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Filed under: Gaming, Software, Developer, iPhone, App Store, iPod touch

Outnumbered presents an interesting twist on iPhone multiplayer


Veiled Games sent word of their new game, Outnumbered [iTunes link], on the iPhone app store, and it seems intriguingly different. It's basically a multiplayer arcade game, which pits two iPhones or iPod touches against each other via Bluetooth. One player takes over the role of the O.N.E., a singular robot armed with weapons and special attacks, and the other player controls M.A.N.Y., which is a top-down view where you can control waves of attacking units and robots. The two players duke it out, with the first controlling his robot around the arena, and the second overseeing the armies and buying new units with collected currency. When the single robot is dead, players switch sides, and whoever earns the most points while fighting (for attacking, moving, or a few other criteria) wins the game.

Interesting idea. Of course, you'll need a friend with their own iPhone or iPod touch to do all of this, and you'll have to be in the same room, as the connection only works (so far) over Bluetooth. If you're still confused as to how it all works, there's a nice tutorial video up (although that voice gets to be a bit much after a while) that explains how the game goes down. Most of the big iPhone titles we've seen this year mostly focus on single player gaming, so it's cool to see an attempt like this to try something that more than one player can share. Outnumbered is available in the App Store [iTunes Link] right now for 99 cents, and a lite version (that will allow a second player to play along, although one of the two players must own the full version) is due out soon.

Filed under: Hardware, How-tos, Tips and tricks, Odds and ends, TUAW Tips, iPhone

TUAW Tip: Fixing syncing between iPhone and iPhoto '08


This is a pretty selfish tip, because this issue has happened to me personally a few different times, and despite my many searches around the 'net, I've never found a quick, simple solution. So here you go: my suffering can be your gain.

Basically, iPhoto '08 and the iPhone don't always play nice -- sometimes, you'll take a bunch of pictures on your iPhone, bring them back to sync up with iPhoto '08, and whoops, iPhoto doesn't see them at all. You can see them on your iPhone, but iPhoto's "Import All" button is greyed out, and they're not showing on your screen (sometimes, I've gotten dotted lines where the pictures are -- I think this all has something to do with a corrupted cache that iPhoto keeps of what's on the iPhone). Fortunately, though it's frustrating, there's an easy fix. Open up Image Capture (you can find it in Spotlight or even Quicksilver if you swing that way) with your iPhone connected, hit the "Devices" menu item, and then "Browse Devices." You'll get a screen just like the one above, with your iPhone's name instead of mine.

Uncheck the "Connected" box, and then recheck it, and boom. Image Capture, and thus iPhoto, will see all of your pictures and happily upload them. Is it voodoo? Sure -- we still don't know why iPhoto loses its place every once in a while (like I said, I'm thinking a corrupted cache somewhere along the line). But it works.

Filed under: Leopard, Beta Beat, Developer

Dashcode Developer Beta Released

Apple has released to developers (and all ADC members) a beta of the upcoming Dashcode widget development environment which will be included in Leopard. Dashcode will allow developers and lay-users to create custom widgets from a set of pre-defined templates such as Photocast, Countdown, and RSS. The Dashcode beta is available as a free download from the Developer Connection website, and will expire on July 15th.

[via UneasySilence]

Filed under: Gaming, Apple

ADC posts third-party game engine details for developers

The Apple Developer Connection has posted an article detailing various game engines and tools for Mac OS X game developers. In the spotlight is GarageGames' Torque Game Engine, OverTheEdge's Unity and Phelios' PTK engine. Perhaps there might be more to the possibilities of the Mac being a gaming system down the road?

Check out Developing Games on Mac OS X Using Third-Party Game Engines to get started on that blockbuster game you've been kicking around.

[via Macworld]

Tip of the Day

Customize your desktop. While in the Finder, control-click (right-click) and choose 'Show View Options'. A box will appear allowing you to change the size of desktop icons, their spacing, text size and the position of icon labels.

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