Tag: experimental

'Invisible' touchscreen prototype tested with iPhone

The video on the next page features a prototype for an "invisible" iPhone created by researchers at the Hasso Plattner Institute in Germany. Basically, the idea is that with your iPhone in your pocket, you can hold your hand out and move your finger around on it as if you were holding your phon...

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Google rolls out Chrome Canary to Mac

Good news for Google Chrome enthusiasts: Chrome Canary is now available for Mac. Windows users have had the option to download the pre-developer, experimental builds of the Chrome browser, dubbed Canary, for some time now. But now Mac Chrome enthusiasts can also throw caution to the wind and gr...

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TUAW's Daily App: Shibuya

We're finishing up our week of minimal game experiences with an app that's probably the "most game" of the lot. Shibuya is actually a puzzle game, but it's also pretty trippy. The idea is that you must organize colors into stripes as they drop down the screen, and whenever two stripes of the same...

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TUAW's Daily App: Strange Rain

We've been doing a week of experimental indie games in this space, and here comes Strange Rain today, from the creator of previous iOS indie title Ruben & Lullaby. Like the other games featured, Strange Rain is really more of an experimental art piece than an actual game. Rain falls on your iDe...

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TUAW's Daily App: Today I Die Again

I seem to have started off the week with some quality experimental gaming on the iPhone, so let's continue that trend with this great title called Today I Die Again from indie developer Daniel Benmergui. I met Daniel at IndieCade 2009 in Culver City, CA, and this is one of a few "games" he's brough...

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TUAW's Daily App: Hunters' Moon

Hunters' Moon is more of an experience than anything. It's a very beautiful app in a lot of ways, and it does have some game elements, but really it's a chance to sit and enjoy a piece of software that evokes a mood and an atmosphere. It was more or less inspired by a talk given by Brandon Boyer at...

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