Download the new Switched app for your iPhone

Skip to Content

Engadget for the iPhone: download the app now
AOL Tech

iPad posts

Filed under: iPhone, iPad

Twitterrific 3 for the iPad: change, tough love, and better

Here's a good sign that you've made some pretty significant changes to your application: three different people from the company write three different posts about the new design. That's what the folks from Iconfactory did about Twitterrific 3. David Lanham wrote about Redesigning Twitterrific, not just the timeline, but also the settings, contacts, filtering, and more to "optimize the user experience." Gedeon Maheux wrote about Twitterrific's Tough Love, and realizing that Twitterrific had gotten out of hand, along with the steps they took to make it better rather than just pile more on top of it. Craig Hockenberry wrote about not designing for early adopters, whose expectations may limit making something better by expecting you to simply build on what you had before.

I was an early adopter of Twitterrific on the Mac, and still compare all other applications to Twitterrific when I am using them. When I first heard about the changes in Twitterrific 3, I was sure I was going to hate them. After having used it for awhile, I still think Twitterrific is my favorite iPad app. I've been using it since I bought my iPad back in mid-June, and although I've tried some of the others, I keep coming back to Twitterrific. Many others have just started using Twitterrific 3 for the iPhone or iPad because Twitter turned off "basic authorization" logins. All Twitter applications now must use Twitter's (severely, thoroughly flawed) OAuth system for logging in.

Read on for my thoughts on the app, as well as what TUAW heard directly from Iconfactory about the future of the app.

Continue readingTwitterrific 3 for the iPad: change, tough love, and better

Filed under: iPhone, iPad, iOS

Official Twitter app updated for iPad

A few months ago, Twitter announced that they had acquired Tweetie and the web (I refuse to use the word "blogosphere" because it is a stupid word) exploded with predictions that they had effectively killed off the market for 3rd party Twitter applications by offering a free alternative.

With the release of Twitter as a universal app that now includes iPad support (read the official announcement here) I feel confident that the reports of the death of 3rd party Twitter applications have been greatly exaggerated.

The UI for Twitter for iPad is, without question, unlike any other Twitter application that we've seen. Opinions around the TUAW offices differ on whether this difference is "awesome" or "an abomination." I definitely range towards the latter end of the scale, and judging by most of the comments of people that I follow on Twitter, the initial reaction is definitely one of "too busy" and "over designed."

This is in sharp contrast to Twitterrific, which just released a major update for the iPad and iPhone where the Iconfactory made dramatic simplifications to the app, while retaining the most important features for the most users. (Craig Hockenberry talked about those changes here.)

Continue readingOfficial Twitter app updated for iPad

Filed under: Apple

A roundup of today's Apple news

In case you're just getting off of work, just waking up, or your plane just landed after a 15-hour flight, here's all of today's Apple news condensed into one quick post:
  • Steve Jobs looked good at today's event, which was attended by Steve Wozniak. Steve J. did a nice shout-out to his "partner in crime" at the beginning of the presentation.
  • Jobs announced that there are now 300 Apple Retail Stores in 10 countries, with new stores opening in Spain soon. The Apple Stores get more than 1 million visitors combined on some days -- the primary reason why the company dropped their presence at Macworld Expo.
  • Other stats -- 120,000,000 iOS devices, 230,000 new iOS activations per day (not including updates), 6.5 billion downloads from the App Store, 250,000 apps on the App Store.
  • iOS 4.1 will be out next week, featuring fixes for the proximity sensor, Bluetooth, and iPhone 3G issues. There will also be support for HDR (High Dynamic Range) photos, the ability to upload HD video to other devices (Apple TV) over WiFi (this is known as AirPlay), 99¢ TV show rentals, and GameCenter. The latter will bring a new level of interactive gaming to the platform.
  • In November, we'll see iOS 4.2 for iPad, iPhone and iPod touch. This adds printing support, AirPlay, multi-tasking, and folders (among other features) to the iPad.

