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Posts with tag analysis

Gamers and the faster iMacs

Peter Cohen over at Macworld continues his sideline analysis of Apple's gaming chances with a post about how the brand new faster iMacs are indeed faster, but still not fast enough for gamers. And to a certain extent, he's right -- gaming on the Mac is like that old beat-up, "someday I'll fix it up" convertible your father's had in the garage covered with a tarp since you were a kid. Getting it out and putting a new engine in it might help it run better, but it's still not going to turn it into a car that anyone wants to drive around.

But (and we talked about this extensively on the Talkcast a few weeks ago with Brian Akaka from Freeverse) it's a step. A faster video card, even if it isn't blazing, will run games better than before, and it'll do a little to bring not only gaming customers but developers back to the Mac. Cohen is right -- that old convertible needs an actual mechanic to take a look at it, and it needs the seats to be reupholstered, and sooner or later it's going to need a new can of paint (not that, like your Dad's actual convertible, these things aren't ever going to happen -- we continue to hear rumblings that Apple is aiming for gamers).

But something is something -- the very fact that Apple is offering faster video cards is a sign that they're interested. And, other than simple profiles of games on their website and cameos by game execs at keynotes, that's more than we've had in a while.

Next up for gaming: the MacBook

Peter Cohen's got a good commentary up at Macworld about Apple's should-be next target for gaming, the Macbook. Finally, as of the iPhone SDK announcement, we've seen some serious movement on the gaming front from Apple -- they brought EA in and commissioned their own programmers to punch out some game software to show off the iPhone SDK implementation (and as I've said before, including on the talkcast a few weeks ago, we're only seeing the beginning of what's possible with gaming on the iPhone). So maybe they're finally seeing the light on gaming.

But as is, the Macbook isn't winning any awards as a gaming machine. As Cohen says, yes, the integrated graphics card puts the consumer Mac laptop hopelessly behind the times, but the problem isn't just upgrading the hardware -- the software itself needs to be optimized and redesigned. Apple has always been at the forefront of development, and Leopard especially, with Core Image functionality, looks great in the OS and in applications.

But when even mainstream sports titles, the kind that are on all platforms from day one, can't even play on your hardware, it's time to go back to square one. As Cohen says, we're not asking for much -- but games are a core part of the personal computing experience, and Apple shouldn't sideline that demographic any more than the others they serve.

Analysis: What the MacBook Air is and what it isn't

We've seen a lot of commentary on the Macweb and beyond since the Macworld keynote revealed the MacBook Air, and several themes have started to become apparent. One of the ideas most often advanced is that Apple simply made too many sacrifices in power to meet the demands of the gorgeous form factor, a complaint against Apple that has long-standing precedent back to the G4 Cube and beyond. Through much of this, however, I get the sense that there's a kind of mistaken, or at least misplaced, assumption at work.

Frankly, we've been spoiled by Apple's portable designs. After essentially inventing the modern notebook computer form factor Apple has been churning out better and better portable machines, to the point that Mac portables now significantly outsell the desktops, and for many people their only computer is a PowerBook or MacBook (Pro). We've been led to expect a Mac portable to be the only computer you need (so much so that now the phrase "desktop replacement" almost seems quaint). It's in that light, I think, that the Air seems to fail. Whatever else you might say about the machine, it is not really adequate as your one and only Mac if you're anything like the majority of tech-savvy TUAW readers.

So what is the Air? I think the Air is, and is really intended to be, a secondary computer. It's serious enough to get real work done on while you're away from home or office, but it's not a primary production machine in my view. Looked at in this light, however, the sacrifices Apple has made don't seem so bad. If you've ever lugged a 5-6 lbs laptop (plus accessories!) on your back all day, you know exactly what I mean.

What's the upshot? Well, if you're only going to have one Mac, it shouldn't be the Air. By the same token, it seems to me too highly priced right now to be a huge success. Its real market is going to be executives and others who have enough disposable income (or expense accounts) to have an Air plus another Mac. Thus, I think Apple should embrace this "second Mac" status more explicitly by introducing some kind of syncing system similar to the iPhone/iPod. It would be great if there were a kind of MacBook Air dock you could set it in and have it automatically sync, say, your Documents folder as well as parts of your iTunes and iPhoto libraries, etc. well beyond what third party software can offer in ease of use. Even more radical would be a kind of workspace syncing, so that you could grab your Air and it would automatically have basically the same workspace you were using on your main Mac, with applications, documents, etc.

