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rejections posts

Filed under: iPod Family, Apple, iPhone, App Store

Yeah, there's an app for that. But for how long, and at what cost?

With the recent kerfuffle surrounding the removal and rejection of Google Voice apps from the App Store, many developers are beginning to question the trust they have placed in Apple to provide them with a reliable system for developing and distributing applications.

Generally, the major hurdle associated with iPhone development is getting approved by Apple. It's no secret that this process is often quite frustrating, and sometimes downright arduous. Developers often wait several weeks without any response before they are suddenly rejected, and then they must make the requested changes (if possible), resubmit their application, and again wait for a response.

But once they have put your app through the paces, and presumably have double and triple checked to ensure that you have complied with the terms, you're safe, right? Your hard work has paid off, Apple has accepted your app, and now you can move on.

Wrong.

As the developers of GV Mobile and VoiceCentral recently discovered, Apple can take an app that was previously given the all-clear, decide that it now duplicates native functionality of the iPhone, and yank it from the App Store in a matter of minutes. Needless to say, there are some serious flaws in this process. First, the functionality provided by both of these apps isn't actually provided by the iPhone, so there's really nothing to duplicate, unless Apple is going to start expecting developers to predict future features and avoid duplicating those too. Then you have the fact that the feature sets provided by the apps and the iPhone itself have not changed since Apple approved them in the first place, so if they truly are duplicating native functionality, they should have been rejected from the start, not months after they were approved.

Now one might also argue that some features offered by Google Voice do overlap with the iPhone, such as the SMS and voicemail functions, although contrary to popular belief, Google Voice is not a VoIP service and doesn't really compete against AT&T. But even if you concede that point to Apple, couldn't they just ask the developers to remove those features and resubmit? What about the other apps -- like Skype, TextFree, or iCall -- that offer similar feature sets, are they going to disappear too? And if AT&T is really responsible for this, as has been suggested previously, why was the app pulled from the App Stores of other countries? Why not just honestly tell the developer that the app is being pulled at the request of the carrier?

Continue readingYeah, there's an app for that. But for how long, and at what cost?

Filed under: App Store

The Google Voice rejection: What's needed now

If you've been following coverage of Apple's rejection of Google Voice for iPhone, you saw TUAW blogger Chris Rawson considering whether pressure from AT&T might have been behind the Google Voice rejection -- an assumption first floated by TechCrunch and later substantiated by Daring Fireball. The absurd nature of the app removals is highlighted in the blog post from Riverturn, developers of VoiceCentral, which reports the conversation with an Apple representative.

Google Voice offers free call forwarding to your home, office, and cell, free Internet-accessible voice mail (with text transcription!), free SMS, and a single phone number for life. These free features compete against AT&T's revenue streams.

When it comes to "duplicate functionality", Apple doesn't seem to have any problem allowing applications like AT&T co-branded Virtual Recptionist (iTunes link) in App Store. Virtual Receptionist provides custom call forwarding to three phone numbers, in a similar manner to Google Voice.

In the wake of the rejection, sites like Wired, which should get credit for predicting this issue, have considered whether Apple's move might invite regulation due to the company's control over the App Store and possible anti-competitive concerns. A legislative response isn't out of the question should enough unhappy customers start petitioning their congressmen, especially in a political climate that encourages government intervention in private business. Granted, the iPhone isn't a monopoly among smartphones, but Apple does hold all the cards when it comes to app approval on the platform.

ChannelWeb's Rick Whiting (via the Wall Street Journal) points out that the US Department of Justice has "begun investigating whether large U.S. telecommunications companies such as AT&T and Verizon Communications were engaging in anti-competitive behavior, including locking up the most popular handsets. The exclusive deal between AT&T-Apple is said to be drawing the most scrutiny." Whiting believes that AT&T and Apple may be drawing attention from a DOJ intent on cracking down on exactly this kind of excess. AT&T's tight relationship with Apple might be affecting how Apple runs App Store, as might be the case with the Google Voice rejection.


Continue readingThe Google Voice rejection: What's needed now

Filed under: Analysis / Opinion, Wireless, Bad Apple, iPhone, App Store

Is AT&T behind the rejection and removal of Google Voice apps?

In the wake of TJ Luoma's report earlier tonight that the two independent Google Voice applications have been removed from the App Store, Jason Kincaid at TechCrunch says that the official Google Voice app has also been given the shaft. He theorizes that, despite the official Apple line that the apps "duplicate features that come with the iPhone," the real reason the apps were removed was because of squawking from AT&T.

While TechCrunch doesn't offer any definitive proof that AT&T is behind the Google Voice blockage, they do cite GV Mobile developer Sean Kovacs' point that Phil Schiller himself, who you may remember from Apple events like Macworld '09 and WWDC, personally approved the GV Mobile app last April. In fact, Kovacs says that Schiller called him to apologize for the delays in getting the app approved.

Given that high-level support for the app, it's not hard to follow TechCrunch's logic and set sights on AT&T when looking for reasons for its removal. While few people would argue that Apple's app approval process is pretty broken right now, it's hard to believe that an application that was approved by Apple's VP of marketing was somehow magically unapproved because it "duplicates functionality."

