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Filed under: Gaming, Hardware, Apple, iPhone, iPod touch

Survey: Less than half of touchscreen users prefer touchscreen

Here's a few interesting stats from a survey recently conducted in Europe. These aren't specifically about the iPhone, but given that smartphones relied on buttons almost exclusively before Apple's handheld came along (and nowadays, everyone's bragging about their touchscreen technology), a temperature-taking on what people think of touchscreen controls is more or less a referendum on what people think of Apple's influence.

At least in France, Germany and the UK, reactions are mixed. While 38% of those surveyed say they were planning to get a touchscreen on their next mobile phone, only 47% of people who already owned a touchscreen said they would get another one. In other words, less than half of touchscreen owners thought they'd stick with the technology on their next purchase. Apple remains an anomaly -- both HTC and Apple have a higher amount of current customers planning to stick with their touchscreen interface (with the full numbers being released at a conference later this month), but the fact remains: current touchscreen users aren't anywhere near 100% on living button-free forever.

Especially as a gamer, that makes a lot of sense. Touchscreens are great for a lot of things -- they allow for limitless flexibility in the kinds of interfaces on offer, and especially with multi-touch, a lot of the controls on the iPhone are extremely intuitive (you automatically know now that pinching equals zooming, and so on). But as nice as touchscreen is, there are a lot of functions on mobile phones, from adjusting volume or changing music tracks on a phone out of sight in your pocket, to hitting exact button controls while twitch gaming, that work much better with tactile feedback. Steve, as he always does, made a big deal about the iPhone being a one-button interface, but I wouldn't be surprised at all to see future iterations of the iPhone include either a few more buttons, or, even better, a few more haptic interface technologies.

Filed under: Cool tools, iPhone, iPod touch

TapLynx media-based iPhone app builder from NewsGator released

TapLynx SDKThe iPhone app platform TapLynx from NetNewsWire was released yesterday, after months of anticipation. TapLynx provides you with a way to build media-rich iPhone applications without having to write any code. It's basically NetNewsWire's way of leveraging their RSS expertise along with their iPhone development skills, in the form of Brent Simmons.

Although TapLynx users don't need Cocoa knowledge, if you're a Cocoa developer you can use TapLynx to quickly add media management features to your app. In fact, NewsGator distributes TapLynx as a Software Development Kit, making its development roots fairly obvious. Beyond the ability to customize the user interface and choose the feeds you want your app to display, TapLynx offers the unique feature of being able to do remote updates to the app. This means that you can change a number of things in the app including the look-and-feel without requiring an update to be submitted to the frustratingly slow App Store.

Brent Simmons, the developer behind TapLynx, is the guy behind the perennial Mac favorite RSS reader, NetNewsWire. What many people don't know is that before he did NetNewsWire he worked at UserLand, creating tools for developers. So in some ways this is Brent returning to his roots.

[Update] As commenters have pointed out, the pricing for TapLynx is a little over the top: $3,499US for an Enterprise license, which is the only type of license they offer. That makes the news of TapLynx's release a little less interesting, in my opinion.

Filed under: Analysis / Opinion, Desktops, Gaming, Hardware, iTS, Rumors, Software, iTunes, App Store

The evidence for an Apple game console

I think the whole "Apple buying Twitter" rumor floating around is about as much of a crock as the "Apple buying EA" one. But I give slightly more credence to this conclusion: that, despite the painful experience of Pippin, Apple is once again putting together a game console. Why? Let the evidence from BNET convince you.

First, Apple is picking up game execs and console chip makers left and right. Second is a whole slew of recent patents, for everything from mixing up media and game environments to management of games acquired from a media server. And third, though BNET doesn't actually connect the dots and say it, we will: Apple is sitting on what might be the best library of independent games anywhere, and it's sitting right in front of us in iTunes' App Store.

For years, console makers have depended on the mercy of publishers to keep their hardware going -- they sell the hardware at a loss, and then rely on the software sales and licensing to make it all back up again. But think of what Apple could do here: improve the AppleTV or Mac Mini, throw in some kind of Wii-like interface, and then break the whole thing open in the same way they did with the App Store: let developers in with a really low cost of entry, give them the tools they need to create solid games, and just take a nice cut from all of the tiny transactions flowing back and forth.

