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Filed under: Hardware, Airport, iMac, Troubleshooting

Workaround for the 27 inch iMac Flash lag?

We've had a few users tell us about performance lags that they're experiencing with their brand new 27" iMacs. Our own Casey Johnston even wrote a quick article about the problem last month. Now that everyone has had a few days to play with the issue and try the obligatory troubleshooting steps, we've been tipped about a possible solution.

One of our readers claims that this isn't just related to Flash playback... it's possible that this lag problem is consistent across the system. Flash taxes your system more than most applications so it would show the lag problem more consistently than another application -- thus making it look like a problem only with Flash.

The suggestion at this point: cycle your wireless connection. By turning AirPort off and on again, some people are seeing the computer regain responsiveness. Obviously this isn't a permanent fix because the issue will most likely appear again after you reboot your machine... we can't say if the fix will persist for the entire session, either; the problem could come back before reboot.

Fellow TUAW blogger Joachim Bean suggests that the issues may be something related to PCI Express. Both the AirPort and graphics card are using PCI Express to communicate with the system. There's a possibility that the lines of communication are crossing during use. I'm still betting on a software issue -- at least, let's hope for that.

Let us know if this helps, or any other possible solutions you might have in the comments.

Thanks, Simon!

Filed under: Apple, iPhone, iPod touch

Adobe points finger at Apple over Flash for iPhone

The lack of Flash of the iPhone has been an issue, complaint and breaking point for many current (and potential) iPhone users. It seems that Adobe is just as fed up as the rest of us and has started to more publicly blame Apple for the lack of this technology.

When a website requires a Flash plugin, it provides a link to a "Get Flash" page. From here and on most devices, you can download the appropriate version of Flash and be up and running in a few minutes. In the past, iPhone users have been greeted with a message that basically states that Flash is not available for their device.

A recent change, pointed out by GearDiary, shows Adobe getting a bit more snippy with Apple. The updated page now states that:
"Apple restricts use of technologies required by products like Flash Player. Until Apple eliminates these restrictions, Adobe cannot provide Flash Player for the iPhone or iPod Touch."
While this may not be "breaking news," it does say a number of things. For one, Adobe is clearly able to develop Flash for the iPhone and obviously wants to introduce it on the iPhone and iPod touch. This also shows that Adobe is very in tune of all the complaints and has redirected the blame to Apple.

Filed under: Software, iMac

27-inch iMacs reported to have Flash playback issues

If you were contemplating buying one of those shiny new 27-inch iMacs, maybe don't pull the trigger just yet: according to Engadget, many proud new owners of the computer have become annoyed new owners, reporting pronounced problems in particular with Flash playback.

The problem doesn't appear to be a few isolated cases, as two separate threads (here and here) have popped up in the Apple support forums, nor is it a pandemic, as Engadget reports their iMacs are fine. The suggested causes have ranged from a corrupted Snow Leopard build, to a bug that spins down the hard drive, to the nebulous "bad permissions." In the meantime, though, those big beautiful 27-inch screens are playing video like a 128K trying to run Crysis.

A user on the first thread reported that Apple phone support said the problem was with the graphics card, and that it should be fixable in a software update, though another customer who opened a ticket was instructed to exchange the computer itself. Is Apple going to have to smack down another of its chip partners? We shall see.

Filed under: Software, iPhone, App Store, SDK, iPod touch

Turn your Flash into iPhone apps with Flash Professional CS5

So there's still no Flash in Safari, but once Adobe hatches Flash Professional CS5 you'll be able to port your wacky Flash games or animations out to real, live iPhone/iPod touch apps. Yep, ActionScript 3 nerds rejoice: that tasty App Store pie will soon be yours, never minding the whole plug-in debate.

This is truly quite awesome in one regard, as it lowers the barrier to entry for some app developers, and will ease the port of some cool online games that we've seen floating around the interwebs. Then again, if you've spent a little time at places like Newgrounds.com, you will quickly see the dark side to this announcement from Adobe. All those crummy Flash toys online just got one step closer to coming to life on the App Store (we're guessing most will sell for the low, low price of $.99). At this rate there will be more apps than iPhones!

