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Filed under: Gaming, iPhone, iPod touch

Apple seeks game guru for app development

While some say Apple never wanted the iPhone to be a gaming device, the company knows which way the wind is blowing and wants to get involved. Apple is looking to hire a game and media software engineer for its iPhone and iPod touch team, which could mean it wants to make games of its own.

The job description doesn't say "games" specifically, focusing instead on "interactive multimedia experiences." However, the ad is looking for someone with "3-4 years of video game development experience," someone who has "shipped at least one AAA title," and someone who is a "passionate gamer."

id Software co-founder John Carmack says higher-ups in Apple aren't overjoyed with the growing status of the iPhone and iPod touch as gaming devices. But there's big money in games. Research firm DFC Intelligence sees profits for dedicated game-device makers like Sony and Nintendo shrinking 27% over the next five years, while expecting revenue from games for Apple's handhelds to rise from $46 million last year, to $2.8 billion dollars by 2014. That's a lot of money flowing through Apple, though most of that will go to developers. With over 100,000 apps available in the App Store, only four available today are made by Apple, and only one of those - Texas Hold'em (iTunes link) is a game.

[via Apple Insider]

Filed under: Apple Corporate, Gaming, Software, Apple History

John Carmack: Working with Apple not always easy

Folklore.org is a tremendous repository of Apple history and lore. Check it out if you haven't; you'll find some entertaining and incredible stories.

I'm reminded of Folklore whenever a story emerges describing Apple from behind the scenes, like this interview with id Software's co-founder John Carmack. Speaking with Kotaku, John describes the ups and downs of working with Apple:

"I'll be invited up on stage for a keynote one month and then I'll say something they don't like and I can be blacklisted for six months."

We suspect such a public revelation won't get you back on stage anytime soon, John. Or maybe not, as he's now got "a man on the inside." Former id coworker Graeme Devine now works at Apple's iPhone Game Technologies division. However, the most interesting part of this interview confirms, in a small way, what I've always suspected: Apple begrudgingly promotes the iPod touch and iPhone as gaming platforms.

"At the highest level of Apple, in their heart of hearts," Carmack said, "they're not proud of the iPhone being a game machine, they wish it was something else." I have no way of backing this up, but I've long suspected that Steve Jobs in particular has no interest in the world of gaming. They're certainly pushing the iPod touch as a gaming device, but I'm sure it's through tightly-clenched teeth.

Filed under: Gaming, Software, Freeware, iPhone, App Store, iPod touch

Eliminate now available on the App Store


Ngmoco's Eliminate has been building up buzz ever since it was announced, and now the first-person shooter is out on the App Store to try for yourself. As you can see above, it offers some relatively basic FPS gameplay when compared to shooters on other platforms (I've been having a lot of fun with Borderlands lately), but given that this is the iPhone we're talking about, this kind of twitch 3D gameplay is actually pretty impressive. You can play online over 3G or Wi-Fi, and as you play, you can earn credits and level up, which gives you access to more weapons and better gear. The game itself is free, but it's all based around a microtransaction system where you buy "energy" which allows you to earn those aforementioned resources. You get a certain amount of energy per day on your own, and if you use it up, you can't progress any further unless you get out the wallet or wait another day. And the game uses ngmoco's own Plus+ social interface to track leaderboards and accounts. Interesting plan, and we'll have to see if players vibe with it or not. Some have already voiced strong concerns about the in-game pay-to-play microtransaction system.

If that doesn't vibe with you, and you'd rather play some old-school (and old business model) FPS gameplay instead, id's Doom Classic also got released on the App Store last weekend. That game comes at a cost of $6.99, but then again, with old-school Doom, you know exactly what you're getting into. And you won't have to buy any extra energy to charge your BFG and slay any demons you happen to come across.

Filed under: Analysis / Opinion, Gaming, Software, Developer

John Carmack planning a "graphical tour-de-force" for the iPhone

Ah, game developers (especially EA game developers, of which id software's John Carmack is now one, after their announcement at E3 that they'd work together to publish games). They thrive on hype, and live, it seems sometimes, off of speculation. That's probably why Carmack has told Forbes that not only does he love his iPhone, and not only does he not want to "announce anything specifically," but id wants to make a game for the iPhone and "it would be," according to Carmack, "a graphical tour de force." See what we mean? Ah, game developers.

Anna Kang, who's the president of id Mobile (no relation), says that any id game they might be working on for the iPhone wouldn't be a new IP, so that puts it very much in the range of a Doom, Wolfenstein, or Quake game, and considering that another Wolfenstein sequel is being worked on right now, that probably makes it the most likely.

For his part, Carmack sounds really excited to have the iPhone as a platform (especially since he hasn't always seen eye-to-eye with Apple) -- he equates it in terms of power to a PS2 or Xbox, and says that a company could easily shell out $10 million on an iPhone game, be it a first person shooter or a deep MMORPG. But he admits that the 99-cent sales in the App Store can't support that yet, and it probably wouldn't be the best thing for id Mobile to pour their resources into something like that quite yet. Nevertheless, we'll wait and see what they come up with.

[via Joystiq]

Filed under: Analysis / Opinion, Gaming, Software, Apple

id's Hollenshead: Apple "has not followed through" on gaming

id software's CEO Todd Hollenshead met up with Kikizo for an interview recently, and the conversation turned, as often seems to do with id nowadays, to gaming on the Mac. Hollenshead was confronted with what his peers Gabe Newell (of Valve), and id's John Carmack had previously said about Apple, and he agreed that while "the Apple guys would probably frown to hear me" say so, it's true: Apple has stepped up on gaming before, and never "followed through" with their support.