BNET claims that the iPhone's interface wouldn't work on a larger console, but why not? All Apple has to do is figure out a way to translate the iPhone's gestures and taps into a console system, and then they can practically run the games natively. Sure, the resolution would be a little low with a straight port, but that's a small problem to fix. Apple already has the makings of a game console with the iPod touch, and while the rumors may still just be rumors, there's never been a better time for them to leverage what they've already got.

Filed under: Analysis / Opinion, Software, Internet Tools

Tabs in the title bar: a UI design trend that needs to go

Safari 4 Beta's new tab arrangement has me bothered. It seems to be largely lifted from Chrome's user interface that puts the tabs at the very top of the window. Not only is this a departure from Apple's typical UI choices, it presents problems for users with special needs.

On your average Apple user interface, every object -- a title bar, menu, button, or handle -- has a single function. It can resize the window, move it, close it, or scroll it. Safari 4's tabs, however, have a dual purpose: They not only can be selected to move the entire Safari 4 window, but can be clicked individually to display their contents. In Safari 3, this was handled by two different objects -- the title bar to move the window, and tabs in the tab bar.

Google chose to put tabs at the top of the window because it was an important part of the user metaphor for their web browser, Chrome. In Chrome, tabs are independent processes brought together in a kind of stack. This is all very well and good, but it poses the same problem of having the area at the top of the window do two things at once: move the window as a whole, and control each item in the stack.

Continue readingTabs in the title bar: a UI design trend that needs to go

Filed under: Rumors, Snow Leopard

'Marble' to be the next look-and-feel for Mac OS X?

Snow Leopard, the next major version of Mac OS X, will include minor tweaks to the user interface, according to MacRumors' Arnold Kim.

"The new theme will likely involve tweaks to the existing design and perhaps a 'flattening' of Aqua in-line with Apple's iTunes and iPhoto interface elements," Kim writes.

AppleInsider's Kate Marsal posted a screenshot of some controls purported to be part of the new interface, dubbed "Marble." It's unclear where the screenshot came from, as Kim writes that development builds have so far used Leopard's version of the Aqua theme. They could easily be Photoshopped screenshots of iPhoto or iTunes, so take that with a grain of salt.

Daring Fireball's John Gruber wrote that Marble was the codename for the new interface scheme in his Macworld predictions roundup, but said later he was wrong when it was not announced during the keynote. He wagered that the look would feature "iTunes-style scrollbars everywhere, darker window chrome, and a light-text-on-dark-background menu bar."

Snow Leopard is rumored to be released before the end of March.

Filed under: Analysis / Opinion, OS, Software, Cool tools

Ten ways OS X rocks

Smashing Magazine does a good old-fashioned "why OS X is so much better" piece -- ok, well they're not that blatant (it's actually focused on the "top ten usability highs"), but with all of the iPhone/App Store news going around, it's kind of refreshing to see some nice, traditional Mac praise.

So why is OS X better than other (*cough*Windows*cough) operating systems? Metaphors play a huge part -- when you use a Mac, you're not just browsing through files or using plugins, you're flipping through what look like album covers, or pulling up a "Dashboard." And everything is extremely intuitive -- it's clear upon first look at the screen what does what or where to find certain features of the operating system.

Every system has problems, and OS X is no exception. But using it day to day, OS X definitely gives out all kinds of "wait, it was that easy?" and "just works" moments. And that's why we're such big fans of it in the first place.

Filed under: Software, Beta Beat

Beta beat: Silverflow Quicksilver interface


Julius Eckert has made splashes at TUAW before, namely for his Bezel HUD and Showcase interfaces for Quicksilver. Now he's released a beta of his much-anticipated Silverflow interface (inspired by designer Jono). The Cover Flow thing may be played out for some, but I'm finding this interface to be both elegant and useful.

