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Filed under: Analysis / Opinion, Gaming, Software, Apple, Developer, iPhone, App Store, iPod touch

Jason Rohrer on going from indie to the App Store

We covered Jason Rohrer's Primrose when it first came out -- the creator of Passage, a critically-acclaimed indie game, had taken his first steps onto the iPhone with an abstract puzzle game, and in this latest interview with Edge, Rohrer says he's on the iPhone to stay. He says that when he first moved from strictly art/indie games to more commercial development on the iPhone, he worried that he was selling out: he wasn't a fan of cell phones at all or any Chinese-made gadgets sold by American companies, and yet the iPhone's platform seemed most "palatable" to him in terms of making games and a little money from them.

And yet he says the iPhone still has pros and cons -- even in an "open source, free software" world, Apple's system offers a choice: you can buy a packaged-up version of the software and throw a little money back to the developer (not a ton -- he says you've still got a better chance at making a living from Vegas than you do from the App Store), or you can still try building and installing your own version on your iPhone. As an open-source developer selling apps on the App Store, he says, "you're charging for the service and convenience, not the content."

Still, he echoes the sentiments of lots of other developers: "There is no quality filter, except for the whims of the masses." Apple's App Store offers up an intriguing system for many indie developers like Rohrer, who want to earn a little money for their games without setting up all of the complexity and burdens of a more traditional publishing channel, but it's still tough to keep from getting lost in the mix.

Filed under: Analysis / Opinion, Gaming, Odds and ends, Freeware, Open Source, Apple, iPhone, App Store, iPod touch

The question of emulators

Gizmodo recently posted this video, which is beautiful to any PSX-era gamers: it's Final Fantasy VII running right on the iPhone, like buttah thanks to the 3GS hardware. How is this possible? Through the magic of emulation -- ever since computers got powerful enough to pretend to be other computers, people have resurrected old consoles and hardware by writing code that makes old games and software think its right at home in the computer it belongs in (an old NES system, a Genesis, or even a Playstation or Nintendo 64). As a result, by loading up ROMs into an emulator program, you can play old games you can't find (at least working) in the store any more.

But the problem, as it usually does, lies in the legality. Even though those games are hard to find, companies still often own the copyrights on them (Square, for example, just released FFVII in an official emulator on the PSP, and they wouldn't be very happy with someone else releasing it on the iPhone). So while it's very easy for someone to write software that pretends to be an old NES (and there are lots of jailbroken apps around that will do just that), it's not easy to get all the rights and legal sign-offs to make it legit. Legit enough for Apple to keep it in the App Store, anyway. And while the video Gizmodo shows is awesome, and is possible on a jailbroken phone, it's not likely we'll ever see that app make it through Apple's approval. Not to mention that even when people jump through the legal hoops, Apple isn't happy with running other systems' code on their hardware anyway. Lame.

That doesn't mean that the old games are gone forever -- there are certainly emulators of open-sourced or expired hardware on the App Store (here's one for Chip-8), and obviously there's a commercial reason for companies who do own the copyrights on popular games to bring them into the App Store officially. But as great as it would be to have a GBA emulator that automatically played any GBA game ROMs you loaded into it, that kind of stuff will have to stay in the jailbreak underground for now.

Filed under: Gaming, Blast From the Past

A history of Macintosh gaming




Feeling nostalgic? Applemctom has posted a great video detailing the evolution of Mac gaming from Dark Tower, released in 1986, right up to the resurgence and explosion of gaming on the iPhone.

Take a look and see if your favorites are covered. My vote for inclusion in the sequel is Wolfenstein 3D.

Continue readingA history of Macintosh gaming

Filed under: iPhone

iLounge releases speed test videos of iPhone 3G S


Testing how speedy the iPhone 3G S "S for speed" really is has become de rigueur. iLounge has put together two videos comparing the facility of the 3G S to the 3G, last year's iteration of the iPhone, and to the second generation iPod touch.

The operator tests four applications: Edge, Peggle, Real Racing, and Star Defense. They are all graphically heavy games with initial load times, and likely where the difference will be most exaggerated. As is to be expected from a phone named for its swiftness, the 3G S outstrips both the 3G and the iPod touch by a fair margin, though the iPod touch counters the 3G S a bit more easily than the 3G does.

