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Posts with tag accelerometer

Tap Tap Revolution to be sold by Tapulous, called Tap Tap Revenge


Nate True, iPhone developer extraordinaire and friend of TUAW (but who isn't, really), has sold off his Tap Tap Revolution game to a company called Tapulous, and they're renaming it Tap Tap Revenge and are going to try selling it in the iPhone's (and iPod touch's) App Store. The game isn't much tweaked from its jailbroken incarnation, but there is a chaotic two-player mode, seen above, that could be a lot of fun. I've never played the original version, so I have no idea what's up with the shaking, but it looks like it incorporates some accelerometer fun as well.

If you're a super TTR fan, Tapulous tells us that they've got a wallpaper to download on their site right now, and that more videos will be coming out over the weekend, so stay tuned. All these games are looking terrific, but of course the one thing we haven't heard confirmed from any of them is when and if they'll be showing up on the App Store. That, it seems, is up to Apple. It doesn't matter how many games you've got ready to go -- if Apple doesn't have them set for download right away, both the devs and iPhone owners will miss a nice opportunity.

Trism matches the iPhone's accelerometer with puzzle gameplay


One more reason why we can't wait for the iPhone SDK to drop. GameSetWatch has a short interview up with developer Steve D of Demiforce about his new iPhone game, Trism. It's a Bejeweled-like gem matching puzzle game, but the twist is that after getting matched, the gems fall in the direction that the iPhone's accelerometer tells them to fall. It's wild stuff, and you can see it clearly in the video above.

He's playing the game on a jailbroken iPhone, but it's still a work in progress, so the game isn't available to the public yet. Depending on the terms of the iPhone SDK, he's looking at porting it over to that and releasing it via whatever distribution system Apple comes up with. And he cooked this thing up in about ten days (he wanted to rush it to show it off at GDC last week), so if Apple is able to include smaller developers like Steve in their SDK setup, we'll see some terrific software come off the line in no time at all.

Kottke: iPhone, Wiimote, Newborn accelerometer smackdown

Babies. Wiimotes. iPhones. Sure, they're all cute but how do they perform in an intense gadget-to-gadget comparison for the best accelerometer? Last month, Jason Kotkke put them to the test. The iPhone was the first to fail. A slow or oddly-angled landscape-to-portrait reorientation was enough to throw its accelerometer out of the running. That left the Wiiremote-Baby smackdown. Sure, the Wiimote showed great flexibility registering tiny movements but it lost out to the baby's Moro reflex, the bit where babies who think they are falling throw out their arms to the side. The baby won on both cuteness and fussy startle reaction.

[Via Digg]

Playing with the iPhone's accelerometer



Yesterday, we saw what Medallia was doing with touchscreens a few months ago, and today, we've got hot off the press news about what they're up to with the iPhone's accelerometer. Erling has found a way to pull the raw data off of the iPhone's LIS302DL, a 3-axis accelerometer that's currently used for noting when you're looking at Safari vertically or horizontally. A few hackers, like the folks behind Tilt, have been able to catch the iPhone noting the change itself, but this is the first time, I believe, that we're seeing live data come right off of the unit at a high sampling rate, enabling Erling to pull off the magic seen above.

And the best part: source code is up on the site. iPhone programmers, start your engines-- we've got a whole new interface to work with.

[ via Waxy ]

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