I'll admit that I've gone from a die-hard user to watching Quicksilver from the sidelines, mostly due to crashes I was experiencing with it since upgrading to Leopard. I'll also admit that I had high hopes for further development when the developers made it open source and have been a little disappointed. But Silverflow has rekindled my interest and after loading Quicksilver back up to try it out, I quickly remembered all of the extra reasons I had for preferring it to Spotlight. Whether you're a current Quicksilver user or you're in my boat as a previously rabid fan, this beta is worth checking out. Do note, though, that it is a beta and has some missing functionality and known (and possibly unknown) issues. I'm pretty enamored, nonetheless.

Filed under: Software, Odds and ends, iTunes, Apple

Cover Stream brings the old CoverFlow back


I'm sure I'm not alone on this one, but I remember when CoverFlow was basically just a tech demo, and not, you know, the centerpiece of OS X's UI. But of course when Apple picked up the little app to use it for everything else, we lost it -- even if you wanted to use the old simple album-browsing app (and now I'm actually regretting deleting it off of my old PowerBook), you're out of luck.

Unless you use Cover Stream, an iTunes helper app that recreates the old CoverFlow interface outside of iTunes. It's even incorporated the "flip-browsing" that you can do on the iPhone, where you just flip the art over to choose a specific track to play. As for how it actually works with iTunes, we can't say, but at least that CoverFlow interface is still available unofficially.

By the way, I'm planning on doing a roundup (similar to the alarm clock one) of iTunes helper apps like this, so if there are any you want to see included, drop a note here in the comments. I have a few in mind already, but suggestions are welcome.

[Via MacMinute]

Filed under: Analysis / Opinion, Software, Cool tools, Graphic Design

Pixelmator releases version 1.1.2



I nabbed Pixelmator last week as part of the Macheist bundle, and I have to say that it's quickly become my photo editor of choice for blogging-- it's quick, beautiful, simple, and perfect for what I need. Of course, what I need is mostly just resizing and cropping (with the occasional color fills or quick brushes), so I'm not a pro photo editor by any means, but as the creators said in our interview, it gets the job done.

And with the new patch 1.1.2, just released today, it gets the job done even better. The patch offers quite a few bug fixes, and a short list of interface tweaks and improvements. Selection tools have been beefed up, as have those color fills (they work in real-time, unlike before, you know, when they worked in fake-time). The update is now available for download over on the site, or should show up in the application as well.

Filed under: Analysis / Opinion, Multimedia, Software, Video

24 Hours of Leopard: Improved DVD player



Feature: The DVD Player is almost all new, with video improvements, an Autozoom feature, and a new interface.

How it works: Strangely, this big update has gone relatively unnoticed. But it will be noticed as soon as you put a DVD in-- the app has a whole new fullscreen interface, including a time slider, and what Apple is calling an "Image Bar" (those are artist's renditions, so hopefully it'll look a lot better than that), which will let you access your chapters while watching the movie. There's an AutoZoom feature to deal with letterboxing, and it will "float" above your other applications, making it easier to watch movies while you're supposed to be working. Finally, videophiles will be happy to know that Apple is promising better video quality with "Adaptive Video Analyzation technology." Sounds good to us.

Who will use it: Anyone who likes movies is the obvious answer here, but I'm going to go a little more subtle-- anyone who likes movies and working on their Mac. So, you know, Roger Ebert. And the folks at Pixar.

Filed under: Software, Cool tools, Odds and ends, Open Source, Developer

THCanvasView: Icon viewer for Cocoa apps


Scott Stevenson has dropped a pretty handy Finder-like view interface for Cocoa applications called THCanvasView. I don't do a ton of Cocoa programming, but even I can see how handy this is-- Scott's coded almost all the functionality of Finder, including resizing of icons, image previews, Cocoa bindings awareness, and repositioning within the view, and it's available right there as a free download under a BSD license for your own application.

He's also included a short wrapper app called CorkBoard designed just to show off what the viewer does. Very cool indeed. If you're working on a new Cocoa application (at least before Leopard comes out and shows us all how applications should really look in 2008), it could be just what you're looking for in a file interface.

Filed under: Software, Cool tools, Odds and ends, Developer

TUAW makes Jisho better, version 2.1.1 out now


The other week, we posted about Jisho, a Japanese to English translator for the Mac, and James, the developer, sent us another notice today that he's since updated to version 2.1.1. I can't find a changelist anywhere (and the site still says version 2.1) but James says there's a new intro splash screen, and an enhanced interface and accuracy. So if you grabbed it when we mentioned it last week, make sure to get the upgrade as well.