The videos don't offer any quantitative analysis, nor are they exact by any stretch of the imagination (you'll just have to trust the device operator to touch the application icons simultaneously), but it's comforting to know you that if dropped at least two bills, it was for a reason. Because the videos don't offer any guidance as to which device is where, I'll clue you in: in both videos, the 3G S is on the right.

Continue readingiLounge releases speed test videos of iPhone 3G S

Filed under: Analysis / Opinion, Gaming, Software, Odds and ends, Developer, iPhone, SDK, iPod touch

Two different services offering plans to developers for push, microtransactions

With iPhone OS 3.0 only having been released yesterday, two big companies are already angling to be developers' go-to for setting up push notifications and other online services for the new apps. OpenFeint was the first service we've heard about -- they have been offering social networking connections to developers for a while, but with the new firmware release, they tell us that they're also hosting options for both push notifications and microtransactions to their stable of app developers.

That stable includes apps like Pocket God and Aurora Feint (Danielle Cassley of both Aurora Feint and OpenFeint told us a while back that she was very excited at the prospect of microtransactions with 3.0), and both of those games, as well as others on the service, are planning to include push notifications with "social challenges" -- you'll challenge a friend to complete a certain goal in game, and then get notified when they meet that goal. Look for those new features in an OpenFeint app near you.

And OpenFeint isn't the only service jockeying for developers' attention -- Urban Airship is also making a bid to host push notifications for iPhone game developers. They've landed one of the first push-enabled games, Tap Tap Revenge, and are looking to offer push to more devs, along with in-app purchase support as well. They don't quite have the library together that OpenFeint already does, but their service integrates, they say, in just a matter of hours, and their aim is to make it "brain dead easy" for developers.

The floodgates are open, and we're sure to see more and more companies jump in on hosting plans like this in the future. Prepare to be pushed.

Filed under: Gaming, Software, WWDC, Developer, iPhone

WWDC Live: Black Pixel demos 2 new games

The guys from Black Pixel stopped by to demo 2 upcoming games they're working on, both for kids: one for very young children, and one targeted at a slightly older set, which I assume ranges up to at least 30, given that it has me pretty excited. I'm neither young (by my standards), nor a gamer, but the game currently codenamed Tatooine has me ready to go running through the streets swinging my iPhone around and firing it like a phaser, baffling innocent onlookers. Check out the video after the jump, you'll get the idea.

Continue readingWWDC Live: Black Pixel demos 2 new games

Filed under: Gaming, iTS, iPhone, App Store, iPod touch

OS 3.0 compatible apps already trickling in

Some of our readers have informed us that Tap Tap Revenge (iTunes store link) has been updated to version 2.6, boasting compatiblity with iPhone OS 3.0. This is most likely merely the first of many apps that will see updates in the coming weeks, but it's interesting that Tapulous has unleashed this update so far in advance of OS 3.0's release.

If you are running OS 3.0, upon launching the new version of Tap Tap it will ask you for permission to send push notifications to your device. If you allow them, a new category called Notifications will appear in your device's main settings, which will allow you to toggle push notifications on or off. Additionally, it appears that each app will have individual settings for badges and alerts.


It's not likely that Tapulous will be sending any push notifications just yet, as Apple has yet to throw the novelty-sized Frankenstein knife switch to activate push services. It's also unclear at this point what type of push services Tap Tap Revenge may offer after that switch is thrown. It is an interesting preview of things to come, however.

Filed under: Software, WWDC, iPhone

WWDC Live: ds MediaLabs at the iPhone Intelligence Party

Ben Stahlhood of ds MediaLabs presented 3 new iPhone games to TUAW when I met him at the iPhone Intelligence Party at WWDC. A 3-D version of LightRiders (think TRON), a carnival game and a role playing game designed to get role players out of the basement and into the world. Have fun watching!

Update: This video has been moved to YouTube and is now watchable.