As TJ said in his post, it's difficult to believe that Apple truly thinks users will be confused by an application that does the same thing as the built-in Phone app when they went out of their way to purchase and download it. Even setting that aside, it's not at all clear exactly what functionality is supposedly being duplicated. If it's the dialer, then that's a poor excuse; lots of other approved apps include dialers, including Skype. If it's the SMS functionality, again, poor excuse, as other apps provide SMS functionality as well.

It's true that Google Voice isn't necessarily as "scary" to AT&T as a true VoIP app like Skype, but some of the Google Voice functions that TechCrunch describes, like free SMS messages and cheaper long distance, certainly do sound like something that would rattle AT&T's cage.

Take into consideration that Skype was approved because it will only work over Wi-Fi, even though there's no technical reason it shouldn't run over 3G. Look at how crippled SlingPlayer is compared to the same app on other phones. Now, Google Voice is dead in the water on the iPhone. What we have is a very clear and disturbing pattern. Applications that provide innovative solutions to users, but which fall outside the bounds of what a traditionally-minded telecommunications company like AT&T considers acceptable, are being either hobbled by arbitrary restrictions like Skype and Sling or blasted out of existence like Google Voice.

Whether it's Apple's fault or AT&T's, it's getting tiresome to see innovative applications like Skype or Google Voice constantly kicked to the curb or kneecapped. Are we headed for an App Store with nothing in it except fart apps? Those, at the very least, don't duplicate any built-in iPhone functionality that I've heard of.

One more thing: who else thinks it's ironic that a company started by a couple of guys who spent lots of time phone phreaking in a garage in the 1970s now kowtows to AT&T and kills apps that help people make cheaper calls?

Filed under: iPod Family, Bad Apple, iPhone, App Store

App Store Lessons: the game changer rejection

A new kind of App Store rejection is making the rounds in the iPhone World. It's not about violating the SDK. It's not about objectionable content. It's about Apple empowering its reviewers to reject software without providing any substantive reason or feedback. TUAW reader Kenneth Ballenegger received the following rejection notice for his iLaugh application.

This kind of rejection is a gamechanger. Devs have complained that Apple's review policies to date have been inconsistent and arbitrary, since it was relatively easy to compare rejections and demonstrate the multiple standards in play. This rejection shields Apple's internal processes even further. Instead of moving towards transparency and responding to developer concerns, Apple has pointed itself in the opposite direction.

Making this rejection sting more, the app already was in the App Store; this submission was a bug-fix update. The premium edition of the same app, submitted at the same time, was approved without issue. It seems that previous and current approvals for the same application would argue in favor of letting this version through, or at a minimum providing an explanation of what's wrong with this one. As Christina posted yesterday, developers aren't getting straight answers about App Store rejections, even at WWDC.

"Sole discretion" hides a lot of possible review errors, both subjective and accidental. It makes it harder than ever for smaller companies to appeal rejections and denies them a factual basis on which to evaluate whether their rejection was issued in error. It also gives a firm answer to those who have been hoping for a transparent ticketing system and a open appeal process. Apple isn't interested; it's their store, their rules, and Caveat Developer to anyone whose business plan depends solely on Apple's beneficence.

An app full of admittedly lame jokes might be an appropriate candidate for App Store rejection, but the combination of veto power, the opaque review/appeal process, and inconsistent and capricious application of Apple's ax adds up to a troublesome situation in the developer ecosystem and in the App Store.

Postscript: Kenneth writes in to clarify that the 1.1.1 bug-fix update submitted 3 months ago was rejected. This will not affect his 2.0 Lite version, which was just submitted.

Filed under: iPod Family, Bad Apple, iPhone, App Store

iPhone App rejected for "Limited Utility"

When a developer submits a "Pull My Finger" application, you've kind of got to expect it's going to be rejected. iFartz was rejected. Ibrate was rejected -- and that one was even raising money for breast cancer research. Today, over at Mac Rumors, I read about "Pull My Finger"'s rejection for limited utility. Right at the bottom of the rejection letter was the name "Victor Wang".

Mr. Wang has become a near legend for his rejection letters, usually long, delayed (I suspect he's second- or third-tier in the review process) and for aesthetic reasons that leave developers blinking with surprise. While "Pull My Finger" would probably not meet "Koi Pond" levels of user reach (here's our look at Koi Pond), it could have a solid audience. It's a simple, stupid joke app (notice how I'm not pulling punches here) but it's the kind of simple, stupid joke app that a lot of people would download and use because people like simple, stupid joke apps.

I've complained about this before, so apologies to everyone who has heard this point -- the next post is just a wee bit below this one, feel free to scroll -- but until Apple offers developers a firm set of guidelines, developers will continue to be ticked off by seemingly arbitrary rejections like this one. Apple is clearly refusing applications that fail the sniff test -- and yes, I know that's a little more apt a metaphor than this application deserves. "Pull My Finger" is tasteless. Apple should have rejected it for that reason, rather than pulling new reasons out from thin air.

Apple needs to step forward, and do so soon, with a clear set of guidelines that explain to developers exactly what to expect when they press that "submit" button for their new app. Developers shouldn't be wasting Apple's time with unpublishable software. Apple should not be wasting Developers' time with a secretive and arbitrary review process.

Update: The app's author has set up a plea-page

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