Filed under: Gaming
GDC 2010: Interview with Faraway's Steph Thirion

Read on for the full interview.
Continue reading “GDC 2010: Interview with Faraway's Steph Thirion”
Filed under: Gaming

Continue reading “GDC 2010: Interview with Faraway's Steph Thirion”
Filed under: Developer, iPhone

Continue reading “GDC 2010: Hands-on with Superbrothers' Sword and Sorcery”
Filed under: Gaming, Software, Apple, Developer, iPhone, iPad

Continue reading “GDC 2010: Ngmoco's Neil Young on how freemium will change the App Store world”
Filed under: Accessories, Gaming, Hardware, Peripherals, Software, Developer, iPhone

Continue reading “GDC 2010: The Parrot AR.Drone's augmented reality”
Filed under: Gaming, Software, Apple, Developer

Continue reading “GDC 2010: Hands-on with Sketch Nation Shooter”
Filed under: Gaming, Software, Internet, Developer, iPhone

Continue reading “GDC 2010: Interview with Keith Lee of Booyah”

Filed under: Macworld, Gaming, Software, Developer, iPhone, App Store

Continue reading “GDC 2010: Fallen Earth comes to the Mac, brings an iPhone app”
Filed under: Gaming, Developer, App Store
While we weren't able to stay the whole time (the life of a TUAW blogger at a covention is varied and hectic), the iPhone Game Developers' Luncheon at GDC 2010 was a pretty enlightening experience. After a little varied networking among guests, hosts PlayHaven, Cooley Godward Kronish (a law firm that specializes in startup companies), and MplayIt started up the panel discussion. The iPhone developers in attendance were Igor Pusenjak of Lima Sky (the creators of the very popular Doodle Jump) and Bryan Mitchell, a solo developer who created a game called Geared that's risen to the top of the App Store charts.Continue reading “GDC 2010: From rags to riches on the App Store”
Filed under: Gaming, Software, Developer, iPhone, App Store, iPad

Filed under: Gaming, Software, Freeware, Developer, App Store

Continue reading “GDC 2010: The secret to App Store success”
Filed under: Gaming, Software, Developer, App Store

Continue reading “GDC 2010: Backflip Studios' year in the App Store”
Today, the Khronos Group announced the launch of OpenGL 4.0, the cross-platform 3D & graphics API. OpenGL was most recently at version 3.2. Updated specifications are available at the opengl.org site. Game and 3D developers are presumably salivating.Filed under: Gaming, Software, Other Events, iPhone, App Store

Did you know that you could use Command-A with text fields on the iPad? It's very handy when using an external Bluetooth keyboard. It selects all the text in the field and displays a touchable Cut - Copy - Paste menu, letting you easily replace the field text or copy it to the system pasteboard.
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