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Filed under: Odds and ends, Apple Financial, Steve Jobs, Apple

AAPL hits all-time high

Steve Jobs' Disney stocks aren't the only thing making him rich -- AAPL has hit an all time high, according to MacRumors, thanks to the big announcements earlier this week, both on the online store and during the conference call. Before opening this morning, it was at 204.72, but the high yesterday was a whopping 208.71, the best the company's ever seen, beating the previous high of 199.83, set in December of 2007. And it's been a heck of a year: the stock was trading in the mid 80s this past January, though that may have been more of a sign of the economy at large than Apple's fortunes specifically.

Boy, it would have been nice to buy back then, wouldn't it have? $5,000 of Apple's shares in January would be worth $13,000 yesterday. Just goes to show you can't keep a good fruit down.

You can track all the AAPL financial news on our sister sites Blogging Stocks and Daily Finance.

Filed under: Gaming, Odds and ends, App Store

Think you're good at Flight Control?

Here I was, thinking our fine TUAW readership was pretty great at playing Flight Control. Yesterday, as part of a post about the new game Trains, I asked for everyone's high scores, and I thought we were doing well.

Commenter DJ won our informal competition (no prizes, sorry, beyond the satisfaction of a job well done) with a score of 1036. Dan came in second with 575. Rounding out the top three was Matthew with a high of 275.

Now, however, with the latest update, your high scores can be uploaded to cloudcell.com, home of high scores for not only Flight Control, but Real Racing and Fast & Furious. There, it's clear that TUAW readers have much better things to do than play Flight Control all day.

Just a few hours ago, a user named TommyRoissy landed 14,439 aircraft before two of them collided. Ridonkulous. Our own Mike Rose speculates that some are playing the game inside the iPhone SDK's simulator mode to gain higher scores. I agree -- pair simulator mode with a graphics tablet, and you've got yourself quite the landing machine. Update: Thanks to our commenters for correcting this; it's not technically possible to run purchased iPhone apps in the Xcode simulator, as it cannot emulate the iPhone's ARM processor.

Even so, that's a lot of time spent playing Flight Control. I mean, it's a good game, but let's say the average landing time is five seconds. 14,439 landings is over 72,000 seconds -- or 20 hours -- of playing time. I'm certain there's some pauses in there, but that's still a lot of landing.

Tip of the Day

Use Spotlight as a reference tool. Type any word in the Spotlight box and one of the top entries will be a definition. Click on it, and it will bring up the dictionary application to check the word in either the dictionary, thesaurus, Apple database, or Wikipedia.


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