Skip to Content

Submit your nominations for the Luxist Awards' Best in Decor
AOL Tech

icontrolpad posts

Filed under: Analysis / Opinion, Gaming, Odds and ends, Mods, iPhone, App Store, iPod touch

Video: Working iControlPad adds buttons to the iPod touch


It's pretty wild to have seen the iControlPad go from idea to concept to production, and here's the final step straight from Engadget: video of the device working just as planned. ZodTTD is playing quake4iphone on it, and while the naysayers will probably still have some nays to say, I'm convinced. If Apple is as serious as it seems about turning the iPhone and the iPod touch into serious gaming devices, it would be worth selling something like this as an official accessory. It's fine and good to say that the multitouch screen works even for traditional controls, but so far, we haven't seen a developer that's been able to put "buttons" on the screen and still be able to make worthwhile use of screen space.

As Engadget says, there's still no price or release date on the iControlPad, and given that it's working on jailbroken games right now, there's no sign yet that we'll have any official App Store support. But it's an idea for which the time, in my humble opinion, has come.

Filed under: Analysis / Opinion, Gaming, Odds and ends, Developer, iPhone, SDK, iPod touch

iControlPad goes into production


I'm not so convinced any more that the iPhone really needs buttons or a d-pad (Rolando makes do with just touchscreen controls, and even a game like Tatomic uses "buttons" well on the touchscreen), but especially for retro gaming, they'll really help. So it's probably good news that the iControlPad, which we posted as a concept a while ago, is now real. The picture above is the final prototype before production (though the final product will apparently be black rather than white).

Of course time (including a little playtime) will tell whether it works or not -- Engadget thinks they need some official Apple support, but all they'll really need is developer support in the App Store (they say they already have strong support from the jailbreak folks). And of course that depends on lots of things: how it sells out of the gate, how easy it is to implement the buttons, and whether there's a need for extra controls on the iPhone as well. We'll keep an eye on this one -- it'll end up just another silly iPod accessory, or a must-have add-on for iPhone gamers.

Filed under: Analysis / Opinion, Gaming, Hardware, Developer, iPhone

Control pads for gaming on the iPhone


Ever since games first started running on the iPhone, the issue of controls has always been at hand (so to speak). While the multi-touch screen allows for some very flexible control schemes, it doesn't provide any tactile feedback, and so more delicate controls like a directional pad or buttons aren't always doable (not to mention that they often take up valuable screen space).

Enter the iControlPad, a device that wraps itself around your iPhone and provides some tactile controls to software (we posted about it back in May, but we're closer to seeing an actual release than ever). Touch Arcade's got more on how it works, and pictures of another rumored device (though no manufacturer is mentioned). Button presses are delivered via the serial port, and jailbroken apps already support the pad, with full code and SDK support to come.

Pretty interesting -- iControlPad wants to sell theirs for less than $30, and of course if the idea takes off, they'll have some competition (maybe even from Apple?). The iPhone is already a great gaming device -- would a button-based peripheral make it even better?

Filed under: Accessories, Developer, iPhone

iControlPad for iPhone

After the game demos shown at the iPhone SDK, event a lot of folks have been very eager to get their hands on some serious games for the iPhone. Most of the attention has been focused on the motion sensors and touchscreen, but Nintendo's consoles notwithstanding buttons are a mainstay of serious games and the iPhone's poverty of physical buttons has had some of us worried about the long term potential of the platform.

Now a new accessory may go a long way towards alleviating those concerns. The iControlPad is an iPhone accessory that adds physical buttons and joypad. It slides onto the iPhone like a case (providing some protection) and offers a PSP-style form factor. The hardware interfaces via the Dock connector and is already supported by some of the emulators that run on jailbroken iPhones. They're also planning full SDK support once iPhone 2.0 ships, presumably next month.

The iControlPad is still in development and is not yet for sale. However, they are offering development kits to qualified developers.

[via Engadget]

Tip of the Day

Reply in the Mail.app with a specific quote.
Select the text you want quoted and then hit the reply button.
Only your selected text will copied to the reply email.


Follow us on Twitter!
 TUAW [Cafepress]

Featured Galleries

DNC Macs
Macworld 2008 Keynote
Macworld 2008 Build-up
Google Earth for iPhone
Podcaster
Storyist 2.0
AT&T Navigator Road Test
Bento for iPhone 1.0
Scrabble for iPhone
Tom Bihn Checkpoint Flyer Briefcase
Apple Vanity Plates
Apple booth Macworld 07
WorldVoice Radio
Quickoffice for iPhone 1.1.1
Daylite 3.9 Review
DiscPainter
Mariner Calc for iPhone
2009CupertinoBus
Crash Bandicoot Nitro Kart 3D
MLB.com At Bat 2009
Macworld Expo 2007 show floor

 

More Apple Analysis

AOL Radio TUAW on Stitcher