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Filed under: Gaming, Hardware, Rumors, Software, Odds and ends, iPhone

OnLive claims to run gaming service on iPhone

OnLive is a company that has been claiming to do the seemingly impossible -- they plan to set up a sort of "cloud gaming" console, where instead of hardware in individual houses (like we have now; you buy a console for your home), they'll have hardware over the Internet, and stream your game to you like watching television. All of the processing and coding will be done on a remote server, but with signals flowing from your controller, it'll seem like you're just playing Xbox at home. It all works in theory, but in practice, Internet connections aren't solid or stable enough to send commands and full HD video back and forth without enough lag to make things unplayable.

Still, without actually releasing a product so far, OnLive claims they can do it, and now they're claiming to do it on the iPhone as well. AppleInsider reports that at a recent event in New York, OnLive showed off the same game service running on "2 iPhones, a tv, and a computer" simultaneously, with gamers on all the devices able to communicate and watch each others' gameplay. CEO Steve Perlman admits it's a "tech demo," but doesn't go into detail on what that means (it could simply be a demo running separately on the devices, to show what it would be like, or I've heard of OnLive events where the server is sitting in the room next door). And of course, there's no date or information on an actual release yet.

OnLive's service definitely sounds possible someday -- as Internet connections get faster and hardware gets even cheaper, it's not a stretch to think we'll eventually move the heavy processor lifting to another location, leaving much tinier consoles and PCs taking up space on our desks and TV stands at home. But so far all it seems they've got is an idea (and the money that excited financiers have put into the project). We'll have to believe it works when we see it.

Filed under: Gaming, Hardware, Apple, iPhone, iPod touch

Survey: Less than half of touchscreen users prefer touchscreen

Here's a few interesting stats from a survey recently conducted in Europe. These aren't specifically about the iPhone, but given that smartphones relied on buttons almost exclusively before Apple's handheld came along (and nowadays, everyone's bragging about their touchscreen technology), a temperature-taking on what people think of touchscreen controls is more or less a referendum on what people think of Apple's influence.

At least in France, Germany and the UK, reactions are mixed. While 38% of those surveyed say they were planning to get a touchscreen on their next mobile phone, only 47% of people who already owned a touchscreen said they would get another one. In other words, less than half of touchscreen owners thought they'd stick with the technology on their next purchase. Apple remains an anomaly -- both HTC and Apple have a higher amount of current customers planning to stick with their touchscreen interface (with the full numbers being released at a conference later this month), but the fact remains: current touchscreen users aren't anywhere near 100% on living button-free forever.

Especially as a gamer, that makes a lot of sense. Touchscreens are great for a lot of things -- they allow for limitless flexibility in the kinds of interfaces on offer, and especially with multi-touch, a lot of the controls on the iPhone are extremely intuitive (you automatically know now that pinching equals zooming, and so on). But as nice as touchscreen is, there are a lot of functions on mobile phones, from adjusting volume or changing music tracks on a phone out of sight in your pocket, to hitting exact button controls while twitch gaming, that work much better with tactile feedback. Steve, as he always does, made a big deal about the iPhone being a one-button interface, but I wouldn't be surprised at all to see future iterations of the iPhone include either a few more buttons, or, even better, a few more haptic interface technologies.

Filed under: Gaming, Rumors, Software, iPhone, App Store, iPod touch

Namco's iPhone division considering... Tekken?


Actually, I'd play that. Namco recently announced that they were forming an Apple Games division to head up game development for Apple platforms like the iPhone, and in this interview, a producer for them who used to work for Apple says that they're excited to work on bringing great games to the handheld device. Like, for example, Pac-man, Galaga, and... Soulcaliber and Tekken. You heard that right -- fighting games haven't exactly made a splash on the iPhone, as they're primarily a button-based genre, and the iPhone, of course, has no buttons.

But that won't stop Namco's guy from putting the old head gears into motion: "It's just the controls that are a challenge. We are thinking about that." Think away, crazy man -- I'd love to pull out Yoshimitsu for a few rounds while waiting at a bus stop. Obviously, the easiest way to try and port these would be to put overlaid buttons on the screen, but that doesn't leave a lot of room for the fighting (and not having the tactile feedback would probably be a problem as well). Maybe some gesture-based accelerometer movement? Sky's the limit, right?. Your call, Namco -- can't wait to see what you come up with.

[via Joystiq]

Filed under: Analysis / Opinion, Gaming, Hardware, Software, Odds and ends, Developer, iPhone, SDK, iPod touch

The Wolfenstick app can send and recieve data through the iPhone audio port


This is interesting -- Alex Winston, Ltd. has come up with what they call the Wolfenstick, a little iPhone app that can control Wolfenstein 3D Classic with a second iPhone through the audio port. Obviously this isn't a very practical setup, as buying a second iPhone just to control games on the first one probably isn't in anyone's interest. But it does open up a whole slew of possibilities for how a connection like this might be used -- as you can see in the video above, not only are controls and the accelerometer able to be transferred, but even game and app information can be sent across the cable.

