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Posts with tag id

Games coming to iPhone?

In response to the rumor of videos in to the iTunes UK store, our friends at Download Squad did a little poking around and found something else that might be imminent: games for the iPhone. (Official ones, that is-- there are already quite a few for the iPhone)

Inside the iTunes localisation strings, is the following sequence:

/* ===== iPhone Game Item Strings ===== */
"4329.001" = "Are you sure you want to remove the selected game from your iPhone?";
"4329.002" = "Are you sure you want to remove the selected games from your iPhone?";


This basically confirms that Apple is bringing games to the iPhone. The only question, however, is: Which games? Are we going to get more Sims Bowling (ugh), or will Apple's new friends at id actually hook them up with something cool?

I'll leave it at this: if Apple can get Doom on the iPhone faster than the hackers can, I'll finally cave in and pick one up. Of course, that's a win-win proposition-- no matter what happens, iPhone-owners will be playing Doom. But if Apple wants my money, I want some games worth playing in return.

id premieres Rage at QuakeCon


EA hasn't quite held up on their end of the Mac gaming bargain, but id has moved a step closer. At QuakeCon over the weekend, they announced that the first game to use their id Tech 5 engine (shown off at WWDC) will be called "Rage," featuring driving in expansive, outdoor environments. id's John Carmack apparently told QuakeCon that he wanted to break with the claustrophobic hallways of Doom and Quake 4, and so Rage will feature lots of "...bright, sunny outdoors."

No date yet, of course (isn't that the way it always works?), but Rage is scheduled for a simultaneous release on all platforms, including our favorite, the Mac.

Five things Apple can do to bring gamers back

Apple is releasing games for the iPod. EA and id show up at the WWDC keynote. And the rumors say Nintendo may team with Apple for the iPhone. All signs point to an Apple that seriously wants to reenter the gaming market, an arena that has been dominated by PCs and consoles for quite some time. But exactly how can they do it?

They're doing some of the right things already, and we can expect them to do more in the future. But here's five suggestions (or predictions, if you will) about what Apple can do to attract gamers back to the Cult of Mac.

1) Put (even more) games on iTunes. Steam is a nice digital distribution system, and Xbox Live Arcade is a better one. But no one has done digital distribution like Apple has with iTunes-- first music, and now movies and television shows. What they need to do is add games to the software, and even go so far as to create a kind of "iTunes Arcade," where you can buy games for your iPod, your iPhone, your Mac or MacBook, and even your Apple TV. And I'm not talking dinky downloads like Lost-- I'm talking EA's Madden, Need for Speed, and even Battlefield 2142. Run patches and updates through there as well (EA's Link might not like that, but it hasn't been successful enough that they wouldn't consider joining iTunes if asked), use CoverFlow as a cool browsing and launching interface, and you've got the key not only to a solid revenue system, but also a promotion and distribution channel.

Continue reading Five things Apple can do to bring gamers back

EA, id back gaming on the Mac

Well how about that. Not a few days after I announce that I'm going to be posting news about gaming on the Mac, we get the biggest announcement about exactly that since Bungie released Marathon: EA and id both showed up at the WWDC Keynote yesterday to promote 3D gaming on Apple's computers.

id went so far as to announce and show a new game engine called "id tech 5" (usually engines are named after games, but apparently we're in uncharted territory here), and EA came on stage to say it was going to start selling its most popular franchises, including Need for Speed Carbon, which has never been seen on the Mac before. Apple Insider points out that this isn't necessarily what we were hoping for (that is, games running natively and uber fast in OS X)-- instead, the EA games will be wrapped in Transgaming's Cider engine, which means the games will have to run on Intel-only Macs.

Tuncer Deniz, who's been covering Mac gaming for a long time at Inside Mac Games, says this is both good... and bad (figures, right?). It's good because EA using Cider means we'll see Mac versions come out faster. But it's bad because whatever EA expects to sell of these games, it's probably not as much as they want to. Still, id's engine looks pretty-- if gaming is going to make a comeback on the machine we love, this is as good a chance as it'll ever have.

Police ID woman with her iPod

Here is an odd story for your Sunday morning. A woman was out jogging in San Francisco when she was struck by a car and left unconscious by the hit-and-run driver. She had no ID on her at the time, but police did take the iPod she was using to a local Apple Store. The employees then used the iPod's "...identifying information" (serial number?) with Apple to ID the owner. All of this begs the question:

Is there nothing this device can't do?!?

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