Still, back when I taught animation and game design, we had a lot of fun playing around in Flash for the powerful prototyping capabilities, if nothing else. It would have been cool to test games on the iPhone so easily. The video on Adobe's site looks pretty cool, with them touting the "responsiveness" of apps. Yeah, unlike the slowpoke performance my kids suffer on our G4 Mac when playing Flash games, eh? I get it -- when Unity 3D for iPhone came out there were problems with performance (it has matured nicely now), and any tool that exports in this way (turning an .fla into an .ipa, essentially) is bound to suffer from performance. Does anyone else find it ironic that a plug-in that was designed to make multimedia on the web lighter has become one of the most bloated? I digress.

No word on what SDK features are supported yet, but you can sign up for the demo when the beta starts. Those SDK features could be a killer, of course. If you can't leverage some of the features on the iPhone (multi-touch, GPS, camera, etc.) these may be relegated to the Entertainment category. One other thing to note about all the CS5 applications: they will be Intel-only, Cocoa and 64-bit native.

Update: Well, lookee there, apparently some games in the store have been using this already. Did you know South Park Avatar Creator was made using Flash? Amazing.

Filed under: Software Update, Security

Apple fixes security issues with Security Update 2009-005 for Leopard and Tiger

Appearing alongside the Mac OS X 10.6.1 update, Apple released another update today: Security Update 2009-004 is out for users of Leopard and Tiger. This update patches several vulnerabilities, including the security issue with Flash that was also part of Mac OS 10.6.1.

It's available now through Software Update and is applicable for Mac OS X Leopard, Tiger (PPC and Intel) and Tiger Server (PPC and Universal).

Filed under: OS, Bugs/Recalls, Bad Apple, Security, Found Footage, Snow Leopard

Snow Leopard: Apple ships old, security-compromised Flash plugin with new OS


It's not that we have anything against the Flash plugin for Mac browsers. Well, other than the fact that it's crashy, and slow, and makes our laptop fans spin up like we're doing wind tunnel testing for the Air Force. But other than that, we have nothing against it -- and it's lovely that the new 64-bit version of Safari in Snow Leopard can isolate Flash-related stalls and hiccups from the main browser process for enhanced crash protection. Very nice.

Unfortunately, as pointed out initially by Graham Cluley over at the security and anti-virus vendor Sophos, the version of the Flash plugin that Apple bundles with Snow Leopard is old. It's the 10.0.23.1 version, old enough that it has some notable vulnerabilities versus the currently shipping 10.0.32.18 version. You can check which version of the plugin you have by visiting this Adobe check page. Even if you had the current build on your machine before upgrading to Snow Leopard, the upgrade process replaces your Flash with the vintage Flash instead -- poor form! Cluley recommends, and Adobe concurs, that the best thing to do is head over to Adobe's download site and get the most up-to-date version instead.

It's understandable that Apple had to lock down a version of the Flash plugin for inclusion in the OS golden master, but if you're gonna do that then you've got to provide an integrated method for users to update to the current build when the time comes (like, say, via an OS-wide Software Update utility). Downgrading user security while upgrading OS versions is a rotten way to run a railroad.

[Side note, does Cluley's narration in the video above make you wonder if, just maybe, he's moonlighting as Ben 'Yahtzee' Croshaw over at The Escapist? NSFW!]

Thanks to everyone who sent this in.

Filed under: Analysis / Opinion, Odds and ends, Freeware, Open Source, Developer

Google Chrome run natively (most of it, anyway)


After much lamenting and a few attempts, Google Chrome can finally be run natively in OS X. Kind of. Don't get us wrong, it works: it starts up fast and runs one process per window, just like the Windows version. But there are a few glaring holes, the lack of plugins (and therefore Flash, which means no YouTube) being one of them. The History, Bookmarks Bar, and Preferences screens don't work either, which makes this not much more than a proof-of-concept still: it can run natively, but you wouldn't really want to.

It's too bad Google hasn't gotten this working themselves sooner. Maybe they've just been too busy lately taking care of panda-obsessed AIs.

Filed under: Hardware, Rumors, iPhone

iPhone refresh could be straining Apple's flash memory suppliers

According to Ed Sutherland from Cult of Mac, three out of four Apple's NAND flash memory suppliers are feeling the strain as the company demands storage for its new line of iPhones.

