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Filed under: Gaming, Odds and ends, iPhone, App Store, iPod touch

Secret of Monkey Island: Special Edition out on iPhone


That was fast -- LucasArts has released the Secret of Monkey Island: Special Edition out to the iPhone, and it's available on the App Store right now for the low price of $7.99. I say low because even though that's higher than many games for the platform, this one is not only one of the best-loved games of yesteryear, but it has also had its graphics completely redone, voiceover added for every scene and character, and a completely remastered musical score as well. Plus, if you get nostalgic for the old version, you can seamlessly switch between the new and old at any time while you play the game. Pretty darn cool.

Plus, the price can also be considered low because this exact same game released just about a week ago on the Xbox Live Arcade for $10. So not only do you now get to play it in a portable version, you get to play it for $2 less. Hopefully this is the first of many LucasArts classics that we'll see on the iPhone. Just keep an eye out as you play for any really evil-looking doorstops -- we hear they're quite fearsome.

Filed under: Analysis / Opinion, Gaming, Software, Developer, iPhone, App Store, iPod touch

THQ Wireless releases Chop Sushi to the App Store

Chop Sushi is a brand new game from our friends at THQ in the App Store that combines a love of the Japanese raw fish dish with an interesting twist on the kind of gem-matching battle gameplay that Puzzle Quest made famous (and addictive) a few years ago. It's still a matching game, except you're matching wasabi and rolls instead of gems and skulls, and instead of choosing one gem to switch another, you choose a piece and then swipe it to the end of a row or column, making a match anywhere on the board (as the rest of the pieces fill in for the one you moved). It's hard to explain, but easy to pick up, and tough to master -- the different movements make this one worth a look even if you've played Puzzle Quest or any of its spiritual successors 'till exhaustion.

Like other match-3 RPGs out there, there's both an adventure and a quick battle mode, as well as a challenge mode where you've got to match everything on the board together until it's all gone, so there's plenty of gameplay to go around. And the "slide" instead of "switch" mechanic keeps things fresh enough that you'll be looking for lots of new ways to make matches while playing. Chop Sushi is definitely worth a look -- it's in the App Store right now for $2.99.

Filed under: Analysis / Opinion, Gaming, Odds and ends, Freeware, iPhone

Adventure released for the iPhone


Part of me just wants to post this screenshot, link this app, and say "go get it," but I have a feeling that my blogging overlords here would think I was just being lazy -- they might not understand that this is a screenshot from Adventure, which is available for free on the iPhone. Anyone who ever played an Atari 2600 and owns an iPhone won't need any more explanation than that to install this.

But I don't want to be seen as lazy (any more than I already am), and so I'll also say that Adventure basically pioneered the action-adventure genre of games, and that though its art is spare and its noises are little more than bleeps and bloops, both are classic and coated with pure nostalgia. While Adventure is currently controlled on the iPhone with tilt controls, its designer will add touch controls as well in the future.

Other than that: go get it. It's free.

Filed under: Analysis / Opinion, Gaming, Software, Odds and ends, Apple, Developer, iPhone

Kingdom Lores, 3D fantasy on the iPhone

This one's been poking around since last week, but we haven't touched on it yet here on TUAW: Kingdom Lores is what looks to be a fully 3D, fantasy adventure game for the iPhone, and it looks hot. The game is being developed by Marco Giorgini, and uses a custom OpenGL rendering engine to let players do all the normal dungeon crawler stuff: kill monsters, run around, collect the loots, and generally be the fantasy hero. The game is available for download right now, though you do have to jailbreak the iPhone/iPod touch, and right now you've got to manually install the thing.

If you're not courageous enough to try and install it yourself (raises hand), there are a few videos available to show off how it plays, and while it is very clearly an early alpha, it does look like fun. Unfortunately, the chances that we'll see it in the App Store are about nil -- Giorgini doesn't even have a Mac, and he's doing it all using the Win toolchain.

Surely someone can get this guy a MacBook and a developer kit, right? Or at least get a port rolling? A year from now, we'll probably all be playing iPhone Spore and laughing at how primitive this looks, but right now, when it comes to running 3D on the iPhone, this is a dungeon we'd love to crawl.

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