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Filed under: Analysis / Opinion, Cool tools, Odds and ends, Deals, Holidays

TapeDeck discounted for National Day of Listening


I don't know that I've heard of the National Day of Listening before, but I like the idea a lot -- right around the holidays, StoryCorps and NPR sponsor a day when you're meant to sit down with loved ones and pick up some of that oral history that has served the human race so well so far. And the folks at Toasty Code are doing their part to get these recordings done by offering their TapeDeck audio recording software for 20% off all this week -- just follow the instructions on their website, and you too can pick up any oral history your folks can dish out along with the turkey and cranberries.

Of course you can do that with any software, from GarageBand (came free with your Mac) to Audacity (free to anyone). And it doesn't need to be only audio -- I'm taking a new Flip MinoHD home for the holidays with me to get some shots of my folks in my childhood home (they're currently trying to sell it off). But the Day of Listening is a great idea no matter what you use -- in these days of high definition, 1080p television, multichannel speaker setups, ubiquitous computing, and the 24/7 flow of text across blogs, Tumblrs and Twitter, it's easy to forget the value of actually sitting down and talking to someone. This week, as you're home with family, try it out.

Filed under: Analysis / Opinion, Gaming, Internet, iPhone

Raging Thunder tries online multiplayer

Raging Thunder is one of those games we've been watching since the App Store was first announced, and now it may have reached another milestone. Polarbit says that with version 1.0.3, which is in the App Store now, they've released online, real-time competitive multiplayer. They say it's an App Store first, and I think they're right -- a few games have offered wifi multiplayer before (Apple's Hold'em does, and Raging Thunder did previously), and some games have done some non-real time multiplayer (Loot Wars is interesting in that way) but allowing players to play competitively online in real-time is something that hasn't been done much.

It's not quite on the level of Xbox Live yet -- Polarbit is offering a free beta of their server software on the website, so you've apparently got to have your own server running (or sign on to someone else's) to race against your friends online. I just gave it a shot, and it worked well. The lobby system is a little awkward and without voice chat (strange how much I've just taken it for granted in multiplayer nowadays), it's hard to tell whether people are playing or just waiting in a room (or why they're dropping out of the race, as a few players did while I played). But once you get into the game, it's Raging Thunder with other people driving the cars. Well done.

It would be nice to see player names above cars. Easier to do trash talking when you know who you're talking about. This is only the beginning, however -- here's to many, many great online multiplayer experiences on the iPhone.

Update: Commenters have piped up (thanks!) with some other games that have attempted online multiplayer, including Tap Tap, Galcon, and Adrenaline Pool. Keep in mind that we're not talking about wifi multiplayer here, though that's cool, too -- this is real-time multiplayer with other people who are around the world.

Tip of the Day

Holding the Command key (aka the Apple key) and pressing Tab will cycle through your open applications. It's easier to Cmd-Tab if you are Copy (Cmd-C) and Pasting (Cmd-V) to and from various applications.


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