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Filed under: Software, Freeware, Developer

Chrome for Mac due in December?

I sure thought Google Chrome was already out for Mac, but apparently that was just a developer preview -- they haven't yet done an official release (it's been a tough road to travel, I guess). But the wait is almost over, according to Mashable.

They've spotted a message on a developer list that hints at a beta release as soon as this December, assuming the extensions team gets their BrowserActions ready, the code clears the appointed timelines, and the stars align over the Pegasus constellation in the fifth quadrant. (Can you tell I don't know anything about what it takes to ship a new browser? Or, for that matter, about astrology?)

But I do know something about using browsers, and it'll be nice to finally have an official version of Chrome to run on the Mac. There have been a couple of unofficial attempts at getting the base software running, but especially since I plan to use more and more of Google Wave, being able to run it in the "official" Google browser will be nice.

Filed under: Analysis / Opinion, Odds and ends, Freeware, Open Source, Developer

Google Chrome run natively (most of it, anyway)


After much lamenting and a few attempts, Google Chrome can finally be run natively in OS X. Kind of. Don't get us wrong, it works: it starts up fast and runs one process per window, just like the Windows version. But there are a few glaring holes, the lack of plugins (and therefore Flash, which means no YouTube) being one of them. The History, Bookmarks Bar, and Preferences screens don't work either, which makes this not much more than a proof-of-concept still: it can run natively, but you wouldn't really want to.

It's too bad Google hasn't gotten this working themselves sooner. Maybe they've just been too busy lately taking care of panda-obsessed AIs.

Filed under: Internet, Internet Tools

Gears comes to Safari

Even though Google Chrome is still only available for Windows, its WebKit roots mean that Safari for Mac users might still get some extra perks. Gears, Google's web API that lets developers create applications that can run offline, is one of those perks. Previously, Gears was only available for Firefox on the Mac, and it certainly didn't feel like there was any priority in bringing Gears to Safari. Well, with Google's gung-ho dedication to all things WebKit, the Google Mac team has just released Gears for Safari.

Even better, for WebKit browsers on the Mac that are not Safari, Google has made it easy to implement Gears without having to use InputManager. Fluid, a site-specific browser (it basically makes it possible to treat a web app like a regular app), implements Gears this way.

Gears for Safari requires OS X 10.4.11 or 10.5.3 or higher. You can download it here. After you install Gears, check out Google Docs, Zoho or Remember The Milk offline. It's pretty awesome.

Filed under: Internet Tools, Developer

Chrome features are coming to WebKit

Although Google's Chrome browser is currently only available to Windows users (unless you are running an Intel-based Mac and VMWare Fusion or Parallels), its WebKit underpinnings mean that Safari, and other WebKit-based browsers, can benefit from Google's code.

One of the larger innovations of Google Chrome, the V8 JavaScript engine, is incredibly fast. The WebKit project has its own new JavaScript engine, SquirrelFish, used in Mobile Safari and the WebKit nightlies. Still, the code base for V8 along with the Skia graphics library are making their way into the main WebKit repository. The Skia graphics library may already be in some of the newest nightly builds.

What does this mean for Mac and Safari users? Superficially, it might mean very little for right now, however, the Safari team can choose to implement any of the Chrome features that have been added back to the repository. That's the beauty of open source.

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