Of course, only the future will tell if the Air is too big of a compromise (like the Cube) or whether it will meet with some success. I'm sure Apple will sell plenty of Airs, but I seriously doubt it will have the success of the regular MacBook lines. Nonetheless, it shows that once again Apple is out in front and (in some respects) listening to its customers (who have been clamoring for a small Mac portable since the 12" PowerBook died). It may turn out, like in the case of the original iPod, that Apple is really creating a new market here that we just don't quite understand yet. But if that's so, much like the original iPod, I think the Air will need to drop in price and expand in functionality to really be a mainstream hit. What do you think?

TUAW Interviews Christopher Breen



Christopher Breen knows a thing or two about iPods, iTunes and the Apple digital media ecosystem. We asked him about the limits of the newly-enabled Apple TV purchases, HD content and the fragile-yet-sexy Macbook Air.

Also available on: YouTube, Metacafe, DailyMotion, Blip.tv and Crackle

Fuzzmeasure Pro 3 leverages Leopard for audio measurement

Reader Sebastiaan sends word that Fuzzmeasure Pro 3 is out (and that he designed the icon for it-- very nice). Released on the three-year anniversary of the first version's release, the update has a host of new features, including integration with Leopard's Core Audio, the sweet audio graphs that the app is known for, and even Quicklook and Safari plugins. It's been used to set up concert systems for "...Linkin Park and other big name bands around the world." Cool!

As you may have guessed from reading "Core Audio" and "Quicklook", Fuzzmeasure Pro 3 is Leopard-only (and loving it). You can download it (and eventually buy it for $150US) over on SuperMegaUltraGroovy's website.

Stephen Fry on the iPhone and digital life

Some of my posts written here on TUAW are specifically meant for you fans to enjoy, and are about things I can't say I care that much about. Some posts here are great for everyone to enjoy, both you and me alike. And some posts, dear readers, are just for me, and anyone who shares my weird collection of fanaticism. This post is of the third variety, so if you have no idea who Stephen Fry is, feel free to move on.

But those of you with a taste for great British comedy will know exactly who Mr. Fry is and why it's so exciting that he's now writing a weekly column about technology for the Guardian. They brag that he bought the second Mac ever sold in England (Douglas Adams, as you might know if you have the same tastes I do, bought the first), but what can't you brag about Stephen Fry-- he's hilarious, insightful, and one of those guys who's pretty much done everything and been entertaining the whole time. His new column won't be all about Apple, but, as he says, Apple can't be ignored in any discussion about computers: "Apple gets plenty of small things wrong, but one big thing it gets right: when you use a device every day, you cannot help, as a human being, but have an emotional relationship with it."

And for more Stephen Fry on Apple, reader Jack also points us to this long blog entry, in which Fry reviews a bunch of smart phones, including the iPhone. Sounds like he has the same problems with it as everyone else does, but in true Stephen Fry style, they're discussed more wittily and entertainingly than anywhere else. Looking forward to reading that column every week.

Thanks, Jack!

Thoughts on the Leopard delay announcement and TUAW comments

Apple may have just dealt us the bad news about Leopard, but already reactions are pouring in from across the web and even on our own comment thread. This announcement is huge, and it'll take a while to unpack it all, but I've had some early thoughts and reactions on what this all means, and I wanted to respond to some comments left at our original post of the news. There is quite a bit to deal with, but here are some ideas in no particular order:

1) I agree with sentiments that some sort of OS upgrade time frame would be a great idea, especially since October is way too late for the EDU sales rush. Microsoft did it, and Apple makes their money from hardware sales, not boxes of Mac OS X. It would speak volumes and make - or break - a lot of customer loyalty. No word on whether Apple might actually do this - AFAIK, they never have before. Then again, they've never been this popular, and I don't think such a highly anticipated product has been delayed in light of another even more anticipated product before, either.

2) I also agree that I would rather have it this way than a craptastic release in June that's full of more holes than swiss cheese. Tiger is a damn fine piece of software and I'm happy to keep using it for a few more months.

