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Massively offers bi-weekly roundup of Mac MMOs

Massively, one of Weblogs, Inc.'s newer gaming blogs, recently started a Mac-centric feature devoted to all things MMO. MMOS X is published bi-weekly and tells you all about the latest native Mac MMO's ... none of that virtualized or Bootcamp stuff, only the good native games.

So, if you're looking for some great MMO's for your Mac, be sure to head over to Massively twice a week.


Thanks to Barb for the tip.

EVE Online on the Mac next Tuesday



The Weblogs, Inc. network of blogs (of which TUAW is a part) announced its newest member today, Massively (covering news about MMO games, and co-lead by yours truly), and right there on the launch page was great news for Mac MMO fans. CCP, the company that makes the great EVE Online, has announced the release of a Mac client for the game next week.

The update will come in the form of a new patch for the client (called Trinity), which will also feature new ingame ships, lots of new items, and updated graphics textures. I've only just recently gotten into EVE Online, but it's a good time for a space-based MMO-- really complex economy, harsh PvP, and excellent skill system. I know some Mac users have already been playing it with Boot Camp and Parallels, but it'll be nice to finally have a native Mac client.

The patch is supposed to drop next Tuesday, so the Mac client should be available on the site sometime soon after that. Get ready to head into low sec space on your Mac, but be careful-- the rats are out in force.

Pirates Online goes live on Mac


I heard a few times that Disney's new casual MMO Pirates of the Caribbean Online went live yesterday, but MacWorld reminds us that it's out for both Windows and Mac. Metacritic doesn't have too many reviews up as of this writing, but our friends at Joystiq found it to be a fun, easy to get into MMO when they played an earlier build of it, so if you're craving some pick-up-and-play pirate MMO gaming, it might be just what yer lookin' for, matey.

Unless you're running Leopard, that is. Currently, the game's system requirements only list Tiger, and while MacWorld doesn't know whether Leopard is supported or not, they're not alone-- I called Laurie at "Pirates Online Customer Support" (boy, Disney sure poured a lot of money into this one), and while she was very helpful, she didn't know whether Leopard was supported or not. I threw a note into their system to try and check, and if I hear back, I'll update the post.

Of course, you could just try downloading and running it yourself in Leopard, but then again this is only one day after Halloween, and running unsupported Disney software on your Mac is pretty scary -- might be a little much along with everything else.

Update: Never mind-- our illustrious commenters say it runs just fine in Leopard. Keelhaul away!

Five things Apple can do to bring gamers back

Apple is releasing games for the iPod. EA and id show up at the WWDC keynote. And the rumors say Nintendo may team with Apple for the iPhone. All signs point to an Apple that seriously wants to reenter the gaming market, an arena that has been dominated by PCs and consoles for quite some time. But exactly how can they do it?

They're doing some of the right things already, and we can expect them to do more in the future. But here's five suggestions (or predictions, if you will) about what Apple can do to attract gamers back to the Cult of Mac.

1) Put (even more) games on iTunes. Steam is a nice digital distribution system, and Xbox Live Arcade is a better one. But no one has done digital distribution like Apple has with iTunes-- first music, and now movies and television shows. What they need to do is add games to the software, and even go so far as to create a kind of "iTunes Arcade," where you can buy games for your iPod, your iPhone, your Mac or MacBook, and even your Apple TV. And I'm not talking dinky downloads like Lost-- I'm talking EA's Madden, Need for Speed, and even Battlefield 2142. Run patches and updates through there as well (EA's Link might not like that, but it hasn't been successful enough that they wouldn't consider joining iTunes if asked), use CoverFlow as a cool browsing and launching interface, and you've got the key not only to a solid revenue system, but also a promotion and distribution channel.

Continue reading Five things Apple can do to bring gamers back

Disney releases Toontown for Mac OS X


Joystiq is reporting that Disney has released a Mac version of Toontown, an MMO cartoon game where users can create cartoon characters, join quests to save Toontown, race carts and even hurl wedding cakes at each other. The game seems to be fairly successful so far, as over 15 million Windows users have already been busy doing the online cartoon character thing. The Mac version is a Universal Binary so everyone on our side of the fence can play along, and the monthly subscription fee is $9.95. Of course a free, though short, three-day trial is available as well.

Thanks Barb!

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