Back to Mobile View

Skip to Content

Tag: lessons

360iDev: Lessons learned from four years on the App Store

Andreas Linde is the developer of an app called WorldView+, which is designed to let you view webcams from around the world on your iOS device (we took a look at the app here). He released the app on Apple's App Store over four years ago now, and this week at 360iDev in Denver, he went through ...

Continue Reading

360iDev: Lessons from the design of Postage

Developer Chris Parrish hosted a talk this week here at 360iDev in Denver looking back on the development of Postage, RogueSheep's Apple Design Award-winning virtual postcard designer and sharing app for the iPhone. He walked the developers in the crowd through a few of the lessons he and his t...

Continue Reading

Updating doesn't help your iPhone app, but price drops do

Here are two different insights from Pocket Gamer about how developers can grow the profile of their iPhone apps. The first comes to us from the wisdom of Peggle, that game that I just can't stop playing. Apparently, they've coined the term "Peggling," which means lowering the price of your app, and...

Continue Reading

Sting, Sarah McLachlan are hiding in your Garage(band)

Apple has added new "Learn to Play" lessons to the latest version of GarageBand, including two lessons by Sting and the first one by Sarah McLachlan. Gordon Sumner (a.k.a. Sting, so named by his friends when he wore a shirt with black and yellow stripes) will teach you how to play "Message in a Bott...

Continue Reading

The Economist on Apple's journey as a lesson to other companies

The Economist has published an article that explores some of the lessons other companies can learn from Apple's journey through the industry, as well as it's unique practices towards product design and customer relations. Specifically, the article outlines four lessons other companies should take no...

Continue Reading

© 2014 AOL Inc. All Rights Reserved.