Continue readingWWDC Live: ds MediaLabs at the iPhone Intelligence Party

Filed under: Analysis / Opinion, Gaming, Software, Freeware, Developer, iPhone, App Store, iPod touch

Kaloki Adventure and Peggle on sale, plus free music

If you didn't jump to pick up Kaloki Adventure [App Store link] after our first look last week, now's your chance: the game is on sale today (not tomorrow, apparently -- you've got under 24 hours) for just $1.99, a buck cheaper than the usual $2.99 price. The game offers some fun but casual real-time strategy business simulation, so if your dream has ever been to own a burgeoning spaceport, they don't come cheaper than that.

And as an added bonus, NinjaBee is also offering a catchy tune from the game's soundtrack on their website for the low, low price of completely free. It's the jumpy, swingin' background music to the main gameplay, composed by Eric Nunamaker, who's apparently been working on video game music for quite a while.

Oh, and finally, while we're talking about awesome iPhone games on sale, Peggle is only a buck. 'Nuff said.

Filed under: Analysis / Opinion, Gaming, Software, Odds and ends, iPhone, App Store, iPod touch

TUAW at E3: Real Tennis 2009


The last preview we've got for you from E3 last week isn't really a preview -- Real Tennis 2009 was the first game due out from Gameloft that we played in their party bus outside the Los Angeles Convention Center, and sure enough, it's out right now in the App Store for $4.99 (all of the games we played with them last week, including the impressive Castle of Magic, are due out before the end of June). As a tennis game -- Gameloft claimed it was the first on the platform, though that doesn't seem true -- it plays pretty well, though the players are controlled with onscreen buttons rather than touchscreen gestures. Serving is the only activity that tries to take full advantage of the iPhone's controls: you can target your serve with the accelerometer, and then tap the screen anywhere when the serve meter is full. The action is pretty fast, and sometimes too fast: if you don't get moving in the right direction right off the ball, your player will get to where they need to be way too late.

Perhaps the most interesting part of the game lies in multiplayer: though we didn't see it in action, we were told that the game offers up to four-player WiFi multiplayer (even before 3.0 is set to make it easier for developers to do). So that's pretty impressive in and of itself -- if you can find three other people with iPhones and the game to play.

Continue readingTUAW at E3: Real Tennis 2009

Filed under: Gaming, iPhone, App Store, iPod touch

Trains for iPhone: For lovers of Flight Control, except with trains

I have a particular affinity for trains. My father and grandfather both worked on the railroad, presumably all the live-long day. When a train rolls by, I'll make a comment about the engine or trucks or what-have-you, and my girlfriend will madly clap her hands together and yell yay twains! in a dumb voice. I love her so much.

Anyway. ZAGG, the same people who make the unscratchable Invisible Shield films for various devices, released Trains, a game not unlike Flight Control, where you must route freight trains, drop off cargo, and avoid collisions.

Flight Control itself recently had an update, and now includes new tropical and aircraft carrier levels. Having lost hours of time to the original level, I was thrilled to have more places to land. (My high score is 103, by the way: Post yours in comments.)

Trains, on the other hand, takes the same approach, only with -- well -- trains. You must tap the switches to create a route for each train through the cargo depot of the appropriate color, and safely off the screen. You can let trains pass through without dropping their cargo, but you won't earn any points.

Of the two, I think I prefer Flight Control, only because there's more flexibility in determining where exactly the airplane goes by drawing a path with your finger. Switching train intersections accomplishes the same goal, but is somehow less satisfying than drawing a flight path freehand.

Trains, though, is good fun. It's on sale for 99 cents until June 15. After that it will be $1.99. Flight Control is also on sale for 99 cents "for a limited time." Both Trains and Flight Control are available from the App Store, and are well worth the money.

Filed under: Gaming, Software, iPhone, iPod touch

TUAW First Look: Parachute Panic for iPhone

I love iPhone games. Zen Bound, Frenzic and Peggle are among my favorites. Each feels right on the phone, from the utilization of the touch screen to the graphics and sound. Best of all, there's no definitive end, so I can continue to play for as long as I like.

