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Filed under: Analysis / Opinion, Gaming, Odds and ends, Other Events, iPhone, App Store, iPod touch

TUAW at E3: Castle of Magic hands-on


Gameloft was kind enough to show us their whole upcoming stable of iPhone and iPod touch titles at E3 last week, and the most impressive game we saw in their "party bus," parked outside the Los Angeles Convention Center, was Castle of Magic. It's a 2D platformer with colorful and great-looking 3D graphics in which you play a young wizard trying to get a girl back. So it's pretty well-tread ground, especially as platformers go (so named because you spend the game jumping from platform to platform), but it's one of the first straightforward examples of the genre on the iPhone.

The game's controlled with a virtual d-pad right on the screen, as well as two ability buttons that change depending on whatever powerups you have at the time. And powerups are found throughout the game world -- there are five themed overworlds to choose from (space, water, ice, forest, etc.), and three levels each within those worlds, and while the kid can pick up some abilities any time (a magical beam to shoot enemies with is a pretty common one), each world also has its own ability (you can be a spaceman in space, Robin Hood in the forest level, a swordfish while swimming, and so on). The game's graphics are immensely charming, and given that, like most platformers, there's plenty of doohickeys to collect, there's a good amount of replayability here as well.

Continue readingTUAW at E3: Castle of Magic hands-on

Filed under: Analysis / Opinion, Gaming, Apple, iPhone, iPod touch

TUAW goes hands-on with Rolando


It's no secret that we've been looking forward to Rolando probably more than any other game on the App Store, and now that it's here, we can safely say it doesn't disappoint. From the beginning, Rolando has shown tons of potential as a completely original game that shows off just why mobile game developers should see the iPhone as a dream platform, and creator Simon Oliver has brought that potential to bear in an amazing puzzle/platformer.

There's almost nothing to not like here -- the graphics are colorful and run perfectly, the writing is simple and witty, and the gameplay is not only fun from the beginning, but creatively builds itself over time. Just like any great platformer should, every single level delivers a new way of thinking about the tools you're given, and even when you've conquered the whole game, there are multiple reasons to go back and play again.

TUAW got a copy of the game a few days ago (it's out on the App Store today for the first time since its announcement back in July), and since then we've saved Rolandos aplenty, worked our way through most of Rolandoland, and been charmed endlessly by the App Store's first real, original classic.

Gallery: Rolando

Continue readingTUAW goes hands-on with Rolando

Filed under: Gaming, Software, Freeware, iPhone, iPod touch

Aurora Feint II: The Arena adds asynchronous multiplayer, in-game messaging


Our good friends at Massively got an opportunity that turned us green with envy -- they got to sit down with the devs of Aurora Feint, one of our favorite iPhone games, and see how its fulfilling the "MMO" promise they've been offering up since it first debuted on the App Store. The new game is called Aurora Feint II: The Arena, and while it doesn't exactly offer real-time MMO gameplay, it does let players compete with ghosts -- the game will record what you or your friend plays, and then offer up that re-play as an opponent. There's also a new "Tavern" feature which will let players leave messages to each other from right in the game.

And the goals don't stop there -- they're working on a third version of the game, which will eventually feature an offline MMO mode, as well as a very, very deep experience for a fairly casual iPhone game. "Warcraft on the iPhone" -- it's not a phrase I'd use to describe Aurora Feint yet, but it's one the creators will happily use for the future.

The early MMO features are in the App Store right now -- the app will normally be priced at $9.99, but it's currently in there for $7.99 during the holidays (the free, non-MMO version is still there as well). Pretty amazing -- this was one of the games that jumped to the forefront in terms of presentation and quality right when the App Store opened, and it doesn't look like the creators have any plans to slow it down.

Filed under: Analysis / Opinion, Gaming, Software, Features

TUAW hands on with CrossOver Games


We posted about the release of CrossOver Games a little while ago -- it's a version of Codeweavers' Windows virtualization software that allows Windows games to be played on OS X and Linux. I grabbed a copy of the software for TUAW, and spent an afternoon running it through its paces.

You can check out the hands-on after the break -- after installing CrossOver Games, I first tried to load up Guild Wars using their installer's package interface, and was able to get it working pretty well. I then tried one of my favorite games, Civilization 4, and unfortunately, that one didn't turn out quite so well. And just for kicks, I also gave F.E.A.R. a shot -- it's not on CrossOver's compatibility list at all, but I've had a copy sitting around for a while that I haven't played yet, so I let the virtualization app take a crack at getting it working.

The hands-on is in this simple and easy-to-use (which is more than I can say about CrossOver Games) gallery format -- just click the picture furthest to the left down there and begin our journey into the exciting world of virtualization and game installation. I can tell you're excited already.



Update: Arjun found the problem with Civ in the comments; apparently only the Steam version is compatible. Which vibes with the rest of what I found: if you want to play any of the Steam or built-in games with CrossOver, they'll likely work just fine. But if you want to install another game from a CD (especially unsupported games), you're out of luck.

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