Continue readingA roundup of today's Apple news

Filed under: Gaming, iPhone, iPad, iOS

Game Center coming in iOS 4.1, Epic Games working on Project Sword

Steve Jobs just showed off some screenshots and functionality for Game Center, which will be officially releasing with iOS 4.1 next week. The official app will provide social networking features for App Store games, including friends lists, achievements, "auto matching" (the rest of the world calls that matchmaking), challenges and a host of other cross-platform features for gamers on Apple's mobile platform.

Jobs also invited a few gentlemen from Epic Games onstage to show off "Project Sword," a gorgeous title running in the Unreal Engine inside iOS. It's an action RPG title that's coming soon with full Game Center integration, and the demo featured practically instant multiplayer fighting from a third-person perspective, as well as first-person world exploration. Seriously, this thing looked great, but you don't have to take my word for it -- Epic has already uploaded the very same environment shown in the demo as a free app, so go download and check it out now. It does require an iPhone 3GS or better, but man that's a good looking game.

Game Center is finally coming out with iOS 4.1, which Jobs said would be available next week. Looking forward to it!

Filed under: iPad, iOS

iPad OS will be revved to 4.2 in November, unifies the line

During today's Apple event, Steve Jobs announced that the next version of the iPad flavor of iOS, 4.2, will be available as a free update in November 2010. The iOS 4.2 version will support the iPhone and iPod touch (4.0 friendly versions of those devices) in addition to the iPad.

Among the new features in 4.2 will be folder organization for apps on the iPad, bringing parity with the 4.x smaller devices.

Innovations include AirPlay, which will allow you to stream video and audio from iTunes to your iPad or from your iPad to the newly-announced Apple TV. Also added: printing! The iPad will be able to print to networked printers or printers connected to your computer, details TBD.

Filed under: iPhone

CoPilot GPS nav app adds ActiveTraffic

ALK Technologies today is releasing a new version of the CoPilot Live app with a feature called ActiveTraffic. It uses real time traffic flow information that mates with dynamic routing technology to get you to your destination by selecting alternate routes, then accurately estimating your new arrival time.

The traffic information comes from INRIX, which is a leading provider of traffic data. I tried the new app, and it certainly showed some traffic snarls. But here in southern Arizona, things don't get too dicey even at rush hour, so there wasn't any need to select a new route. I could see very detailed information in Phoenix, where traffic can be downright hellish.

The ActiveTraffic feature is US$9.99 for a 12 month subscription. Current owners of CoPilot Live v8 US Traffic subscribers will get upgraded to TrafficLive for free.

Continue readingCoPilot GPS nav app adds ActiveTraffic

Filed under: iPad

TUAW's Daily App: Star Fighter X2


Star Fighter X2 is a brand new App Store release that actually started development way back at the 360iDev Game Jam that I attended in April. Developer Dan Byers originally began the game as a tank combat title, but with the help of some other programmers and artist Mike Berg of We Heart Games, it's become Star Fighter X2, a two-player iPad space combat game that has you trying to shoot down real-life opponents with the help of power-ups and health drops.

You can check out the video above to see how it works. You just use one touch to control your ship (two, if you turn on the manual aiming), and then it's just a matter of maneuvering in and out of the way to try and grab goodies and/or avoid opposing fire for as long as you can. The first ship to run out of health loses the battle.

The game is simple, but the cool graphics and smooth, intuitive gameplay make it worth a look if you've got some ready and willing players around. Plus, it's pretty interesting that the foundation for the title came from that all-night party a few months ago. If you have an iPad and an opponent to shoot at, the game is on the App Store right now for US$1.99.

Filed under: Mac

Found Footage: MacOSXTutorials explores Mac Dropbox tips



As a Dropbox fan, I am always looking for new uses for the ubiquitous cloud storage service. Matt Fisher, whose videos have been featured on TUAW before, has produced a new video chock-full of great Mac OS X Dropbox tips.

In this 10-minute clip, Matt shows:
  • How to copy the Mac clipboard to a Dropbox text file by creating an Automator service
  • A demo of AirDropper, an excellent way of securely requesting files from others and having them delivered via Dropbox
  • How to email files to Dropbox using Habilis
  • A quick way to access your Dropbox using a Chrome Extension (also available for Firefox)
  • Start torrents from any computer or device connected to Dropbox
  • Add PDFs to iBooks
  • Edit files from anywhere using Droptext
Some of these tips are rather straightforward, while others are incredible "why didn't I think of that" ideas that can really help make you more productive. What are your favorite things to do with Dropbox and your Mac? Leave us a comment.

