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Filed under: Analysis / Opinion, Gaming, Software, Odds and ends

Warhammer Online coming to the Mac

More good news for MMO players on the Mac: Warhammer Online has joined the ranks of EVE and of course World of Warcraft by announcing the release of a Mac-compatible client. Most of you already interested were probably playing with Boot Camp, but that hasn't stopped Mythic from working on a Mac client. It's in beta now (and free to current players, with a free trial available for those who haven't stepped inside the MMO yet), and they're aiming for a release in the Fall. And how nice is this: Mac players will get two titles of their own, as well as an exclusive in-game trophy.

Unfortunately, the client doesn't run truly natively -- Mythic is owned by EA, so, you guessed it, Transgaming's Cider is behind this port, too. Cider isn't always the best way to run games (native would be the way we'd like to see it), but many of the problems we've seen with the technology are a few years old now, so hopefully it's gotten better (and that's likely what this beta is all about) -- hopefully they can work out all the kinks before the official release in the Fall.

Warhammer Online is an excellent MMO, especially notable for its heavy PvP elements and its innovative Public Quests and Tome of Knowledge feature (kind of like achivements, but even more in-depth). It's a little late coming to our platform, but it's good to finally see another big game take on Mac support.

Filed under: Analysis / Opinion, Gaming, OS, Software, iPhone, iPod touch

The Sims 3 coming to Mac and iPhone Summer 2009


The Sims 3 is the latest iteration of the best-selling computer game in history -- it features the ability to custom-make and create your Sims and their surroundings, and explore the neighborhoods and cities that they live in. But even more strangely, it's set for an almost simultaneous release on PC, Mac, the iPhone and the iPod touch. The popularity of iPhone apps may have done what Mac gamers couldn't do for years: convince developers that releasing their games simultaneously on Mac and PC was worth it. While EA only has a release date for the PC version so far (June 2), the company is saying that Mac, iPhone and the iPod touch versions will be out in "Summer of 2009," which is much better than, say, years later.

Of course, we'll have to believe it when we see it -- EA uses Transgaming for their Mac ports, and they've left a little bit to be desired so far. But just the fact that they plan an almost concurrent release for the sequel to one of the biggest games of all time bodes very well. The Sims 3 probably won't make too many waves in the hardcore PC gaming set, but anytime a major publisher plans a simultaneous release for a big title, we definitely give a nod of approval.

[via IMG]

Filed under: Analysis / Opinion, Gaming, Software, Odds and ends, Internet, Developer

City of Heroes comes to the Mac


Along with EVE Online and World of Warcraft, Mac users have another popular MMO to play with. It took a while, but NCsoft has finally brought their superhero massively multiplayer online game, City of Heroes, to OS X. When we heard the game was ported over by TransGaming, we flinched a bit, but NCsoft has assured us that there is no funny DRM on the release, and our colleagues over at Massively have tried out the client early, and put to rest any major questions about the quality of the port, saying that it runs well, save for a few bumps when the action gets crowded on screen.

As promised, the Mac "Special Edition" is a digital release, and comes with both the City of Heroes and the City of Villians expansion, as well as a month of game time (after that there's a subscription fee to play along), and two exclusive items: a Mission Teleporter power, to get you directly into missions, and a special "Valkyrie" costume set. The game is available for $19.99 over on NCsoft's site right now, so if you've been waiting to get some superhero MMO action underway, now's your chance.

Filed under: Analysis / Opinion, Gaming, Hardware, Software

City of Heroes coming to Mac under Transgaming's Cider

Yet another MMO on the Mac -- EVE Online and World of Warcraft are already there, of course, and now NCSoft has announced that City of Heroes is coming to the Mac. Unfortunately, they're using Transgaming's Cider software to port the game, and as we've said before, the software isn't only unreliable, but it's got the dreaded SecuROM DRM attached*, as well. Not to mention that even the MacBook can basically run any game through BootCamp now, making a separate Mac version unnecessary in many cases.

But there is one thing we really like about this release, and that's that NCSoft is actually releasing the game on the Mac as a "special edition": players who buy the Mac expansion (which apparently will be a digital-only release) will pick up a free ingame teleporter item, as well as a special "Valkyrie" costume set usable on their superhero character. So if you do go for Transgaming's software, at least you can pick up some free ingame stuff for it. We're not so much for the DRM-laden emulation, but the free stuff we do like.

There's no set release date yet (they say it'll launch with the game's upcoming "Issue 13" update), but they're taking applications right now for an open beta, so if you're interested, sign on up.

[via Massively]

Update: NCSoft has contacted us to say that the Mac Special Edition of City of Heroes will not contain the SecuROM DRM. It was our understanding that all Transgaming releases would use the technology, but NCSoft says that theirs won't, so there you go.

