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Tag: gdc2010

GDC 2010: Interview with Faraway's Steph Thirion

Steph Thirion is a game designer who's been releasing some of the most inventive games I've seen on the iPhone. He started out with Eliss a little while back, and he recently announced Faraway, which I got to play at GDC. The night after I played the game (it was at a party called Gamma IV), I sat...

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GDC 2010: Hands-on with Superbrothers' Sword and Sorcery

"Superbrothers" is the alias of Craig Adams, a Toronto-based artist who specializes in pixel-based artwork and cinema. He's a big fan of musician Jim Guthrie, and after the two met a while ago (and discovered they were actually fans of each other), he was inspired to create a few music videos of...

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GDC 2010: Ngmoco's Neil Young on how freemium will change the App Store world

On the third day of GDC 2010, Ngmoco's Neil Young took the stage in one of the largest rooms at the conference to talk about what his company had "unlearned" in its time in the App Store. Ngmoco has become a large and polarizing figure in the world of App Store development -- after starting out...

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GDC 2010: The Parrot AR.Drone's augmented reality

We actually got to play with the iPhone-controlled Parrot AR.Drone quadricopter back at Macworld a little while ago, but we didn't get a chance to see the "AR" part of it (augmented reality, of course) until GDC last week. Parrot pulled out the AR targets for us, and while the games they had...

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GDC 2010: Hands-on with Sketch Nation Shooter

When I was reminded of its name at GDC, I couldn't recall hearing much about Engineous Games. It's the development studio founded by Nitzan Wilnai, a former software developer at EA and Yahoo who's gone to work making iPhone games for himself. But I did recall Engenious' first title, Tatomic, which...

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GDC 2010: Interview with Keith Lee of Booyah

Booyah is an App Store company with quite a few lessons in its past already. The founders are former developers at Blizzard (they worked on both Diablo and World of Warcraft before setting off on their own), and after their first app, Booyah Society, didn't exactly strike gold on the App Store,...

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GDC 2010: Hands on with Pocket Creatures

One of the best things about going to a convention like GDC is what we in the business call "doing research," which you might know as "playing games." We often get to check out the latest and greatest that developers are working on, and so when Tactile Entertainment offered us a chance to check...

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GDC 2010: Civilization V probably Mac-bound (eventually)

I've been working like crazy for TUAW here at GDC 2010 (and there's a lot more coverage yet to come), but I did take a little time for myself this afternoon and go see the demo that Firaxis is showing off here of this fall's Civilization V. The latest and greatest Civ is quite different from the...

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GDC 2010: Fallen Earth comes to the Mac, brings an iPhone app

Fallen Earth is a respectable postapocalyptic MMO -- I've never played it (one MMO is enough for me, and the gigantic World of Warcraft is still claiming my time), but it's grown pretty popular since release in September of last year. And now the game is set to pick up another chunk of audience, as...

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GDC 2010: From rags to riches on the App Store

While we weren't able to stay the whole time (the life of a TUAW blogger at a covention is varied and hectic), the iPhone Game Developers' Luncheon at GDC 2010 was a pretty enlightening experience. After a little varied networking among guests, hosts PlayHaven, Cooley Godward Kronish (a law firm...

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GDC 2010: Hands-on with Faraway

Steph Thirion's first iPhone game was Eliss, a touchscreen-based arcade game that had you combining and maneuvering planets around one another, and trying to size-match them up with black holes to earn points. As he told us (stay tuned for an exclusive interview with the indie developer), it was...

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GDC 2010: The secret to App Store success

For the last panel of GDC 2010 day two, David Whatley of Critical Thought took the stage to talk about the App Store success he found with his games geoDefense and geoDefense Swarm, and almost dared other iPhone developers to follow his "guaranteed plan" to go from "zero to Time Magazine." He's got...

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GDC 2010: Backflip Studios' year in the App Store

He revealed that a full $1m in that actually came straight from ad sales -- he's made deals with AdMob and other companies to put ads in his popular Paper Toss app, and he uses those ads both for straight revenue, as well as to promote his own games (more on that later in the talk). Farrior offered...

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OpenGL 4.0 announced during GDC

Today, the Khronos Group announced the launch of OpenGL 4.0, the cross-platform 3D & graphics API. OpenGL was most recently at version 3.2. Updated specifications are available at the opengl.org site. Game and 3D developers are presumably salivating. Mac OS X includes OpenGL, and the iPhone...

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GDC 2010: Canabalt postmortem

"What kinds of games do you like?" Adam "Atomic" Saltsman asked of his panel audience at the Canabalt postmortem during the Game Developer's Conference in San Francisco. "Role-playing" was yelled out, as was "puzzler," and eventually Saltsman picked "platformer" as the genre. Without another word,...

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