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Filed under: Gaming, Software, Odds and ends, Apple, Developer, iPhone, App Store, iPod touch

FIFA 10 coming to iPhone this Friday


What's it going to take for us to get developers to release games for Apple products earlier than two years after the fact? The iPhone, apparently -- EA has announced that their soccer flagship FIFA 10 will be available for the iPhone this Friday, which is the same day the console game shows up in stores as well. The game will have everything the full versions have, including real teams and leagues, a licensed soundtrack, and all of the usual soccer standbys. One thing missing: online multiplayer, though local wifi multiplayer will be available.

Sounds good to us, especially if you're a fan of the sport all those crazy Europeans call football. The app should be $9.99, befitting of a premium EA sports app, though there will probably be a sale on it sooner or later. Now, about that actual Mac version...

Filed under: Analysis / Opinion, Desktops, Gaming, Hardware, iTS, Rumors, Software, iTunes, App Store

The evidence for an Apple game console

I think the whole "Apple buying Twitter" rumor floating around is about as much of a crock as the "Apple buying EA" one. But I give slightly more credence to this conclusion: that, despite the painful experience of Pippin, Apple is once again putting together a game console. Why? Let the evidence from BNET convince you.

First, Apple is picking up game execs and console chip makers left and right. Second is a whole slew of recent patents, for everything from mixing up media and game environments to management of games acquired from a media server. And third, though BNET doesn't actually connect the dots and say it, we will: Apple is sitting on what might be the best library of independent games anywhere, and it's sitting right in front of us in iTunes' App Store.

For years, console makers have depended on the mercy of publishers to keep their hardware going -- they sell the hardware at a loss, and then rely on the software sales and licensing to make it all back up again. But think of what Apple could do here: improve the AppleTV or Mac Mini, throw in some kind of Wii-like interface, and then break the whole thing open in the same way they did with the App Store: let developers in with a really low cost of entry, give them the tools they need to create solid games, and just take a nice cut from all of the tiny transactions flowing back and forth.

BNET claims that the iPhone's interface wouldn't work on a larger console, but why not? All Apple has to do is figure out a way to translate the iPhone's gestures and taps into a console system, and then they can practically run the games natively. Sure, the resolution would be a little low with a straight port, but that's a small problem to fix. Apple already has the makings of a game console with the iPod touch, and while the rumors may still just be rumors, there's never been a better time for them to leverage what they've already got.

Filed under: Analysis / Opinion, Gaming, Software, Developer, iPhone, App Store

Italian company plans RPG for the iPhone

So the first generation of games and apps is in the iPhone's App Store, and as predicted, we've got more than our share of accelerometer races and the usual gaming standbys -- Tetris, poker, and even some nice tech demos like Andy Qua's Cube Runner. But now it's time to iterate and see if we can't start filling some of the promises a great would-be gaming platform like the iPhone offers. How about an in-depth RPG that uses the clock or camera, or a full-length platformer, or a social game that takes advantage of things like location awareness?

Italian company KikiTechonlogy dropped us a note to say they're doing their part -- they're working on a full-length, console-style RPG for the iPhone called PanfobiA. Unfortunately, we hope the game's translation is better than their blog post -- they're working towards "performing not less than 100 hours in single player," and "Online Gameing Modality," which is supposed to be some type of online gameplay after the singleplayer experience. The pictures provide a little more hope -- they show a nice sense of art direction and some old-school style RPG characters.

But even if PanfobiA is nothing but vaporware, they've got the right idea. For years, PDAs and mobile phones have had games, but they've all boiled down to poker, puzzles, and putrid junk. Now that the App Store is up and running, we can't wait for a developer to step up and provide a really deep and satisfying gaming experience on the platform.

Filed under: Software, Productivity, TUAW Tips

TUAW Tip: Check the list of files that get installed on your Mac



Most Mac OS X users appreciate the simplicity of Mac application installation; it usually involves nothing more than a drag and drop out of a disk image, or simply unzipping a download. Still, some apps, plug-ins and other digital goodies require an installer, which means you're entering your password and granting permission for a program to place files anywhere on your machine.

If you've ever been curious (or concerned) about this operation, Apple's default Installer app (found in /Applications/Utilities/ and used by most independent software vendors - but not all - use to distribute their products) can display a log of every file a piece of software installed on your machine, accessible under File > Show Files after the Installer finishes its work (but before you quit/close it, of course). As you can see, the log is even searchable, making it easy to sift through those big install operations.

