Tag: doodle-jump
Daily iPad App: Doodle Jump for iPad
Doodle Jump, created by Lima Sky, is one of the first indie success stories to emerge from the App Store. It's a simple tilt-based vertical jumper that has you navigating your Doodler up a series of platforms without falling. Doodle Jump has enjoyed great success as a time-waster and, after ...
Doodle Jump makes deal with Universal, gets movie tie-in
Here's an interesting story out of Macworld this week. Doodle Jump, recently featured as the Top Paid App of all time, is going to Hollywood, but not quite in the way you might think. Rather than a Doodle Jump movie, the movies are instead coming to Doodle Jump, as Universal has announced a deal to ...
Doodle Jump gets a Retina Display update
Doodle Jump has released a free update, available now, that not only brings out that underwater content that Igor Pusenjak promised us in that interview a little while back, but also updates the graphics on the app to take full advantage of the iPhone 4's Retina Display, so you can see the little ...
Capcom and Bioware disappointed in iPhone app performance
We've heard a lot of interesting things from big companies on the App Store -- some of them have released games and apps with not a lot of success compared to more high-profile indie groups, while some seem to have nailed down a little bit of profit from Apple's platform. Capcom is apparently ...
Interview with Doodle Jump's Igor Pusenjak, part 2
In part one of our interview with Lima Sky's Igor Pusenjak, we talked about how his Doodle Jump game became so successful, and how other game designers might be able to replicate its success. In this part, however, we get a little more concrete -- Pusenjak discusses current and future updates to ...
Interview with Doodle Jump's Igor Pusenjak, part 1
There are a lot of successful apps in the App Store, but perhaps there are none more successful than Doodle Jump. Igor Pusenjak and his brother have propelled their simple game about a doodle flinging himself into the sky, platform by platform, all the way up into the top of the App Store charts. ...
TUAW's Daily App: Bird Strike
If you're not one of the many who have discovered Bird Strike yet, then you're in luck. The game just got a solid update, with new levels, new power-ups, and OpenFeint integration. The game is almost like Doodle Jump but I actually enjoyed it a little more. You play a bird that is constantly trying ...
TUAW's Daily App: Above
Our tipsters have been raving about Above, which is sort of a cross between Doodle Jump and Canabalt. It appeared in the App Store a little while ago. Odds are, after that description, you probably went looking for it already. Just in case you're still here, though, I'll tell you that it does offer ...
Nintendo: Apple isn't a viable gaming platform
When asked about the impact that the iPhone and iPod touch have had on Nintendo's stranglehold on portable gaming, and whether or not there is any concern about the iPad, Nintendo of America president Reggie Fils-Aime said that Apple "is not having an impact on Nintendo when you look at our ...
GDC 2010: From rags to riches on the App Store
While we weren't able to stay the whole time (the life of a TUAW blogger at a covention is varied and hectic), the iPhone Game Developers' Luncheon at GDC 2010 was a pretty enlightening experience. After a little varied networking among guests, hosts PlayHaven, Cooley Godward Kronish (a law firm ...
Millions of app store downloads everywhere
Last year was a big one for mobile downloads, according to a number of sources. A Quantcast mobile trends report says that mobile web activity grew 110% in the US throughout 2009, and of course Apple was responsible for most of that, with a 65 from the iPhone and the rest from the iPod touch. ...
Our favorite iPhone games of 2009
The first full year of the App Store is coming to a close, and so let's take a look back at our favorite games of 2009. Note that these aren't best-selling, most important, or even the best games of the year -- we'll leave those lists to other sites. But these are our favorite games -- the games we ...
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