3) We have to face that fact that the iPhone is likely going to sell more units than Mac OS X. In all likelihood, many more units. Mobile handsets sell in the billions each year; last year I think Apple sold around 6-10 million Macs. They sold double that in iPods over the 2006 winter holiday season alone. The iPhone is likely to be big - even bigger than we feel Mac OS X is.

4) With #3 out of the way: don't worry about the future of Macs or Mac OS X. Product launches like the iPhone are a tremendous effort for any company, but they typically herald in a period where many of that products resources can go back to their regularly scheduled focus. This certainly isn't always the case, but what I'm trying to say is that, in all likelihood, most of the engineers Apple said they had to commandeer from the Leopard wing at Cupertino for the iPhone will go back to Mac OS X development and, for the most part, stay there. The Mac isn't going anywhere.

5) In a few days, maybe a week or two, John C. Dvorak is probably going to pen part 2 of his 'Apple to trash Mac OS X for Windows' article, a concept which he loves to push our buttons with. I recommend you don't bother reading it, and highly recommend that you don't submit it to us as a tip. We're not linking to good ol' Johnny until he shows us some TUAW love for once first.

Apple TV takes over DVD world, or 30%, at least

I don't give predictions of market analysts too much serious thought, mostly because the statistics don't really mean much other than to hype up a particular product. Or maybe these analysts just like to be able to say 'told ya so' if their predictions become true. Anyway, one Deutsche Bank analyst claims that the Apple TV can potentially capture 20-30% of the CD and DVD market within a few years after its launch this month. Not to be a naysayer or anything, but that is a huge percentage that seems way too optimistic to be taken seriously. There are a ton of factors at play here. (Oh, and let's not forget that only Disney, Paramount, and Lions Gate are on board to sell films through iTunes... and as far as I know, there are a couple more movie studios out there than just these three).

What do you think? Will the Apple TV cause that big of a shakeup in the home entertainment market once it lands? Will it appeal only to fervent Apple fans? What about those people that can barely operate the remote control of their DVD player, never mind tackling the prospect of downloading and transferring digital videos? Any thoughts?

Why a Mac tablet from Apple doesn't make sense

Laurie posted OWC's announcement of their upcoming ModBook Mac tablet just as I began rounding up commentary from some Mac notables as to why a tablet from Apple simply doesn't make sense. OWC's announcement indeed makes things a bit more interesting, but I think some of these thoughts from Steven Frank (of Panic, Inc. fame) and David Sobotta, one of Apple's own former sales managers, can shed some light on why Apple is likely to stay away from this market.

Mr. Sobotta tells a longer story over at The Guardian of his 20 years of experience at Apple, and Steven Frank more or less rounds up the bullet points in a Macworld rumor call-out post. To sum things up: the idea of a tablet Mac is cool - really cool - but the fact of the matter is that the tablet PC market sucks. And by 'sucks' I mean "it's downright horrendously dismal." Steven also reminds us that Apple hasn't really been making products for unidentified markets for about a decade now. Sure, there are a big handful of Mac Photoshoppers that would love to be able to craft their next Fark submission with a Mac tablet on the couch, but the unfortunate reality is that Apple - already a niche company - would need a *lot* more interest in an über-niche product like this to make it profitable. To make matters worse, already established industries (like the medical field) *still* aren't touching the tablet PC products that have been on the market for over two years now.

Steven lists a lot of other good obstacles that simply don't seem ripe for Apple to tackle anytime soon, and Mr. Sobotta certainly offers some commentary from behind Apple's well-guarded veil as well.

Which brings me back to the intriguing ModBook announcement from OWC. Apple hasn't made the idea of a tablet Mac work just yet (though who knows: maybe next week could prove everyone wrong), but OWC apparently has. Next week should be a very interesting one, to say the least.

"The Month of Apple bugs" begins, rationality surrenders

Kevin Finisterre and someone we only know as "LMH" have launched the Month of Apple Bugs, a site they dub a 'project' with the supposed goal of publishing bugs, hacks and exploits they have found in Apple's software any and all Apple-related software. Already they have published a QuickTime exploit they've found which could allow remote code execution (for which Mr. Gruber's proposed solution might not cut it), and yesterday they posted a VLC exploit (and how is this an 'Apple bug?') which supposedly offers the same vulnerability.