If you want to grab a copy of this log you can of course select all the text and copy/paste to your own file, but most installers (including those not from Apple) should place a copy of the install log in ~/Library/Logs, in which case you can use the Console app (also in the Utilities folder) to browse through those logs and easily mail a copy (with help from this tip) to a friend or developer. Some installers, however, place the log directly on your Desktop or on the root of your hard drive, and in my experience, most of those don't put a copy in the default logs location at all. Tsk, Tsk, guys.

These tools should make a handy addition to your tool belt if you're beginning to keep a more watchful eye on what gets put where by these installers, or of course if you're simply interested in learning more about how Mac OS X is built and where files go to get the job done.

Filed under: Software, Tips and tricks, Internet Tools, Troubleshooting, TUAW Tips

TUAW Tip: An easier way to email your logs



Since we play around with a lot of pre-release and beta software in the name of you readers, we often have to email logs to developers to help them iron out quirks that help an app get all growed up from alpha to beta and to the big release version. As any of you who have gone through this kind of testing will know, it aint always the easiest process to deal with. Typically, all this emailing involves lots of copy/pasting, file - saving or juggling at least a few files. Fortunately, I just stumbled upon an easy trick that will hopefully make some of our beta testing lives easier. It turns out you can add a Mail button to the Console app, allowing for a one-click process to embed all the text of the current log you're viewing in a new Apple Mail message (not as a file attachment), ripe for firing off to a developer. Either right-click the toolbar, or go to the View menu, and chose Customize Toolbar to find this button.

Unfortunately, this appears to only work with Apple Mail; I tried setting both Entourage as my default email app (I know, I cringed when writing that myself) and even the Google Notifier to see if this would work with Gmail. Entourage created a new message, but the log gets fubarred when automatically pasted into the message, and Gmail simply returns a 'Bad Request' error without creating a message at all. I guess I picked a good time to switch back to using the wonderful Mac OS X integratedness of Apple Mail.

Filed under: Accessories, Gaming, Multimedia, Video

EyeTV Hybrid

TV on a Mac is a foreign concept to most people, but EyeTV hopes to change that with the introduction of the minuscule (just a bit larger than an iPod Shuffle) EyeTV Hybrid USB TV tuner. Capable of receiving both digital (S-Video via an adapter) and analog (using the built-in coax plug or the included composite adapter) signals, the Hybrid can pick up regular run-of-the-mill standard standard definition TV, as well as up to 1080p HDTV over-the-air programming (if you have either a dual G5 or Core Duo). With that delicious combination of input options, I can hook up both my Xbox OR digital cable to my PowerBook, sit back, and relax. The EyeTV Hybrid goes for an extremely affordable $150.

[via OhGizmo!]

Filed under: Rumors, Software

Gestures in the wild

Maybe the tech of CSI isn't so ridiculous after all. With the rumors of an Apple tablet and "gestures" in mind, check out this video. It's a demo of what appears to be a gesture and touch-based UI that is impressive to say the least. Don't miss the manipulation of photos (they appear to be spread out on a table, and the user easily enlarges the photo he's interested it) and the navigation of the map of Boston. This is really cool stuff. Incidentally, the software that is used to manipulate the flat rabbit and cactus characters can be found here.

So, who wants an Apple tablet that does this? I do.

Note: The server originally linked has been brought to its knees. Scroll down a bit in the comments of this Digg post and you'll find a mirror.

Filed under: iPod Family

Numark introduces iDJ Mixing Console for iPod

idjBack in April, C.K. reported on a prototype of this device, but the sketchy details available at the time didn't indicate whether or not it would ever see the light of day. The good news is, today is that day.

The iDJ allows your iPod to become a legitimate source playback device. It's a 2-channel mixer that features two iPod docking stations (that fit all model iPods!), a 3 band EQ with gain on both channels, a dedicated mic, phono/line inputs, a turntable spindle receptacle for connecting your vinyl and more. It's finished in polished white to compliment your iPod(s), charges docked iPods and allows for transfer of music to an iPod via a USB connection.

You can find a list of your local resellers here. While specific pricing/shipping information is not available on the Numark website, I called a music store in my area, and was told that they expect to have them in stock by the end of the month, and priced in the "$250-ish" range. Update: It looks like the iDJ will be available in October, and retail for $400US.

Tip of the Day

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