Sutherland cites a research report by analyst Vijay Rakesh from ThinkEquity. Rakesh says that Samsung has set aside its inventory of NAND chips for Apple until April.

Hynix, another supplier, reported softer sales growth for its NAND chips, and Toshiba is having problems supplying customers with 56nm NAND chips. Apple's fourth supplier, Micron, wasn't mentioned in Rakesh's report.

Aside from a new iPhone handset on the way, what does this mean? Higher memory prices, for one. Rakesh said that he expects NAND spot and contract prices to rise.

Many analysts around the time of Apple's Q1 conference call said they had high hopes for a new iPhone during the first half of the year. Some rumors suggest June might be the target date for release.

Continue readingiPhone refresh could be straining Apple's flash memory suppliers

Filed under: Odds and ends, iPhone

Windows Mobile, Android, Flash make headlines at Mobile World Congress

Two of Apple's rival mobile platforms announced news this week at the 2009 Mobile World Congress, with Windows Mobile 6.5 on the way, and a new Android-based handset from HTC.

Windows Mobile has updated its user interface to more closely resemble the iPhone's. I can imagine the brainstorming session:

Developer 1: "It needs to look, work, and feel like the iPhone, but -- you know -- not be."

Developer 2: "Instead of putting the icons on a rectangular grid, let's do a (one two three four five six) hexagonal one!"

Developer 1: "Brilliant! Book it. Done."

I kid, I kid. I'm sure it was more complicated than that. Anyway, Windows Mobile will also feature two new services, a "My Phone" synchronization service, and a new marketplace that will sell mobile applications from both phones and desktops. It's like I've heard this song before, but can't remember exactly where.

Also at the conference, HTC announced the Magic, a handset to run Google's Android operating system. Unlike the G1, the Magic will not have a slide-out keyboard. It will first be available to Vodafone customers in the UK, Germany and Spain, among other European carriers. Cult of Mac's Ed Sutherland suspects T-Mobile will carry the handset in the U.S. because it can handle the phone's transmission protocols.

Both the Windows Mobile and Android platforms also announced they'll support Flash (along with Symbian and Palm's new webOS) in 2010. And what of the iPhone? No dice: Adobe lobs the ball back in Apple's court, saying during the announcement, "We would love to see it on the iPhone, too, but it's Apple's decision on when and how they support any new technology. So we will continue to work on it."

[Via Hardmac, MDN, and IGM.]

Continue readingWindows Mobile, Android, Flash make headlines at Mobile World Congress

Filed under: Analysis / Opinion, Internet Tools, Developer

CSS Animation to replace need for Flash in MobileSafari? Not likely

New nightly builds of Safari's bleeding-edge doppelgänger, WebKit, are getting some new support for CSS animations -- support that's already available in MobileSafari.

The animations, which include a falling leaves effect, a way to simply animate objects sliding across the screen, and a "pulse" effect (described as "the new <blink>") are all supported by WebKit. The WebKit blog shows code examples about how to use these behaviors in your own sites.

MacRumors's Arnold Kim suggests that Apple may be looking to obviate the need for Flash on the iPhone and iPod touch through the implementation of web tools like CSS Animation. I would argue that while CSS is powerful, getting Flash on the iPhone is about one thing and one thing only: Games.

Continue readingCSS Animation to replace need for Flash in MobileSafari? Not likely

Filed under: iPod Family, Rumors, iPhone

Flash coming to the iPhone after all?

The iPhone Flash saga is a long-running show. First Adobe said they were going to do it come hell or high water, then they backed off, then Uncle Steve seemed to put the kibosh on the thing permanently. Now, however, Bloomberg is quoting the Adobe CEO as saying that "It's a hard technical challenge, and that's part of the reason Apple and Adobe are collaborating. The ball is in our court. The onus is on us to deliver."

The surprising part there is the admission that Apple is working with Adobe on the project. It didn't seem like Jobs was at all receptive to the idea back in March of last year, but maybe a new iPhone-specific Flash player could avoid the pitfalls of the resource-hogging desktop version on the Mac, while still maintaining enough power to surmount the objections to Flash Lite. I have to admit that I'd love to go straight to Hulu or Sling for streaming video on the iPhone, but given their record on the Mac desktop I'm a little skeptical that Adobe can deliver a good solution.