He doesn't paint an extremely dark picture -- he says that Apple did send engineers this time to promise their support for the future, and that developing on Intel architecture makes things much easier than dealing with the "weird PowerPC" setup. And in Apple's defense, we've seen more support for gaming out of them, both on the Mac and on the iPhone and iPod, than ever before.

But so far, it's all talk on Apple's part, and we have yet to see indie games on the App Store and working day 0 releases from id and EA. Hopefully, Apple's following through this time, and those things are right around the corner.

[via IMG]

Filed under: Analysis / Opinion, Gaming, Hardware, Apple

Games coming to iPhone?

In response to the rumor of videos in to the iTunes UK store, our friends at Download Squad did a little poking around and found something else that might be imminent: games for the iPhone. (Official ones, that is-- there are already quite a few for the iPhone)

Inside the iTunes localisation strings, is the following sequence:

/* ===== iPhone Game Item Strings ===== */
"4329.001" = "Are you sure you want to remove the selected game from your iPhone?";
"4329.002" = "Are you sure you want to remove the selected games from your iPhone?";


This basically confirms that Apple is bringing games to the iPhone. The only question, however, is: Which games? Are we going to get more Sims Bowling (ugh), or will Apple's new friends at id actually hook them up with something cool?

I'll leave it at this: if Apple can get Doom on the iPhone faster than the hackers can, I'll finally cave in and pick one up. Of course, that's a win-win proposition-- no matter what happens, iPhone-owners will be playing Doom. But if Apple wants my money, I want some games worth playing in return.

Filed under: Gaming, Multimedia, Software

id premieres Rage at QuakeCon


EA hasn't quite held up on their end of the Mac gaming bargain, but id has moved a step closer. At QuakeCon over the weekend, they announced that the first game to use their id Tech 5 engine (shown off at WWDC) will be called "Rage," featuring driving in expansive, outdoor environments. id's John Carmack apparently told QuakeCon that he wanted to break with the claustrophobic hallways of Doom and Quake 4, and so Rage will feature lots of "...bright, sunny outdoors."

No date yet, of course (isn't that the way it always works?), but Rage is scheduled for a simultaneous release on all platforms, including our favorite, the Mac.

Filed under: Analysis / Opinion, Gaming, Hardware, Multimedia, Software, iTunes, Apple, Apple TV

Five things Apple can do to bring gamers back

Apple is releasing games for the iPod. EA and id show up at the WWDC keynote. And the rumors say Nintendo may team with Apple for the iPhone. All signs point to an Apple that seriously wants to reenter the gaming market, an arena that has been dominated by PCs and consoles for quite some time. But exactly how can they do it?

They're doing some of the right things already, and we can expect them to do more in the future. But here's five suggestions (or predictions, if you will) about what Apple can do to attract gamers back to the Cult of Mac.

1) Put (even more) games on iTunes. Steam is a nice digital distribution system, and Xbox Live Arcade is a better one. But no one has done digital distribution like Apple has with iTunes-- first music, and now movies and television shows. What they need to do is add games to the software, and even go so far as to create a kind of "iTunes Arcade," where you can buy games for your iPod, your iPhone, your Mac or MacBook, and even your Apple TV. And I'm not talking dinky downloads like Lost-- I'm talking EA's Madden, Need for Speed, and even Battlefield 2142. Run patches and updates through there as well (EA's Link might not like that, but it hasn't been successful enough that they wouldn't consider joining iTunes if asked), use CoverFlow as a cool browsing and launching interface, and you've got the key not only to a solid revenue system, but also a promotion and distribution channel.

Continue readingFive things Apple can do to bring gamers back

Filed under: Analysis / Opinion, Gaming, WWDC, Apple, Developer

EA, id back gaming on the Mac

Well how about that. Not a few days after I announce that I'm going to be posting news about gaming on the Mac, we get the biggest announcement about exactly that since Bungie released Marathon: EA and id both showed up at the WWDC Keynote yesterday to promote 3D gaming on Apple's computers.

id went so far as to announce and show a new game engine called "id tech 5" (usually engines are named after games, but apparently we're in uncharted territory here), and EA came on stage to say it was going to start selling its most popular franchises, including Need for Speed Carbon, which has never been seen on the Mac before. Apple Insider points out that this isn't necessarily what we were hoping for (that is, games running natively and uber fast in OS X)-- instead, the EA games will be wrapped in Transgaming's Cider engine, which means the games will have to run on Intel-only Macs.

Tuncer Deniz, who's been covering Mac gaming for a long time at Inside Mac Games, says this is both good... and bad (figures, right?). It's good because EA using Cider means we'll see Mac versions come out faster. But it's bad because whatever EA expects to sell of these games, it's probably not as much as they want to. Still, id's engine looks pretty-- if gaming is going to make a comeback on the machine we love, this is as good a chance as it'll ever have.

Filed under: iPod Family, Cult of Mac, Odds and ends

Police ID woman with her iPod

Here is an odd story for your Sunday morning. A woman was out jogging in San Francisco when she was struck by a car and left unconscious by the hit-and-run driver. She had no ID on her at the time, but police did take the iPod she was using to a local Apple Store. The employees then used the iPod's "...identifying information" (serial number?) with Apple to ID the owner. All of this begs the question:

Is there nothing this device can't do?!?

Tip of the Day

Use Spotlight as a reference tool. Type any word in the Spotlight box and one of the top entries will be a definition. Click on it, and it will bring up the dictionary application to check the word in either the dictionary, thesaurus, Apple database, or Wikipedia.


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