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Filed under: iPhone

Filed under: iPhone, iPod touch, App Review

The cow says mooooo! Zoowawa, an app for toddlers and their parents

Zoowawa [US$0.99, iTunes Link] is a cute app targeted for toddlers between the ages of two and three. Your child is presented with a split screen displaying two animals. Tapping on one of the animals plays the sound that the animal makes.

Each half of the screen can be swiped individually to reveal 14 animal pictures per half, or 24 animal pictures in all. The pictures are brightly colored and the app has a very clean look to it. Zoowawa runs on any iPhone or iPod touch using OS 3.1.2 or better.

My daughter is finishing a masters in education and has familiarity with very small children, so I asked her about the appropriateness of this app. My first impression was that along with the sound, the printed name of the animal should be shown. My daughter told me that for most kids in the targeted age range, adding the text would be too complex since reading often doesn't start until a child is three years old or older.

She did have few problems with the size of the pictures, saying that they may not hold a child's interest for very long. Kids like big things and dividing the screen to make each animal half of the screen size was probably not the best idea. Even at full size, a picture may not attract the attention of a toddler for too long.

I also had a bit of a problem with the quality of the animal sounds. Most are not digitized animal sounds, but rather a recording of someone making the sound with his voice. Since for many kids this app might be their first introduction to animals, I think that sound accuracy should be important.

Continue readingThe cow says mooooo! Zoowawa, an app for toddlers and their parents

Filed under: Gaming, Software, iPhone, App Store, iPod touch, First Look

Original Monopoly now available from EA for the iPhone / iPod touch

If an angry, perspiring Steve Ballmer took over control of my iPhone and said I could only have one third-party app on it, I know which app I'd keep. EA's Monopoly Here and Now: The World Edition [US$4.99, iTunes Link] has been my favorite game on the iPhone since it first appeared. Just how much am I addicted to this game? I've played 272 games against three other AI players. At about 45 minutes per game, that's almost nine days of my life that I've spent enjoying Monopoly on my iPhone.

There was always one thing that bothered me about The World Edition: that it wasn't the game I remembered as a child. It uses cities from all over the world, from Gdynia to Montreal, transportation modes from rail to space instead of the four classic railroads, and had some other rule changes that were different.

EA just made my day, since they recently released Monopoly [US$4.99, iTunes Link], and this one is the original classic game. It uses all those streets in or around Atlantic City, N.J. like Baltic Avenue and Park Place, has the four original railroads, and seems to follow the original rules more closely.

Like The World Edition, you play against real or computerized opponents. For real opponents, Monopoly now provides Bluetooth play against up to two other players, or Wi-Fi play against up to three other players. My wife and I found the Wi-Fi play of the World Edition to be a huge battery hog; we'll be trying out the Bluetooth option soon.

The original Monopoly board game was a perennial stocking stuffer when I was a kid, and now the classic Monopoly for iPhone and iPod touch is sure to make a great gift for someone you love.

Filed under: iPhone

iPhone launching in South Korea this week

Just days after receiving final approval from regulators, the iPhone will go on sale this week in South Korea. KT Corp, the country's second largest mobile carrier, began taking orders for the iPhone today, with plans to launch the phone on Saturday, November 28.

Apple has confirmed the KT announcement, though it's offered no other comment. KT, on the other hand, is playing the announcement up. In a press release, Kim Woo-sik, CEO of KT's personal customer group, said, "We are thrilled to bring iPhone to South Korea. Our customers will enjoy the power and benefits of using the revolutionary iPhone on KT's 3G network."

Residents of South Korea will have access to the same array of iPhones available in the states. KT is offering the 8GB iPhone 3G as well as the 16GB and 32GB iPhone 3GS.

[via Associated Press, Bloomberg]

Filed under: Security, iPhone, App Review

Cisco adds Security Intelligence Ops to iPhone portfolio

Despite some security-conscious enterprise experts pointing accusatory fingers at the rather bleak encryption story and only-recently fixed ActiveSync policy compliance on the iPhone platform, there's no doubt that IT and network professionals are grooving on the iPhone -- there are many apps designed for administrators to take control of their operations with a touch of a finger, and now Cisco has stepped in with an informational and alert resource that fits in your pocket.

The Cisco SIO (Security Intelligence Operations) to Go free app [iTunes link], requiring iPhone OS 3.0 or later, lets the paranoid properly alert and aware security professional keep tabs on the global threat landscape with Cisco's Cyber Risk Reports, Threat Outbreaks and Mitigation Bulletins, along with podcasts, blog posts and a slew of other branded content. There's also an IronPort-driven IP and email domain scanner, which will grab WHOIS data along with a brief reputation score for your hosts.

Having all this Cisco goodness in one place is handy, although the majority of the app's headlines link to pages on the Cisco site that remain largely iPhone-unfriendly -- even the press release announcing the app's launch is hard to zoom properly -- and there's none of the flexibility of a full-featured RSS reader to forward articles, bookmark or set read/unread points.