Earlier this week, they were all knocked down a peg as Parachute Panic [App Store link] became my favorite. It's part Defender, part SketchFighter 4000 Alpha and a lot of fun. The goal is simple: Allow paratroopers safe passage from an airplane to the deck of a ship. As they fall, you must deploy their chutes (some open on their own but most don't; I'd have a word with the manufacturer) while avoiding rotating helicopter blades, abducting space aliens, electrical storms and hungry sharks. Additionally, you've got to alter the wind direction to ensure they hit the target and not the open sea.

The graphics are absolutely charming. The paratroopers are stick figures and the ships, aliens, sharks, etc. resemble simple sketches done with marker. Everything is on a background that looks like a crumpled sheet of grid paper, like those we used in elementary school. An acoustic guitar plays gentle broken chords during gameplay.

Speaking of the gameplay, that's also a treat. To deploy a stubborn chute, simply tap the plummeting trooper. Defeat helicopters and aliens by tapping them 5 times, and alter the wind direction by swiping left, right or down to speed things up (pro tip: Swipe up to pause the game). At first it's easy: land two troopers on a stationary ship without interference from enemies. Then the ships start to move and get smaller, their numbers increase, the paratroopers pour from the planes like water over Niagara Falls and enemies abound. Careful attention, wind manipulation and parachute timing will get you through.

I've only got one request here, and that's a way to compare scores with friends. Some of my buddies are kicking my butt, and the competition would be more fun with a site set up for (among other things) trash talk, similar to Frenzic.com.

Is it worth 99 pennies? Positively. Check out the gallery of screen shots below.

Filed under: iPhone, App Store, iPod touch

A look at three new Gameloft iPhone games

I have been in love with Gameloft games on the iPhone since I bought my first one last year. Not only do their games have great graphics, they also have great controls and game play. Gameloft has recently released several new iPhone/iPod touch games, and I'm going to give you a first look at three of them: Terminator Salvation, Assassin's Creed, and Let's Golf.

Terminator Salvation ($5.99 US)
If you have followed the Terminator franchise or television series, then you may already know the plot of this game. In this third person shooter, you'll travel around as John Conner, the leader of the resistance against the machine invasion. The game is in a 3D landscape of Los Angeles in 2018, and the gameplay is what we've come to expect from a Gameloft game. There is an "analog" control in the bottom left of the screen that allows you to move around; when you are ready to pan around the landscape, you can do so my touching and dragging anywhere on the screen. By touching the fire button in the bottom right of the screen you can fire the weapon.

There are four different control types to choose between: using the Virtual Pad (details described above), the wheel pad (drag your fingers along the corner of the screen to adjust viewing angle), the accelerometer (tilting the iPhone/iPod touch to move the characters around on-screen), or reversed accelerometer. You can also reverse the orientation of the screen in the controls; this is a feature that I think all iPhone games should have. In the game, you can play either the roles of John Conner or Marcus Wright -- when you assume each of the characters, you will gain different abilities. There are 6 weapons and 8 levels that you can unlock, which will undoubtedly provide you with many hours of play.

This game really packs a punch in the iPhone gaming scene and is definitely worth a look. You can check out Terminator Salvation on the App Store for $5.99 US.



Assassin's Creed ($9.99 US)
Assassin's Creed has been around for a few years on many of the larger game platforms (PS3, Xbox, etc.), but recently came to the iPhone/iPod touch, and puts the same great gameplay into the hands of players around the world. In the game you play a master assassin named Altaïr who goes out on a quest to find an object that will end the crusades in the Holy Land.

In this realistic 3D RPG, you'll find yourself in sword fights, learning combat moves, and in hand-to-hand combat with enemies you encounter. You will be able to earn 6 weapons throughout the game, and there are mini-games to unlock. I love RPG games, and this one definitely kept me coming back for more until I completed every level. Hands-down, this is the best iPhone game that I have ever played -- I was blown away from the first time I picked it up. Beautiful graphics, great controls with virtual "analog" stick, and great cinematic cuts in-between levels and missions.

You can check out Assassin's Creed on the App Store for only $9.99 US -- this will well worth the price in my opinion.


