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indie posts

Filed under: Analysis / Opinion, Gaming, Software, Apple, Developer, iPhone, App Store, iPod touch

Jason Rohrer on going from indie to the App Store

We covered Jason Rohrer's Primrose when it first came out -- the creator of Passage, a critically-acclaimed indie game, had taken his first steps onto the iPhone with an abstract puzzle game, and in this latest interview with Edge, Rohrer says he's on the iPhone to stay. He says that when he first moved from strictly art/indie games to more commercial development on the iPhone, he worried that he was selling out: he wasn't a fan of cell phones at all or any Chinese-made gadgets sold by American companies, and yet the iPhone's platform seemed most "palatable" to him in terms of making games and a little money from them.

And yet he says the iPhone still has pros and cons -- even in an "open source, free software" world, Apple's system offers a choice: you can buy a packaged-up version of the software and throw a little money back to the developer (not a ton -- he says you've still got a better chance at making a living from Vegas than you do from the App Store), or you can still try building and installing your own version on your iPhone. As an open-source developer selling apps on the App Store, he says, "you're charging for the service and convenience, not the content."

Still, he echoes the sentiments of lots of other developers: "There is no quality filter, except for the whims of the masses." Apple's App Store offers up an intriguing system for many indie developers like Rohrer, who want to earn a little money for their games without setting up all of the complexity and burdens of a more traditional publishing channel, but it's still tough to keep from getting lost in the mix.

Filed under: Analysis / Opinion, Gaming, Software

Braid comes to the Mac


You have to admit: for all of the gaming woes that the Mac faithful has suffered, there's fortunately never been a shortage of great indie games for us to play. Aquaria made it to our platform, World of Goo appeared pretty early on, and now Braid, Jonathan Blow's terrific deconstruction of Super Mario Bros., has appeared on OS X thanks to the kind folks over at Hothead Games. The game has won more awards than you can count, but I can personally tell you it's great, as I played the XBLA release when it first arrived. It's a classic 2D platformer in the vein of Mario with a very important twist: you can reverse, slow, and replay time throughout the various levels. That twist results in an extremely artistic game that takes apart the original Mario story and ends up with something very much more beautiful and sad.

"Artistic"? "Beautiful"? "Sad"? Can I say these things about a videogame? Of course I can -- Braid stands in a class of its own as an experience that uses art and gameplay together to tell quite a story. If you're a fan of innovative games or just great interactive experiences, and haven't played through it yet (it's fairly short, maybe six hours at the most), it's definitely worth a look. The Greenhouse is selling the Mac or PC versions for $14.95.

Filed under: Software, Deals

Give Good Food to your Mac, now with international cuisine

Last year, the Give Good Food to Your Mac promo offered discounts on apps exclusively from Indie developers in Europe. This year the promo is back, and they've opened the doors to developers from around the world. There are some 60 apps available, and the deal is this: buy 3 apps and get a 20% discount on the total price, buy more apps and the discount increases up to 50% for 5 apps or more. Last year you could get a 70% discount at 10 apps or more, but that doesn't look like it's on the cutting board any more. The application lineup, however, is impressive. All of those Indie apps you were interested in but knew they would be part of a bundle sooner or later ... you'll probably find them here.

The lineup includes apps from Aquafadas, Houdah Software, Devon Technologies and many more. Some of my favorite software is included, such as Reinvented Software's Together (recently mentioned) and ShareTool (a recent Friday Favorite). The Hydra Aperture plugin, which we've also covered before, Cheetah 3D, Voice Candy ... it's quite a list. Stop by the Give Good Food to your Mac page and see if there's not something there to whet your appetite. The promo is running now and goes until December 1st.

Filed under: Internet, Developer

MacYenta.com allows you to discover the indie developer next door

Sure there are way too many social networking sites like LinkedIn and Facebook, but what if you want to find and connect to indie Mac developers and only indie Mac developers? Well, that's where MacYenta.com comes into play. MacYenta is a one-stop way to connect directly with your indie dev peers (maybe some that you met at WWDC '08).

By registering for a free account on MacYenta, you can instantly see the many indie developers that have already created profiles. Not to mention that you can create your own profile that lists who you are and the current projects you're working on. It's similar to what you might expect from LinkedIn, but on a much smaller scale. So, if you're an indie Mac dev looking for a job, looking to hire, or just looking to connect and talk with other indie Mac developers, be sure to check out MacYenta.com.

Filed under: Gaming, Software, Odds and ends, Developer

Torque Game Builder 1.7 helps indie game developers

Good news for indie game designers on OS X -- GarageGames has released version 1.7 of their Torque Game Builder, which allows programmers to create games for almost any platform from within an OS X interface. This latest release improves the editors for link points and collision polygons, as well as a new editor for vector objects and new t2dSceneObject methods. If you know what all that means, then you could probably program a better game than I could.

But the good news here is the one of the cheapest and best tools for game developers is now better than ever. Demos and trials of the tool are available on GarageGames' site, and licenses are as cheap as $100 for independent game developers. You've got the tools-- now go make us some great Mac games!

[Via Macminute]

Filed under: Audio, iTS

Who needs a record label? Submit your own music to the iTMS with Tunecore

Are you a musician with some tracks that deserve their time in the iTMS spotlight? No one's promising you'll make the Top Songs list, but Tunecore can at least help you take a shot.

While Apple offers an online application through which you can ask them to 'consider your music for the iTMS,' Tunecore (notice the hip 'beta' marking) can actually submit your music to not only the iTMS, but Rhapsody, MusicNet and Napster too. They offer what I would consider a reasonable one-time fee structure (meaning: the don't take a % of each song/album sale), and they can add your music to a number of international stores (not just the U.S.) with 'more coming soon!' One last feature to note about their service which might be music to indie musicians' ears: you keep all the rights and ownership of your music, i.e. - Tunecore a middle-man who actually remains a middle-man.

This sounds like a great service. I hope more musicians can use it to hop on the digital distribution bandwagon.

[thanks Andre Dupont!]

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