Still, as a gesture of goodwill towards the intersection of iPhone users and security professionals, it's a reasonable step. Cisco also has the WebEx Meetings app [iTunes link] and the Cisco Mobile telephony tool [iTunes link] in the store, both free.

[via TechCrunch]

Filed under: iPhone, App Store

Geotagged tweets now alive in Stone Design's Twittelator Pro 3.3.1

Twitter has flipped the switch on some new features, including geotagging of tweets and automatic retweeting. As a happy user of Stone Design's Twittelator Pro 3.3.1 [iTunes link], I was even more giddy when I found out that my favorite Twitter app already supports both of these features.

The geotagging feature lets you optionally attach a latitude and longitude to your tweets. If you receive the tweet in Twittelator, you can tap on the sender's avatar icon to see the geotag and pull up a Google map of the location near where the tweet was sent. The app lets you turn off geotagging when you send a tweet, which is useful if you're trying to shake off a stalker. It's also cool to use "nearby search" to find people who are near you and sending out tweets, and view their location on a map.

The official retweet feature has been going live for the past two weeks or so, although as of yet I haven't seen or been able to send a retweet that appears with the new retweet icon. In the web-based Twitter, I do see the new icons and messages that say "Retweeted by you," but I'm not sure why I'm not seeing this in Twittelator Pro.

Is anyone else using Twittelator Pro 3.3.1 who can vouch that the new retweet capability is working for them? Leave a comment.

Filed under: Odds and ends, iPhone

Navigon briefly cutting price on its popular Nav app

Gee, we were just saying how competitive it is getting in the iPhone nav department, and Navigon has gone and cut prices for holiday travelers.

For 10 days only, beginning today (November 20-30) Navigon's iPhone app, Mobile Navigator [iTunes link]will be on sale for U.S. $69.99 instead of $89.99 providing a $20.00 savings. In addition, Navigon's Traffic Live feature is also on sale for $14.99 instead of $24.99. Traffic Live is a one time charge, not a continuing cost.

That's a significant saving for this very popular app, and puts it under similar featured apps from TomTom ($99.99) and Magellan ($79.99).

In my tests of the Navigon app I have found it accurate, and it has a superior user interface that is easy to use. Of course you shouldn't be looking at it while you are driving, and the text to speech does an excellent job of helping you keep your eyes on the road.

The Live Traffic feature will route you around major traffic congestion and adjust your ETA times.

It's nice to see prices heading south on some of these GPS packages. Now you'll be able to head south (or north, or any direction really) for less money and with more features. Have a safe trip.

Filed under: iPhone

Virgin Mobile Canada: Fifth Canadian outlet for iPhone

The iPhone is getting yet another carrier in the great white north. Virgin Mobile Canada has announced that it'll start selling the iPhone 3G and iPhone 3GS in the coming months.

When exactly? How much? Can I get a Richard Branson ringtone? Actually, I can make my own ringtones, but what about the rest of it? We'll have to wait to find out. All the company said in its incredibly short notice was that it'll sell the phones online and in its brick-and-mortar stores at some point. Well, that and that its gotten some love from J.D. Power and Associates for its prepaid and postpaid wireless services.

The phones are already on sale north of the border through Rogers Wireless, its subsidiary Fido, Bell Canada, and Telus. While a Canadian friend tells me Virgin Mobile Canada has a reputation for inexpensive phones with prepaid service, Canadian mobile news site MobileSyrup expects Virgin to charge roughly the same prices with the same three-year contracts as Canada's other iPhone carriers.

Thanks EZ Mac Mike for the tip!

[via iLounge, MobileSyrup]

Filed under: iPhone, App Review

FunMail adds instant images to Facebook status & MMS

At the risk of invoking a round of reader rage, I'll admit that I've never really been that hyped on the idea of MMS on the iPhone (and, by the way, get off my lawn). If I want to send someone a picture, I've got their email address; I'll just send them a picture. No big whoop.

I do have some friends and colleagues who 'came up' on mainline camera phones and they gleefully pop pics back and forth via MMS. I also appreciate the ability to decode the snapshots my wife sends from her Motorola RAZR, but overall I wouldn't rate it among the top iPhone features I was eager to get from AT&T (not like the ongoing lack of tethering, which is making me grind my teeth in my sleep).

That prejudicial attitude may have made me a little skeptical when I met with FunMobility's CEO Adam Lavine this week to get a preview of his company's new free app FunMail [iTunes link], which promises to leverage the Semantic Media Project and add appropriate imagery to your MMS messages, short emails, Facebook wall posts, et cetera. It's available in the US App Store as of last night.

Sure, the app is simple enough to use (once you register and accept the company's TOS, which may subject you to occasional text messages from them if you don't opt out) -- type in your message, and the system gives you the text (up to 140 characters) atop your choice of image from a list of five, sourced from FunMobility's licensed libraries along with Creative Commons remixable content from Flickr and other repositories. If you want to include a hidden search term, putting it at the end of the message with a double-hash (##) will tell FunMail to search those words without including them in the sent message. You can send it to any mobile phone number in your address book, to email recipients, or to your Facebook friends or wall via Facebook Connect. The result is a little bit inspirational office poster, a little bit LOLcat, and in some ways strangely intriguing... but not really, you know, useful.