He wants to personally thank you, the readers of TUAW, for helping him make his software better, and we must echo his sentiments-- you guys rock. We are nothing but proud to bring developers like James a great audience like you, thanks very much.

Filed under: OS, Peripherals, Hacks, Odds and ends, Found Footage

Found Footage: $2 multitouch screen, made with iSight


Multitouch is all the rage lately, but one of the drawbacks is that it's still pretty expensive. Enter this ingenious device-- it's a bag with dye colored water in it. That bag is then laid flat on a glass table, an iSight camera is placed underneath, the computer is coded (it appears, anyway) to look for fingertips pressing through the dye, and just like that, you've got a multitouch interface.

Really incredible. Of course, it's hard to figure out how this could be used for something like the iPhone-- instead of a camera, you'd have to have some kind of light sensors behind the dye, and you'd have to figure out a way to have the dye-colored water stay spread even throughout the bag. In fact, come to think of it, I'm not really sure how most multitouch interfaces work-- maybe this is closer to the real thing than I imagine. Even if not, very cool idea, and I'm almost surprised to see it really works so well.

[via Waxy]

Update: Looks like the video is a little old-- this was posted back in early June, even before the iPhone was released. But it is still really cool, and it's the first I've seen it.

Filed under: Analysis / Opinion, iPhone

iPhone GUI Inconsistencies: Take 1

The iPhone offers many ways to send mail. Unfortunately, consistency is not the strong point here. You'd imagine Apple would have designed a single universally recognized "compose email" button and placed it more-or-less in the same place for each application. You'd be wrong. Here's a quick run-down of several extremely different ways to create a new message across several programs:

  • Compose Button. The compose button, which looks like a square with a pencil through it, appears at the bottom right of many Mail screens and in the SMS Text application at the top-right of the screen. The Reply/Forward button appears just to the left of the Compose icon in Mail. Tap this to reply to a message or forward it on to another party.
  • Envelope Icon. In the Notes application, the envelope icon appears on the bottom of the page, to the left of the garbage can. Tap it to email the current note.
  • Use-For Icon. The use-photo-for icon appears at the bottom left of the screen. It looks like a rectangle with an arrow jumping out of it-the arrow is basically a mirror of the Reply/Forward button. Tap this and select Email Photo from the pop-up menu.
  • Share. You can share YouTube video and Safari URLs by email. Tap the Share button on the Information page in YouTube and in the navigate-to-URL screen in Safari. To find this in YouTube, tap the blue reveal button located to the right of the video name. In Safari, tap on the URL bar and then look up and to the left.

So why so many ways to do what is essentially the same task? This inconsistent design speaks volumes to me about rushing the iPhone to market. It's as if the different groups simply didn't have time to communicate with each other and standardize the way they do what is truly a core task with consistent icons and naming. What do you think? Let me know in the comments.

Filed under: Odds and ends, Internet Tools, Blogs, iPhone

Digg releases official iPhone interface

We've come full circle on the iPhone software merry-go-round-- the first app we saw for the iPhone was a mockup built with Digg's API, and now Digg has released their own iPhone application.

And it works pretty well, even if you're not using an iPhone. You can log in right there in the interface, and even browse topics through a drop-down menu. Perhaps the biggest new feature is a "mini-permalink" page that will automatically grab the top 5 moderated comments from the regular Digg page and only show those. That right there is almost enough to make me browse the iPhone Digg rather than the regular Digg, even on my desktop-- the fewer and more useful Digg comments I can see, the better.

Kevin Rose also promises a way to see the top stories in the iPhone interface is coming, and since there is no way to actually add comments yet (you have to go to the main Digg page for the article to do so), they may work on that in the future as well. After all this app was supposedly thrown together in 48 hours-- Rose promised coder Joe Stump that if he did it in two days, he'd get an iPhone, and apparently he did.

Tip of the Day

Holding the Command key (aka the Apple key) and pressing Tab will cycle through your open applications. It's easier to Cmd-Tab if you are Copy (Cmd-C) and Pasting (Cmd-V) to and from various applications.


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