Filed under: Analysis / Opinion, Gaming, Software, Apple, Security

Transgaming to use SecuROM for Cider games

As if Mac gaming needed more problems getting off the ground. Transgaming has proudly announced that in the future, their games will include Sony's SecuROM digital rights management software. They don't mention which games will be getting the extremely restrictive DRM (that some folks have compared to malware), but we're guessing all of them, which means the Mac version of Spore will be on that list, as well as those upcoming Ubisoft titles, and anything else produced with the Cider technology.

Bummer. Why is it a bummer? Because all the evidence we can see actually shows that DRM hurts sales. While Transgaming is obviously proud of this decision, claiming that SecuROM will help them prevent piracy and unauthorized copying, most of the evidence shows that piracy will happen in spite of, and sometimes even because of restrictive DRM setups like Sony's. Transgaming is making a serious mistake here -- they want to protect their games, which is fine. But choosing DRM, especially SecuROM, as a way to do it is a mistake. It'll cause more problems for the company and their users before it prevents piracy in the way they think it will.

[via IMG]

Filed under: Analysis / Opinion, Gaming, Software, Odds and ends

Transgaming makes deal with Ubisoft

First EA, and now gaming giant Ubisoft has inked a deal with Transgaming to wrap their titles in Cider and port them over to the Mac. Which seems like great news -- Ubisoft has a huge number of quality titles, and bringing those to the Mac must be great for gamers who appreciate a better operating system. But not so fast.

First things first, Cider hasn't exactly proven itself in terms of making great games, or even ports for that matter. And apparently Ubisoft is taking it slow -- rather than bring us games like Prince of Persia, Assassin's Creed or the great Rainbow Six Vegas series, we're getting... wait for it... Catz and Dogz. Oh, and CSI: Hard Evidence, which was hardly a blockbuster on game shelves.

It's definitely good news that Mac gamers are getting more to play, but if this is all we're going to get, they can keep it. If they wanted to port us Far Cry 2 when it comes out, or maybe even the long-awaited Beyond Good and Evil 2 whenever it's done, awesome. But if all we're going to get is years-old bottom-of-the-barrel crapware, we'll stick with original Mac game developers, thanks.

[via Big Download]

Filed under: Analysis / Opinion, Gaming, Multimedia, Retail, Odds and ends

Will Wright: Mac users will love Spore

Well, who won't, right? If you haven't read a single gaming blog this week (you serious worker bee, you), then you may not have heard the big news: Will Wright's rumored-to-be-a-masterpiece Spore has gotten a release date. It's hitting stores (for both PC and Mac simultaneously-- now that's what I like to hear) on September 7, 2008. Which means that later this year, PC and Mac users alike will be playing God, and creating creatures that virtually evolve from amoeba form all the way up to space travel.

Mac|Life got a chance to sit down with Will Wright himself, and not only did he reveal some fun news about the game, but he thinks it will especially appeal to Mac users-- they expect the creative creature creator to do great things with Mac minds. Unfortunately, the game is a Cider port, and it's being released by Aspyr (that's right, I'm breaking my informal press boycott on them to talk about Spore-- don't disappoint me, Aspyr *see update below) but Wright sounds like he's expecting quality from this release, so I guess we should, too.

And just like all the other great developers out there, he's very interested to see what happens with the iPhone SDK -- Wright is apparently an iPhone owner, and would love to get Spore on there. Believe me, Will -- I'd love to play it.

[Via IMG]

*Update: Aspyr has contacted us to say that they are not publishing the game. And at first I was confused, because Lucy Bradshaw specifically mentions Aspyr in the interview. However, after reading it a few times, it seems that Bradshaw is actually giving reasons for why they decided not to go with Aspyr-- their native ports come out too late, and EA wanted to release Spore simultaneously on all platforms.

Aspyr also notes to us that they only do native ports, not Cider ports. So I guess my informal boycott against Aspyr is still on, but we're still not guaranteed to get a good game out of this: Madden '08 was created using Transgaming's Cider, and that didn't turn out so well. Wait and see.

Filed under: Analysis / Opinion, Gaming, Software

Madden and the iMac: a story of woe


Mac | Life wasn't content to just read about Madden 08 on the Mac-- they tried to actually run it. And for all of us Mac gamers out there, I'm sorry to say the experience didn't go well.

Now, we already knew that neither Madden nor Tiger Woods would run on any Mac with the GMA950 graphics processors in it, so the Mac mini and the MacBook were already out of the question. The screenshot above came from an iMac, though. Clearly the text is bungled up beyond readability. The same problem appeared in the menus for the game, and even during play-- the scoreboard had overlapping graphics problems as well. Unbelievable. Did they (or Transgaming, whose Cider technology was supposed to be how EA ported these games) have their QA team play this thing even once on a Mac? This is what Apple was showing off at WWDC?

For their part, EA blames Apple's drivers, and says a driver update is coming "later this month" (M|L wisely suggests that means Leopard). Poor form, EA. Not that we expected much (EA games are often plagued with release problems, on any platform), but this is not how you bring gaming back to the Mac.

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