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Filed under: Analysis / Opinion, Gaming, Hardware, Odds and ends, Apple, Developer, iPhone

Videogames and the iPhone SDK

Now this is what I like to see-- Wil Shipley's mind is already working overtime dreaming up fun stuff to do with the iPhone's SDK when it drops in February ("times nicely," he says, "with my being done with Delicious Library 2 and looking for something to do before I start on v3"). As good as a game like Battlefleet is (and it is good-- I finally got my iPhone last weekend, and I've been playing Battlefleet quite a bit), browser games aren't going to cut it. We need games that take advantage of that multitouch screen to track dynamic input, games that take advantage of the fact that we're carrying little computers capable of great graphics around in our pockets, and games that take advantage of the fact that these phones can network like no other.

A platform like the iPhone was made for casual, persistent gaming. I want a little virtual pet in my iPhone, ready for me to take care of and level him up at a moment's notice, polished with quality and creativity. I want awesome little pick-up-and-play games that save my progress and track my stats. Shipley's idea of a virtual collectible card game, or the networking game in which "pets" on iPhones close to each other start fighting is perfect.

I like what the iPhone devs have done so far-- the NES emulator was one of the first iPhone apps that really "caught on," and as soon as it can be done "legally," it probably will be. But this is a system that, if given the right software, could compete with the most popular handheld systems. Even the DS doesn't have multitouch. If the right folks have the right ideas and implement them the right way on the iPhone (and why wouldn't they?), this little gadget is going to become one of the best handheld software platforms (for gaming or anything else) ever made.

Filed under: Audio, OS, Software, TUAW Tips

TUAW Tip: Use ambient noise reduction for chats and sound recording



I do a decent amount of audio recording and chatting, but I don't ever remember seeing this option in System Preferences until last night. Turning on the "Use ambient noise reduction" feature under the Input tab of the Sound pane can help cut out the TV or dogs barking in the background, though it obviously isn't an end-all solution. A quiet, sound proofed setup is still ideal, but this setting should help for those times when 'ideal' just isn't possible. The setting should work with your Mac's built-in microphone, as well as any external mics you plug in.

[Update: From the comments, it sounds like this might only be an option on Apple's Intel-based notebooks. Readers are reporting that PowerBooks, iBooks, G5 iMacs and even Core Duo Mac minis (an Intel non-portable) don't have the feature. This is very interesting, and suggests that it could be due to an actual update to the microphone hardware in the MacBook/Pros since, as far as I know, noise cancellation typically involves a dedicated chip for this kind of functionality. Only certain mobile phones, for example, actually have noise cancellation, and I believe that is also due to the presence of a specific chip.]

Tip of the Day

F11 moves all your windows off the screen so you can quickly glance at your desktop. F10 shows you every open window in an application. F9 shows every open window for every application that isn't hidden or in the dock.


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