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Filed under: App Review

Volkswagen launches free version of Real Racing to promote 2010 GTI


Volkswagen knows something other car manufacturers don't: they needn't spend millions of dollars on commercials, billboards, and product placement to launch a new car. They just need to make an iPhone application, like Volkswagen has for their latest model, the 2010 GTI, and the money will follow. OK, so the commercials and stuff will probably come later, but for now, the VW GTI is taking off through a free version of Real Racing, called Real Racing GTI [App Store link], available as of today.

Real Racing GTI is a pared-down version of Firemint's Real Racing that Firemint itself has altered: the GTI version of the game has only GTIs to drive and fewer available tracks, but the game mechanics remain the same. There is a heavy social media aspect to the game with the integration of Cloudcell profiles (the same ones used for other regular versions of Firemint games) that allow you to trumpet your GTI-racing abilities on YouTube, Facebook, and Twitter. All I've been able to glean from the game so far is that GTIs are fast, but will cause you to run into walls a lot, and other GTI drivers are jerks who will ram into you if you try to pass them. No, I'm not just a bad driver. OK, maybe I am, a little.

Along with the launch of the app, Volkswagen is giving away 6 "ultra-special edition" 2010 GTIs, which have special embroidery and carbon fiber accents on the doors and interior, every week for the next 6 weeks. Winning the giveaway has nothing to do with being good at Real Racing (phew!). You can enter via the "Winner's Circle" section on the app, or on Volkswagen's website here. Happy driving!

Filed under: Gaming, Odds and ends, App Store

Think you're good at Flight Control?

Here I was, thinking our fine TUAW readership was pretty great at playing Flight Control. Yesterday, as part of a post about the new game Trains, I asked for everyone's high scores, and I thought we were doing well.

Commenter DJ won our informal competition (no prizes, sorry, beyond the satisfaction of a job well done) with a score of 1036. Dan came in second with 575. Rounding out the top three was Matthew with a high of 275.

Now, however, with the latest update, your high scores can be uploaded to cloudcell.com, home of high scores for not only Flight Control, but Real Racing and Fast & Furious. There, it's clear that TUAW readers have much better things to do than play Flight Control all day.

Just a few hours ago, a user named TommyRoissy landed 14,439 aircraft before two of them collided. Ridonkulous. Our own Mike Rose speculates that some are playing the game inside the iPhone SDK's simulator mode to gain higher scores. I agree -- pair simulator mode with a graphics tablet, and you've got yourself quite the landing machine. Update: Thanks to our commenters for correcting this; it's not technically possible to run purchased iPhone apps in the Xcode simulator, as it cannot emulate the iPhone's ARM processor.

Even so, that's a lot of time spent playing Flight Control. I mean, it's a good game, but let's say the average landing time is five seconds. 14,439 landings is over 72,000 seconds -- or 20 hours -- of playing time. I'm certain there's some pauses in there, but that's still a lot of landing.

Tip of the Day

To get an instant map to any address, just go to your Address Book and right click on the address field of any one of your contacts and select "Map Of." The address will then be revealed in Google Maps on Safari. You can do the same if a data detector determines there is an address in an e-mail in Mail.


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