If you're the type who enjoys cliff notes, let me summarize my feelings about the decision Kevin and "LMH" have made with this site: I spent almost all of last night sketching and brainstorming ideas, but I honestly can't think of anything more pathetically ego-massaging or FUD-drudging one could do with this information outside of writing, directing and starring in a horror movie about code exploits. Thankfully, I wager such a movie wouldn't do so well at the box office.

Let me be clear: if these guys have actually found enough problems with software (be it Apple's or otherwise) to fill a whole month of releases, I honestly and sincerely thank them - they can help whoever makes that software to make it better. What is so horrendously wrong with this 'project' is that they're stirring up hype and making news headlines with these exploits, instead of sticking with the traditional and ethical practices of reporting and discussing these bugs with the relevant parties.

Who knows, maybe they already filled out the form (though after reading FAQ #4, I doubt it), but publishing this information and landing themselves all over digg and Yahoo! News isn't going to accomplish anything productive. They complain about slow processes and being annoyed at auto-responders to bug reports but they fail to offer any legitimate reason or positive justification for publishing code like this. Patience and civility are virtues, and while I can completely understand being annoyed at faceless bureaucratic processes that fail to tingle the 'hooray I did something good!' bone, publishing this code in this manner has absolutely no positive merit for anyone, and causes nothing but undue harm to the Mac community they so smugly feign an interest in.

But I would hate to end on such a bad note. Instead, I'll promise to stomp my feet about this 'project' as little as possible, as we at TUAW would rather focus on the positive. Over the month, we'll offer context and solutions for the bugs Mr. Finisterre and "LMH" publish, in an effort to help the Mac web create something positive out of this questionable month-long bug report. Stay tuned.

Ryan Block on why an Apple phone is so anticipated

For the sake of not trampling trademarks, I guess we can no longer refer to the feverishly-anticipated Apple phone as an 'iPhone.' Nevertheless, no matter what you want to call it, Ryan Block has written an interesting analysis of why everyone wants an Applephone so badly. I think it's a great look at the dynamics of the industry and what a phone from Apple could mean for it, in part because Ryan includes a down-to-earth list of realities about the device. The list includes things such as questionable battery life and how Apple's minimalist design philosophies might not yield a perfect phone that will be adored by all - that is, if the phone even exists in the first place.

If you aren't quite tired of hearing about the Applephone just yet and you've been hoping for some more sensible insight into the possibilities of this much-rumored device, check out Ryan's post for a refreshing dose of speculative realism.

Cult of Mac: "Ten Questions Apple Must Answer in 2007"

Leander Kahney and Pete Mortensen at Wired's Cult of Mac have penned Ten Questions Apple Must Answer in 2007, an article which thankfully delves beyond the typical 'where's my iPhone?' to examine interesting aspects of Apple's future. Leander and Pete briefly discuss that second campus Apple recently bought, what they see as the company's relatively stagnating industrial design, where the iPod can go next and - of course - whether Apple can stay successful once Jobs inevitably steps down. The article is a nice, short summary of many of the key points Apple very well has to wrangle with during the next year, and it will be interesting to see how this all plays out.

On declining iTunes Store sales

The Register rang the town bell this week, pouncing on a report from Forrester Research which declared that iTunes Store sales are on the decline. Forrester analyzed 27 months of credit card transactions to conclude that revenue has fallen 65 percent since January 2006, and the size of the average transaction has dropped 17 percent. These numbers, however, don't take into account transactions like gift cards and gifted music, and I have a sneaking suspicion they might also have omitted other popular services like PayPal, which can be tied directly to a customer's banking account, bypassing credit cards altogether.

Apple is notoriously tight-lipped about the performance of their 800 lb gorilla iTS, but MacNN notes that Apple reported 'above-break-even' profits for the store during last September's earnings conference call. Considering the iTS has long been known as a paper-thin profit loss-leader to sell iPods, as well as the possibility that the neglected portions of iTS transactions could shift Forrester's findings, I'm a bit skeptical of these reports.