Filed under: Education, iPad

Notre Dame embarks on a paperless course with iPads


The University of Notre Dame's yearlong study of eReaders in academics is starting the school year with a bang -- a course that will use the iPad as the only textbook students need. The course is entitled Project Management, and each of the 40 students enrolled will be given an iPad to use in lieu of textbooks. The students will be encouraged to integrate their borrowed iPad into their life by syncing their iTunes library, games, and anything else they would like, and to report their findings.

Project Management is a required undergraduate course for students majoring in Management Consulting, IT Management and Entrepreneurship as part of the management curriculum of Notre Dame's Mendoza College of Business. Participants will come from a wide variety of orientations including: Business, Law, IT, Arts and Letters, Press and Institutional Equity. After the six-week course, the iPads will be given to another set of students and the second group will be studied through surveys, observations and interviews.

Corey Angst
, the course professor, makes the important point that the iPad will not be considered a thing unto itself, but rather one piece of of an ever increasing toolkit of resources that students will add to throughout their coursework and their lives. Therefore the study will start out as a consideration of eReaders, but organically morph into the discovery of other uses of iPads and other such devices.

There will be wiki-based discussions about what the students have found to be useful and to share their discoveries with others in the class. It's quite exciting to see this sort of research being done and I'm sure that the results of this (and other studies yet to come) will make major inroads into a wide range of fields including: business, sociology, IT and literature, just to name a few. You can follow the progress of this study on a blog that has been set up for just this purpose.

Filed under: iPad

Found Footage: The iPad Orchestra



The iPad is gaining a solid reputation as a musician's infinite instrument, and nothing demonstrates this better than this video of The iPad Orchestra by Alex Shpil.

Four musicians, all using the Seline HD app on amplified iPads, play a piece called "Sweet Dream" composed by Ilya Plavunov. The quartet consists of cello, flute, violin, and clarinet. The result is... magical.

Thanks to Toyo for the tip!

Filed under: iPhone, iPad

TUAW's Daily App: Plex

Plex's big tease last week turned out to not be an Apple acquisition, but instead a big release, of both a rewritten Mac client to keep all of your media together in one place, and also a brand new iOS app, available now on the App Store for $4.99. Sure, the app's a little pricey, but if you use the new Plex as your media center, it's actually a must buy -- not only does it work as a remote control, but you can actually stream media from your Plex library directly to your iPhone or iPad from wherever you are.

And with a little more tweaking (you need to have the server running and know how to set up port forwarding on your router), you can even stream Plex content out over 3G, so no matter where you are with your iOS device, you can watch anything stored on your Plex install. Now that's pretty cool.

The latest version of Plex is available as a free download from the website, and the app itself is available in iTunes for US $4.99. We Mac users have always been spoiled with terrific media management software, and Plex is another great solution.

Filed under: Gaming, iPad

Coming soon: StarCraft 2 controlled with your iPhone

I like this idea a lot -- developer Daniel Hellerman is working on an app for the App Store that will interface with a Windows client to control Blizzard's StarCraft 2 real-time strategy game. The RTS Gameboard for StarCraft 2 is an app, downloadable starting in September on the App Store (assuming it's approved by Apple), that will purportedly let you control your units and buildings through the iPad and iPhone's touchscreen interface. The app promises "mini-map control, detailed unit statistics, and easy touch access to the games most important hotkeys and macros."

Sounds good, right? Too good to be true, probably -- unfortunately, the app only works with a Windows client running on the game's PC, so this won't work if you've been playing StarCraft 2 on your Mac (although Boot Camp should work ok, assuming the app does what it is supposed to). And then there's Blizzard Entertainment -- while it's definitely interested in Apple's iOS platform, it's not quite so hot on allowing third-party programs that access and control its games. If Blizzard follows past precedent, the odds of this reaching the App Store (especially in a paid form) are slim to none.

But we'll see -- while we'd much rather have Blizzard release a port of the original StarCraft on the iPad, a half-step like this might be fun, too. Hellerman says the app is due out by September, so we'll see if he can beat all of the obstacles that seem to be in his way.

