Tag: casual
Digital Chocolate buys Sandlot Games
Mobile game developer Digital Chocolate, one of the biggest developers on the App Store, has acquired Sandlot Games, makers of Cake Mania and a few other popular App Store titles. Sandlot has offices in Seattle and Eastern Europe, and Digital Chocolate says it plans to use the developer to ...
TUAW's Daily Mac App: Bejeweled 3
Fancy an addictive, fun, casual game for your Mac? Look no further than the classic Bejeweled, now back in its third iteration on the Mac. Played either in full screen or windowed, the standard game hasn't changed, you still match three or more gems in a row to clear them from the board. ...
TUAW's Daily iOS App: Candy Train
As expected, the second game from PopCap's sub-studio 4th and Battery hit the App Store last week, and I like it a lot more than I did Unpleasant Horse. Candy Train is actually an older PopCap title that was originally posted online, and it's been brought back as a free universal app for iOS. ...
TUAW's Daily App: Drawn: The Painted Tower
A little while back at GDC, I was introduced to a market for games that I'd never known much about before. There is a whole ecosystem of casual game companies out there that make PC games that appeal to an audience outside of the usual gaming crowd (read: usually older and female). Big Fish ...
TUAW's Daily App: Sticky
I'll say this: Sticky is an original one. It's sort of a platforming game, though there are no real platforms involved. You play as a little orange blob named Sticky, tasked with saving the world from invading black blobs that slowly move from one side of your iPhone's screen to the other. ...
Determining Game Center's current popularity
The always insightful Stuart Dredge over at MobileEntertainment has crunched some numbers on Game Center's actual popularity. Since Apple's own gaming social network on the iPhone launched, I've heard lots of different things from developers in terms of how they're implementing and using it. Some ...
OpenFeint announces PlayTime, real-time multiplayer with voice chat for iOS and Android
Game Center is almost out in consumers' hands, but that hasn't stopped the folks at OpenFeint from pushing forward on their unofficial social network for gamers. PlayTime is a newly-announced feature of the third-party social networking software that will allow players on both iOS and Android to ...
TUAW's Daily App: Above
Our tipsters have been raving about Above, which is sort of a cross between Doodle Jump and Canabalt. It appeared in the App Store a little while ago. Odds are, after that description, you probably went looking for it already. Just in case you're still here, though, I'll tell you that it does offer ...
360iDev: The future of Jason Citron's OpenFeint
OpenFeint's VP of Engineering, Jakob Wilkerson, took the stage here at 360iDev in San Jose to talk about something most people might not have expected: Game Center. Ever since Apple's official social gaming network was announced last week, the question's been in the air about what will happen to ...
GDC 2010: Interview with Faraway's Steph Thirion
Steph Thirion is a game designer who's been releasing some of the most inventive games I've seen on the iPhone. He started out with Eliss a little while back, and he recently announced Faraway, which I got to play at GDC. The night after I played the game (it was at a party called Gamma IV), I sat ...
SnOwned tries multiplayer snowball on the iPhone
I kind of like the idea behind snOwned, a new wintry app on the App Store that claims to be a "multiuser, online snowball fight." I think there is some great multiplayer gaming to be had with the iPhone, and, if enough people are interested, there might be some in snOwned. You download the app from ...
Puzzle Quest rated by ESRB for Macs
Our sister site Joystiq reports that Puzzle Quest, the handheld puzzle-slash-RPG sensation, has been rated by the ESRB for a Mac release. The news isn't that surprising, as Puzzle Quest has already been slated to appear on almost every platform but the Mac (although PS3 hasn't received the love ...
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TJ Luoma: rolled my own "Prompted Time Tracking" using @dayoneapp + (Keyboard Maestro or Terminal): Details here: http://t.co/FtvEl0L9 [luo.ma]