[via AppleInsider]

Filed under: Multimedia, Portables, Internet, iPhone, iPod touch

Flickr videos now iPhone compatible

The folks at Flickr have released some good news today. Specifically, their mobile site at m.flickr.com has been improved to include, among other things, video support for the iPhone and iPod touch.

It seems to work by playing a Quicktime version of your clips, thus getting around the whole lack of flash support. The folks at Flickr note that the iPod touch and iPhone are the only mobile devices that can play the movies for now, but others will be added soon.

Other improvements to m.flickr.com include the option to comment on photos and add them to your collection of favorites. I found the site to be very fast indeed over WiFi and no slouch over EDGE, either. Those of you with later model iPhones (and iPod touches) will have to tell me how your experiences have been.

Thank you to Flickr and the Yahoo! Video Platform group. Now if only some others would follow suit (we're looking at you, Hulu).

[Via Daring Fireball]

Filed under: Software, Internet Tools

Adobe releases Flash Player 10, ships CS4

It's been in beta for a while, but now Adobe's ubiquitous media plugin (warning: LOUD) has turned 10 officially for the Mac. The 5.5 MB download (available in separate versions for Intel and PPC) gains a host of new and improved features, including custom After Effects-style filters, advanced text support, 3D effects, better hardware acceleration and streaming support, vamped-up APIs, and file upload/download improvements.

Flash 10 requires a 500 MHz G3 or better on the Mac, and runs on Tiger or Leopard: OS X 10.3 Panther users are out of luck. Download now from Adobe if you dare. Authoring content that takes full advantage of Flash Player 10 means using Flash CS4, which -- what a coincidence! -- is shipping as of today, along with the rest of the CS4 suite.

Flash's ubiquity in the marketplace (99% of Internet users have some version of it installed, says Adobe) does give it a wide advantage over media alternatives like QuickTime and Silverlight, but one of the ongoing challenges for Flash is version upsell; getting people to move to the new build sometimes has to wait until a popular service requires it. For Mac users, the lure of upgrading includes a move away from the traditionally lackluster performance of Flash on the Intel hardware -- I know many MacBook users who can tell when a Flash ad is playing in a hidden Safari tab just by the sound of the cooling fans ramping up -- so with any luck, version 10 will address the challenges in that area while simultaneously adding all these cool new features.

Thanks Richard

Filed under: Multimedia, Internet Tools, iPhone, iPod touch

Flash on its way for the iPhone (again)?

Stop me if you've heard this one before: Adobe has confirmed that it's developing a version of Flash for the iPhone, and it's "a certainty" that it will be included in MobileSafari, according to Paul Boutin of Valleywag. Color me skeptical.

Paul Betlem (this story is replete with Pauls, it appears) from Adobe stopped short of saying it will be included on the iPhone, but instead said the ball was in Apple's court. If Apple approves, Adobe will have the player available shortly.

We knew Adobe was working hard on a version of Flash Player for the iPhone and iPod touch. The "closed system" of MobileSafari was making it difficult for them to build a plug-in for a browser that doesn't officially support plug-ins. Having Apple's buy-in on the project is an absolute requirement.

It remains to be seen how lean Flash Player will get in order to provide good video playback (for example) without draining the battery in 30 seconds flat. Will Adobe favor performance over economy? Or vice versa?

[Via Valleywag.]

Filed under: Software, Graphic Design

Adobe CS4 announcement expected Sept. 23

Just when you thought you just bought (or just finished paying for) Adobe Creative Suite 3, get ready to take out another mortgage for Adobe CS4, which will be publicly unveiled on September 23. AppleInsider conjectures the software will drop in October.

Adobe will be delivering several webcasts that day to showcase the new software to the public. You can register here to participate in the webcasts.

Improvements to Photoshop and Flash are expected to headline the event. Adobe did not release any details about how the software will be bundled, nor any pricing information. Full versions of Adobe CS3 can cost as much as $2,500 for new users, and $160 for those who want to upgrade.

Adobe released preview editions of Dreamweaver, Fireworks and Soundbooth in late May.

[Via MacFreaks and cnet.]

Tip of the Day

F11 moves all your windows off the screen so you can quickly glance at your desktop. F10 shows you every open window in an application. F9 shows every open window for every application that isn't hidden or in the dock.


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