Of course, The Macalope asks 'who cares?' to all this worry of how the iTS is doing, but Geoff Duncan at Digital Trends reminds us of some interesting potential shifts in the digital distribution model that could depend directly on how well present offerings fair. Microsoft opened a Pandora's box by agreeing to pay the labels $1 for each Zune sold, and there are rumors that the jackass labels might be using this to pressure Apple into a similar deal. On an even broader scale though, Geoff also mentions something called 'blanket licensing' where said jackass labels could apply a tax to broadband subscriptions, allowing users to continue to freely download content over any network or service they use.

We will undoubtedly receive an updated performance report on the iTunes Store from Stevie at next month's Macworld. If anything, Forrester's report and the resulting discussion might signify a new wave of interestingness in the sea of DRM and digital distribution. Stay tuned.

Translation of Japanese 'Get a Mac' ads


Oliver Reichenstein and Moritz Zimmer at Information Architects Japan have posted a translation of the Japanese Get a Mac ads we posted earlier this month, complete with essential cultural contexts. Included is a breakdown of the meanings behind the actors (and their interesting similarity), what they're wearing and what their body language means. IA finishes off the post with some criticism of the ads, complete with suggestions on what could have been done differently. If you're unfamiliar with Japan and its rich culture, this is an interesting analysis from a two-man design firm that lives right in the middle of it.

[via Daring Fireball]

What I'm thankful for this Thanksgiving season

Since many of us at TUAW are celebrating Thanksgiving in America, I though this might be a good time to join many others in posting a few things I'm thankful for in the Mac web. Naturally, I'm thankful for the wonderful family I'm getting to spend time with, as well as an incredible wife and having a roof over my head. But in the context of TUAW, I figured I would spotlight some of the more Apple-related things for which I'm thankful. You know, the people, apps and other goodness that make my Mac experience that much more appreciable:
  • The blogging team here at TUAW - No I'm not just sucking up; we have a great crew of people here that has recently expanded with the return of Laurie A. Duncan, and our newest blogger Erica Sadun. We're rocking some great content that makes me even more proud to be a TUAW blogger.
  • MagSafe power adapters - kinda silly I know, but living in a house with a wife as busy as I am and a hyper-active Blue Heeler dog, this innovation has already saved my MacBook on a good number of occasions. I thank Apple's engineers for this surprise innovation on the new Intel portables.
  • Daring Fireball - Yes, we pimp John Gruber's stellar musings on all things Apple, software and design quite a bit here on TUAW, but that's only because we all think he does some pretty nifty work, and his writing is a personal inspiration to me. I can't wait for Spring when I'm done with this internship and down to my final semester, with not much more than a senior thesis on my hands, which means more time to dedicate towards creating better posts and podcasts.
  • Xtorrent - Aside from the mixed sentiments towards Mr. Watanabe in my last post about this rockin' BitTorrent client, I'm really digging it, and this is the first holiday trip away from home that I elected to leave the iMac running (on a battery backup, finally) with a long list of goodies to torrent for when I return.
  • Keyword Manager for iPhoto - Sure, I found it just recently, but this app has quickly become a must-have for my iPhoto library. After recently acquiring a killer Canon Digital Rebel XT SLR camera, I'm getting my photography eye back and this app is proving vital for bringing some organization to my now-rapidly expanding library of 3700+ images.
  • Backlit keyboards - I gave up my 1st gen MacBook Pro over the summer for a MacBook + iMac setup so I can leave the desktop machine running to render out big video and motion graphics projects. However, since my wife wants a notebook of her own soon, she promised to chip in to purchase a MacBook Pro for me in June of '07 as a graduation present, at which point she'll inherit the MacBook, and I will be reunited with one of the guiltiest of notebook luxuries that I miss so dearly: a backlit keyboard. Nevermind the recent bump to Core 2 Duo or the (finally!) re-introduction of FW800 and a DL DVD burner - I can't wait to fire up that sexy backlit keyboard.
  • The Intel patch for Unreal Tournament 2004 - I spend way too much time online in this game, and I'm so thankful an Intel patch was released; so much so that it would have been at least a momentary deal-breaker if I couldn't find one when I was considering my original upgrade to Intel machines.
I could obviously go on for pages, but I gotta wrap this up sooner or later. These are just a few of the unique things I'm thankful for (besides the obvious: "Macs") during this time of thanking. What Apple-related stuff are you thankful for right now? Whether or not you're celebrating, sound off in the comments.

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