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thq-wireless posts

Filed under: Analysis / Opinion, Gaming, Software, Developer, iPhone, App Store, iPod touch

THQ Wireless releases Chop Sushi to the App Store

Chop Sushi is a brand new game from our friends at THQ in the App Store that combines a love of the Japanese raw fish dish with an interesting twist on the kind of gem-matching battle gameplay that Puzzle Quest made famous (and addictive) a few years ago. It's still a matching game, except you're matching wasabi and rolls instead of gems and skulls, and instead of choosing one gem to switch another, you choose a piece and then swipe it to the end of a row or column, making a match anywhere on the board (as the rest of the pieces fill in for the one you moved). It's hard to explain, but easy to pick up, and tough to master -- the different movements make this one worth a look even if you've played Puzzle Quest or any of its spiritual successors 'till exhaustion.

Like other match-3 RPGs out there, there's both an adventure and a quick battle mode, as well as a challenge mode where you've got to match everything on the board together until it's all gone, so there's plenty of gameplay to go around. And the "slide" instead of "switch" mechanic keeps things fresh enough that you'll be looking for lots of new ways to make matches while playing. Chop Sushi is definitely worth a look -- it's in the App Store right now for $2.99.

Filed under: Analysis / Opinion, Gaming, Odds and ends, iPhone, App Store, iPod touch

Finding paths with Chuck the Ball and Super Fruitfall

I've tried out two different "path" games this past week from the App Store. Both Chuck the Ball and Super Fruitfall have you navigating paths on the iPhone, both using the touchscreen a little differently to send items you don't directly control around the screen.

Super Fruitfall is made by a developer called Universomo and published by our friends at THQ Wireless. It's a relatively simple game -- there is some fruit sitting on a rotateable field, and your job is to match the fruit up with others of its type. It's amusing, in the way the old Labyrinth games were, but it's frustrating in the same way, too.

Extra frustration enters the scene when too-sensitive controls cause you to flip the screen an extra turn, losing any patterns you had going. A "juice mode" makes the game a little more interesting by keeping the fruit flowing as you match it out, but at $3, the game's a little too boring, unless you really love tilt puzzles. Personally, my outcome at the end of each level was brought about just as much by my randomly flipping the board around as it was any strategy I tried.

Chuck the Ball is a little more promising.

Continue readingFinding paths with Chuck the Ball and Super Fruitfall

Filed under: Analysis / Opinion, Gaming, iPhone, App Store, SDK

THQ Wireless' Brad Pitser talks to TUAW about iPhone development

I'm here at E3 in Los Angeles all this week (come say hi at the Joystiq meetup tonight if you're in town!). Yesterday, I got to sit down with Brad Pitser, the Director of Global Production for THQ Wireless, a company that makes games for mobile platforms like the iPhone. Pitser has helped oversee two iPhone games so far: De Blob (now on the App Store) and Star Wars' Force Unleashed (coming out later this year -- Joystiq has my impressions of both). He said that developing for the iPhone so far has been "a dream." They've partnered with Apple to publish on the iPhone and iPod touch as much as they can. "Apple was interested in our brands," Pitser said, "and we were interested in their platform."

One concern he does have about the App Store so far is the pricing -- "everyone thinks $9.99 is too much," he told me. THQ released De Blob at the $6.99 price point. He says THQ has a lot of licensing fees and costs to pay for every game they make, and when those games compete with software that sells for 99 cents, they don't necessarily have a money-making proposition. But at the same time, he'd rather let the market figure things out -- the App Store has a lot of settling down to do, and Pitser is sure that companies will find their place in the price plan soon enough.

I asked him what he thought of what he'd seen in the software that wasn't his, and he said he really enjoyed the iPint visual gag, the UrbanSpoon restaurant finder, and Aurora Feint (all very nice choices). It's great to have a bigger company like THQ interested in getting some good licenses on the iPhone, and hopefully we'll see more come out of Pitser and the division he oversees.

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