies can learn from Apple's journey through the industry, as well as it's unique practices towards product design and customer relations. Specifically, the article outlines four lessons other companies should take notes on, including the fact that some of Apple's innovation comes both from without and within, highlighting the fact that some of its strongest products like Mac OS X and the iPod are either built on the foundation from open source (Mac OS X's BSD Unix core), or originally conceived by an outside consultant (like the iPod). Another great lesson the article mentions is an ability to not listen to customers or the market when one's instincts say otherwise. Both the iPod and Nintendo's Wii are cited here: while the iPod was originally criticized for being too expensive of a gadget, the market has clearly spoken otherwise. In the case of Nintendo's wildly successful Wii, the company was criticized for betting on a portion of the market that was more or less completely ignored by the other video game manufacturers: non-gamers who haven't picked up a console yet.

It's a good read that takes a realistic approach while spotlighting some of the lessons that companies can learn from Apple's wild success in recent years.

Thanks Adam

Filed under: Multimedia, Peripherals, Freeware

Wii Loop Machine

We have previously mentioned several fun uses of the Wiimote with your Mac. The Wii Loop Machine by Yann Seznec is nifty little application for controlling music loops (similar to those in Garageband) using the Wiimote. You can select different loops with the buttons and control playback by moving the Wiimote around in space. As you can see in the video, it becomes a kind of Wii-dance, and despite being rather dorky also looks sort of fun. All of this is made possible by aka.objects developed by Masayuki Akamatsu, which also works with the Apple Remote and other devices as well.

After seeing this for the first time, I couldn't help but think that next we need a Wiimote controlled Mac theremin!

Filed under: Gaming, Software, Odds and ends, Open Source

Mii Transfer: Get Your Mii on Your Mac

I'm one of those sad souls who's dying to pick up a Nintendo Wii, but never can find one in stock. For those of you lucky enough to have one you might like to check out Mii Transfer from Mike Cohen. Says Mike, "Mii Transfer is a tiny utility which lets you copy your Miis from your Wii Remote to your computer so you can share them on sites such as MiiPlaza.net and edit them using Mii Editor." Well as soon as find a Wii, at least I know my Mii will be well looked after.

Mii Transfer is open source and a free download from Mike's site.

[Via MacMegasite]

Update: Unfortunately, this seems not to be working for people. It would perhaps be best to contact Mike Cohen directly.

Filed under: Software, Universal Binary

Wii Transfer 2.0

It seems like only yesterday when I first wrote about Wii Transfer, and now it is a 2.0 app. My how times are changing. Wii Transfer 2.0 adds some very cool features to its ability to encode videos from your Mac for playing on the Wii. 2.0 offers:
  • The ability to stream your music from your Mac to your Wii
  • Share your photos from your Mac to your Wii
  • Lots of bug fixes, and a new UI
Wii Transfer 2.0 is a free update for folks who have previous versions. If you want to get in on the fun I suggest doing it before the end of this month. Until the end of January Wii Transfer costs a paltry $9, once January is over the price goes up to $14.

Filed under: Gaming, Hardware, Peripherals, Hacks

Mac Gaming with a Wii-mote



We've had several Wii-mote and Mac related posts so far, but most have been of the just because we can sort. For instance, DarwiinRemote is mostly a proof of concept and the WiiSaber is a rather short-lived diversion. Now, however, somebody actually has a Wii-mote working as a controller for a Mac game (engine). Rob Terrell has a blog post about getting the Wii-mote working to control an on-screen crossbow (within the Torque Gaming Engine) as you can see above (a higher definition QuickTime video is on his site). Rob says that the "next step is to get a homemade IR sensor bar on the Mac." Pretty nifty I'd say and a hearty TUAW attaboy, Rob!

[Via DaringFireball]

Tip of the Day

Use Spotlight as a reference tool. Type any word in the Spotlight box and one of the top entries will be a definition. Click on it, and it will bring up the dictionary application to check the word in either the dictionary, thesaurus, Apple database, or Wikipedia.


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