Let's Golf ($4.99 US)
The iPhone has its fair share of golfing games, and I've taken a look at a few of them myself, but I have yet to find one that provides both great gameplay and great graphics. Until now. Let's Golf provides the right amount of features that any golfer would love to have, such as the ability to control what your player looks like or precision controls for your swing.

You have the ability to choose between several playing modes including instant play and tournaments. There are also over 63 holes located in 4 separate 3D environments: Fiji, America, England, and Scotland. If you are a casual player, you'll enjoy the basic controls, but if you are an experienced virtual golfer, you can switch to the advanced controls where you can precisely adjust the power of the swing and even add spin.

For $4.99US, this game is packed with features, and even includes a local Wi-Fi multiplayer mode that will allow you to challenge your friends to a golf match. You can check out Let's Golf in the App Store.

Filed under: Software, iPhone, App Store, iPod touch, App Review

Fun for kids and adults: Pickin' Stix

Pickin' Stix (click opens iTunes) took me back to my childhood in the early sixties, when I had a little cylinder filled with colorful plastic "Pickup Sticks". You'd toss 'em in a pile, and then try to pick them up without disturbing the other sticks. Not only was it a great way to stay engrossed for a while, but it was also teaching me and my friends manual dexterity, as well as how to use our depth and relational perception to figure out how to move a stick without moving any others.

Now Jonathan Tenkely has come out with his iPhone version, just the thing to pass to the kids when they're bored and you want to keep them out of trouble. Jonathan's wife Kelly is an educator who runs the great iLearn Technology blog, so it's not surprising that his first iPhone app is a combination of fun and learning.

With the US$0.99 Pickin' Stix, you shake the iPhone to "toss" the sticks, then use a finger to "pick them up". The better you do at tapping on the top sticks, the faster you'll get done. You lose points for tapping on sticks that are partially under other sticks.

The only complaint I have is that Pickin' Stix, currently in a 1.0 release, has no way to keep your best time or score, or to compare your time to others. I'd also like to see an advanced mode with more sticks to pick up for an additional challenge, and a way to pause a game. And if Tenkely can figure out a way to get a kid to give the iPhone back to you after you've let 'em play for a while, he'll have it made!

What other childhood favorites would you like to see on the iPhone and iPod touch? Let us know in the comments.

Filed under: Analysis / Opinion, Desktops, Gaming, Hardware, iTS, Rumors, Software, iTunes, App Store

The evidence for an Apple game console

I think the whole "Apple buying Twitter" rumor floating around is about as much of a crock as the "Apple buying EA" one. But I give slightly more credence to this conclusion: that, despite the painful experience of Pippin, Apple is once again putting together a game console. Why? Let the evidence from BNET convince you.

First, Apple is picking up game execs and console chip makers left and right. Second is a whole slew of recent patents, for everything from mixing up media and game environments to management of games acquired from a media server. And third, though BNET doesn't actually connect the dots and say it, we will: Apple is sitting on what might be the best library of independent games anywhere, and it's sitting right in front of us in iTunes' App Store.

For years, console makers have depended on the mercy of publishers to keep their hardware going -- they sell the hardware at a loss, and then rely on the software sales and licensing to make it all back up again. But think of what Apple could do here: improve the AppleTV or Mac Mini, throw in some kind of Wii-like interface, and then break the whole thing open in the same way they did with the App Store: let developers in with a really low cost of entry, give them the tools they need to create solid games, and just take a nice cut from all of the tiny transactions flowing back and forth.

BNET claims that the iPhone's interface wouldn't work on a larger console, but why not? All Apple has to do is figure out a way to translate the iPhone's gestures and taps into a console system, and then they can practically run the games natively. Sure, the resolution would be a little low with a straight port, but that's a small problem to fix. Apple already has the makings of a game console with the iPod touch, and while the rumors may still just be rumors, there's never been a better time for them to leverage what they've already got.

Tip of the Day

Holding the Command key (aka the Apple key) and pressing Tab will cycle through your open applications. It's easier to Cmd-Tab if you are Copy (Cmd-C) and Pasting (Cmd-V) to and from various applications.


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