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Filed under: Gaming, Software, Hacks, Apple, Developer, iPhone, App Store

iPhone app claims 95% piracy rate

With all of the success stories coming out of the App Store, it's been pretty easy to forget the problem of piracy for most developers. Not so for Fishlabs, who've posted over on the Touch Arcade forums that their latest game, Rally Master Pro 3D, is experiencing a 95% piracy rate. You read that right: supposedly 95% of the people playing the game on the iPhone haven't paid for it.

There's probably a multitude of reasons why that is -- the app is $7 with no trial version, it's not a super-popular app quite yet (so one pirated copy on a popular message board is probably traveling farther than the copies coming off of the official App Store), and there are probably at least a few other factors in the mix that we don't know yet. Still, 95% is obviously pretty darn high for a platform that's supposed to only deliver software through Apple's official store.

Now, fortunately Fishlabs doesn't sound litigious -- they're not pulling the old "piracy = lost sales" fallacy that many companies in this situation would do. They are lowering the price on the app -- they expected it to be worth more, but apparently their consumer base seems to disagree. They tell Mobile Entertainment that they'd entertain the idea of providing content only through Apple's in-app purchasing service (presumably, that would prevent piracy by locking down the extra content), but they also say that's a gamble they've tried and missed on other platforms before.

Of course, it'll take more than one post on one message board to make hay out of the problem of app piracy -- it definitely happens, but on the other hand, there certainly are apps selling well, and there are also apps not selling well that don't have this level of piracy going on. Apple already has lots of authentication and validation processes in place, but if app piracy is this big a problem for everyone, they may need to look at more.

Filed under: Analysis / Opinion, Humor, Software, Odds and ends, Developer, Deals, iPhone, App Store, iPod touch

Dev raises price of $3 app to $40 just to spite customers

I like the way Schiau Studios thinks -- when customers complained about the price of their $2.99US App Store game Alchemize, they raised the price up to $39.99. Over on the TouchArcade forums, they make their case: most devs, they say, when faced with complaints about price, will just lower their price even though their software is already cheap. So they wanted to buck the trend, and instead raised it up to almost $40 (which, incidentally, is slightly more than what you might pay for a handheld console game).

Lest you simply complain that they were greedy, they say they were only out to make a point: everyone who purchased the game at the higher price point will have all of their money go to charity, and now that the game's back at the $2.99 price point, 33% of all the profits to be gained will go to the same charity. Regardless of whether the game's any good or not, we like their thinking.

Can we all agree to stop griping about price points? I've actually heard this come up lately on a comedy podcast of all places -- when Chicago broadcasting legend Steve Dahl (and one of my favorites) started up a podcast about a month ago, and introduced an app to go along with it. Steve was inundated with comments complaining about the $2.99 price, which he responded to with a great argument on the show: he's put a lot of money into the app and the show behind it, and if you're already a fan of his, paying less than the cost of a cup of Starbucks should not even be an issue.

Sure, when the App Store first started up, it was the Wild West -- both prices and quality were all over the place. But at this point, Apple's review system has more or less settled down, and blogs like ours are full of recommendations, with enough free apps to last any rabid app user most of their iPhone time. If you have any interest in an app at all, a couple of bucks shouldn't be enough to give you pause -- either pick it up and make sure the dev gets their due (small as that may be), or move on to find an app you'd rather buy.

Filed under: Hardware, iPhone, Apple TV

Apple TV and iPhone forums open at Apple Discussions

Did your brand new iTV just go on the iFritz? Or possibly your iPhone took a cue from Mr. Jobs and prank called Japa-

Wait, they aren't out yet?

Well, maybe these two shiny new pre-release Apple Discussion forums, one for the Apple TV and another for the iPhone, will still come in handy for chatting about everything you need before you lay down your credit card(s). Topics are already flying in these forums, such as whether the iPhone's EDGE data speed is really all that bad, how much the data plan will cost in the first place and how to get your DVD movies into iTunes for transmission to the Apple TV. With all this chatter going on already, you should be well-prepared once these products actually land.

OSX86 Forums Closed by DMCA Violation Notice

For those people attempting to get Mac OS X 10.4.x for Intel installed on machines other than Macs, the best place to get that information was the forums at the OSX86 Project. The forums are now closed indefinitely because the project was served with a DMCA violation notice and the project manager(s) are working on culling the questionable content.

The front page of the forums has been replaced with this notice:

Welcome! We're sorry to report that despite our best efforts, the OSx86 Project has been served with a DMCA violation notice. The forum will be unavailable while we evaluate its contents to remove any violations present. We thank you for your patience in this matter.

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