Of course, the 3.0 update casts a nice large shadow across ideas like this -- we know for sure that there will be more hooks for accessories to work with apps on the iPhone, so having to go through the audio port may end up being more of a novelty, as it'll likely be much easier to go through the connector on the bottom of the iPhone. But if you want to play while the unit is charging (or just want to connect two iPhones with nothing more than an audio cable), there's definitely some promise here.

Filed under: Analysis / Opinion, Gaming, Hardware, Software, iPhone, App Store, iPod touch

3D Realm: Prey coming to the iPhone


This is pretty exciting -- 3D Realms has announced that their 2006 first-person shooter, Prey, is coming to the iPhone. IGN has a preview up now, and it looks pretty impressive -- the texture work is very well done, and the gravity-defying puzzles that helped the original game stand out as an above-average shooter are back as well.

As you can see above, the controls are overlaid on the touchscreen, and while IGN says they take a little getting used to (they're obviously not the usual WASD and mouse movement that most shooter fans are used to), they do work well once you figure them out (and you can change the transparency of the controls, so they won't get in your way while you're blasting aliens). 3D Realms says there's no release date yet (the port is being done by a company called MachineWorks Northwest), but it'll definitely be something to watch out for.

Thanks, Nick!

Filed under: iPod Family, Portables, iPhone

iPhone parental controls?

The iPhone Dev Team seems to have stumbled across a hidden feature in the next version of the iPhone firmware. The picture is reminiscent of the iPhone SDK "Organizer" that shows the currently connected iPhone. However, something that's different from the screenshots that we posted is the "Console," "Crash Logs," and "Screenshot" tabs at the top of the window.

The screenshot shows a "Parental Controls" setting inside the "General" iPhone settings. It looks as though you can enable these parental controls and turn on or off:
  • Playing explicit songs in iPod
  • Website control in Safari
  • YouTube control
  • iTunes Wi-Fi Store control
  • AppStore control
According to a recent post on the Modmyifone Forum, this is a version of the firmware that was distributed with the SDK (version 1.2) which the forum post seems to believe will be re-issued as firmware 2.0. The forum post also goes on to say that the firmware is jailbroken; however, this has not been confirmed.

[via iPhone Dev Team]

Filed under: Analysis / Opinion, Gaming, Multimedia, Cool tools, Hacks, iPhone

Use your iPhone as an XBMC remote

I have to say, as much as everyone whined about the lack of an iPhone SDK, I am nothing but impressed at how far people are bending over backwards to provide functionality to the iPhone. Yes it makes you wonder how much we could do if there was an SDK, but on the other hand, developers are really showing us just how much can be done with just a browser.

Take, for example, the Xbox Media Center iPhone Remote. If you're still using your old Xbox as a media center, Tom Robinson has devised a setup that will let you actually log in to your Xbox from your iPhone, essentially using the iPhone as a very expensive (but very functional) remote control. Basically, you FTP the code onto your Xbox (or just install it over the web), and then login to the Xbox's IP from MobileSafari, and you can use it to browse media, view information on playing media, and even use transport and audio controls. Wild.

My only question is how secure this is-- without having used it, it seems like all you need to get full access to the Xbox is the IP address. There may be something in the code that confines access to a local network, but if you can install this script from the web, it seems like you could also log in to control an Xbox from afar after it's been installed. At any rate, it's a really interesting idea, and just another example of how creative people are getting in developing functionality on the iPhone.

Thanks, Dave!

Filed under: Gaming, Multimedia, Software, Video, Features, iTunes

World of Warcraft Mac client adds builtin movie capture


Some of you might already know that I do some other blogging work on another Weblogs, Inc. blog called WoW Insider, all about World of Warcraft, the MMORPG videogame. Most gaming companies tend to shy away from the Mac, but Blizzard has always been the exception. And with World of Warcraft, there are actually huge benefits to playing the game on a Mac. A while ago they added builtin iTunes controls (right into the official client), and as of the upcoming patch (now available for players to play around with on a public test), they've actually created an ingame movie recorder-- only for the WoW Mac client.

It's a pretty well done feature, too. WoW Insider's Paul Sherrard took the recorder for a test drive, and created what you see above (after a little bit of iMovie fiddling). The options are pretty impressive for an ingame vid capture as well-- you can control whether the UI or cursor is seen or not, and you even get a choice of codecs (including H.264, Pixlet, or Motion JPEG). Very nice. Whoever's working on the Mac team at Blizzard really knows what they're doing, and is definitely giving Mac users the hookup on cool exclusive features.

Thanks Mark, who also sent this in!

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