[via Mashable]

Filed under: iPad

Apple looking to hire iBookstore marketing manager

Apple has posted a new job listing looking for a marketing manager specifically for the iBookstore. The listing seeks an experienced business marketer "to drive awareness and sales of iBooks through co-marketing programs with publishers and authors, strategic partnerships, and via online and direct marketing tactics." It seems like a lot of the position will be self-driven, as whoever's chosen will be asked to come up with some interesting schemes to push iBook sales, both with publishers, and even across the other divisions of iTunes (buy an iBook, get an iTunes download free?). But the bottom line is of course sales -- Apple wants someone to push iBooks, specifically in the US.

More power to them, we say. Apple has some staunch competitors in terms of book sales -- while I'd consider the iPad a much better e-reader than Amazon's Kindle, I've actually purchased more books from the Kindle store just because I feel it's a better experience. Maybe with someone in charge of getting readers into the iBookstore, we'll see more reasons to stick with Apple's digital editions rather than going elsewhere.

[via Macsimum News]

Filed under: TUAW Tips, iPad

TUAW Tips: Designing covers for the iBookstore

For budding novelists, one of the most exciting things about Apple's iBookstore is the chance to self-publish their writing and have it potentially available to the 100 million people that own iOS 4 devices. A novel is a daunting task, and once the writing is done, the hard part is over ... kinda. There are still two things you need to do: get your book on the iBookstore and make sure it has a compelling cover. We've told you before how to go about self-publishing on the iBookstore, but one thing that many writers are left pondering is what to do about the cover for their novel.

Cristina Lopo, owner of the London-based graphic design studio Loop Box, gave me some advice when we met at a book reading a few weeks ago. "The old saying is 'Don't judge a book by its cover,' but unfortunately, books are judged by their covers -- at least at first, and especially on the iBookstore. The cover is what is going to get people to click on your book to learn more about it when they are scrolling through a list of 25 books on a tiny iPhone screen." Click "Read More" for more tips on cover design for the iBookstore.

Continue readingTUAW Tips: Designing covers for the iBookstore

Filed under: iPhone, iPad

TUAW's Daily App: No, Human


No, Human is an intriguing little morsel of gameplay for both the iPhone and the iPad. The clever premise is that humans are planning to go out and explore the Universe, and the Universe, in turn, has decided that's not a good idea. So, you're actually playing against humans, lobbing fiery meteors out into space to destroy human-created objects like space stations and rockets.

The gameplay is simple but fun, and the graphics are minimalistic but quite stylish. There are 50 levels to go through, and while they're pretty quick plays, there is a high score board element. The developer also promises that there are more levels on the way. (Knowing humans as I do, I'm guessing that they won't get the lesson.) All in all, No, Human is an inventive title that's worth the US$1.99 on the App Store. It's not really innovative in any specific way, but as a whole package, it's a pleasure to play through and figure out.

Tip of the Day

Did you know that you could use Command-A with text fields on the iPad? It's very handy when using an external Bluetooth keyboard. It selects all the text in the field and displays a touchable Cut - Copy - Paste menu, letting you easily replace the field text or copy it to the system pasteboard.

Follow us on Twitter!

TUAW [Cafepress] 

Featured Galleries

DNC Macs
Macworld 2008 Keynote
Macworld 2008 Build-up
Google Earth for iPhone
Podcaster
Storyist 2.0
AT&T Navigator Road Test
Bento for iPhone 1.0
Scrabble for iPhone
Tom Bihn Checkpoint Flyer Briefcase
Apple Vanity Plates
Apple booth Macworld 07
WorldVoice Radio
Quickoffice for iPhone 1.1.1
Daylite 3.9 Review
DiscPainter
Mariner Calc for iPhone
2009CupertinoBus
Crash Bandicoot Nitro Kart 3D
MLB.com At Bat 2009
Macworld Expo 2007 show floor

 

Our Writers

Victor Agreda, Jr.

Programming Manager, AOL Tech

RSS Feed

View more Writers

More Apple Analysis

AOL Radio TUAW on Stitcher