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Tag: source code

Apple II DOS source code released by the Computer History Museum

With Apple's blessing, The Computer History Museum and the Digibarn Computer Museum have released the 1978 Apple II DOS source code. The code was originally written in just seven weeks by Paul Laughton, who was a programmer Apple contracted from Shepardson Microsystems. The Apple II DOS was writte...

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Photoshop 1.0 source code now available from the Computer History Museum

The Computer History Museum in Mountain View, Calif. (home of Google, and just a few miles from Apple's HQ in Cupertino) has a new display up, featuring none other than the source code to Photoshop 1.0, the very first version of Adobe's powerhouse photo-editing software. The exhibit features 12...

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Qualcomm, Intel provide source code in patent battle

Apple has some unusual bedfellows, Intel and Qualcomm, in a patent infringement case that it's fighting with Samsung in Australia. According to a Bloomberg report, Intel and Qualcomm agreed to provide the Australian court with source code that'll prove Apple isn't infringing on patents held by ...

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Samsung requests iPhone 4S source code in Australian court

Samsung continues is counter-assault on Apple in Australia, now requesting that Apple show it the the subsidy agreements that the company has with the Australian carriers and also the source code to the iPhone 4S firmware. Samsung's attorneys told the court that the company needed both the ca...

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Code Pilot 2.0 with Xcode 4 compatibility

Macoscope has released version 2.0 of its Xcode navigation plug-in, Code Pilot. Technically, it's still a beta -- judging from the 2.0b6 version number -- but it's been rock solid for me so far. This version brings Xcode 4 compatibility and a revamped interface. If you code and you haven't trie...

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Kinect running on OS X

Microsoft recently released its Kinect motion sensor system for the Xbox 360 -- it's a little camera-equipped device that plugs into the game console and lets you control game titles, Wii-style, with just your body in lieu of any actual controllers. Just a few days after release, the hardware was h...

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Apple donates MacPaint source to museum

MacPaint was one of the first big "wows" of the graphical UI. Before the early days of Mac OS, operating systems were strictly text affairs, and creating graphics was done mostly by writing code. But MacPaint helped to change all of that, putting image creation in a graphical user interface (creatin...

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iPhone Coding: Recording Audio

Yesterday, I figured out how to record audio on the iPhone. Today, by popular request, I'll go through the how-to part. And, for those of you paying close attention, I've updated the application with lots of nice new features. For those of you playing along at home, here are the basics you'll need ...

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Quake II X goes Universal

Thanks to an independent developer, Quake II has perhaps become the oldest game to have been updated as a Universal Binary on Mac OS X. In order to use this software to play Quake II, you will still need a full copy of the game to grab some of the core game files, and I think the full source from i...

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