Continue readingFunMail adds instant images to Facebook status & MMS

Filed under: Internet, iPhone, iPod touch

Google revamps mobile Google News format

Like most "mobile versions" of websites, Google News was simplified for use on devices featuring what Steve Jobs once called "the baby Internet." Sadly, this simplified version also showed up by default on the iPhone, leading to an experience that was, to put it charitably, subpar.

That's all changed now that Google has redesigned the mobile version of Google News for iPhone, Android, and Palm Pre users. The new mobile version is far more feature-rich than the old one and is more consistent in its appearance (i.e., it's almost indistinguishable from the desktop version) compared to the old "mobile-optimized" Google News.

It also includes a handy "Jump to" link which brings up a window that allows you to skip to the news section of your choice, saving your thumbs from severe scroll fatigue.

There's no need to download anything. Simply go to Google News on your iPhone and check out the changes.

[Via MacRumors]

Filed under: Software, iPhone, App Store

TomTom delivers promised iPhone update

TUAW told you it was coming, and it has arrived. TomTom has updated its U.S. GPS navigation app [US$99.99, iTunes link] and added text-to-speech, advanced lane guidance, and a 'help me' feature for use in emergencies.

TomTom has been a little late to the text-to-speech party, with most competitors already offering this important function. Magellan has now jumped into the game with a very nice nav app as well, and at an introductory price that undercuts the TomTom app by twenty bucks.

All of the major navigation apps for the iPhone are quickly approaching feature parity. At this point, your main decision is whether you want the data streamed to your phone (as the AT&T app does), or have maps and data built into the app (like TomTom, Navigon, Magellan and some others).

Looming over whatever decision you make is trying to figure out if Apple will ever allow the Google turn-by-turn navigation app into the app store. It's going to be free, and Google says it wants the app to be on the iPhone. Of course things haven't been going swimmingly between Google and Apple of late (Google Voice, Android competition), so it's just a guess as to how that will all turn out.

If you need a navigation app in order to get to Grandma's house for the holidays, it's probably a good time to buy one. However, If you're willing to wait for the possibility of Google's free turn-by-turn nav app making it to the iPhone, you might be rewarded for your patience.

Filed under: iPhone, App Store, iPod touch, First Look, App Review

First Look: Voices for iPhone

Novelty and social applications are a big hit on the iPhone. A new one from the folks of Taptivate is sure to be a big hit when it is released in the near future. Voices for iPhone is touted as an "audio recorder with a twist" and even a "social voicemail" utility.

With Voices [iTunes Link], you're given tools to manipulate your own voice in many fun and odd ways. Whether you'd like to transform into Darth Vader or a chipmunk, you're good to go with Voices. Sporting a unique and very pretty user interface, the application boasts a lot of cool extras sure to show you how hard the developers have worked on it.

The app has a home screen-like selection window where you can choose the way in which you want your voice manipulated. A stack of your recordings can also be accessed with just a tap.

After initially seeing this app when it was in early beta, it has come a long way since then. The app is being published by Tap Tap Tap and is available for only 99 cents. Also, to celebrate the release, MacHeist is offering a special "Tweetblast" deal, giving away a free copy of Voice Candy for Mac to people who help spread the word on Twitter.

Here's some shots of Voices in action:

Filed under: iPhone, iPod touch

Building a great iPhone app

CIO.com has posted an article (single-page reprint here) covering one company's foray into the app development scene. Recently, clothing retailer Gap held an app development contest. The goal was to develop the "best" app to represent the retailer on the iPhone or iPod touch. Gap partnered with Mobclix, the mobile ad exchange operator (more here), to come up with the contest for the best Gap-branded iPhone app.

The contest ran for three months and had 100,000 400* submissions. While the winning entry isn't available for download on the App Store yet, and Gap doesn't currently have a release plan, CIO.com has a list of 5 attributes that contribute to a quality iPhone app. One of my personal favorites is the consideration for how far to stray from Apple's UI guidelines. On the one hand you have an easy-to-use app that everyone can understand, but on the other hand you have to consider how "similar" you want to be to everyone else.

I won't spoil the fun and tell you all of the different attributes, but if you want to check out the winning app, you can see the submission video in the second half of this post.

Mobclix contacted us to correct the count of the number of app submissions.

[via Macworld]

Continue readingBuilding a great iPhone app

Filed under: Analysis / Opinion, Features, iPhone, Holidays, iPod touch

Buyer's Guide: 33 things you don't need if you have an iPhone

Every time I walk through Warehouse Stationery (New Zealand's equivalent to Office Depot) or Dick Smith's Electronics (pretty much Best Buy), I'm struck by how probably half the products in each store are pretty much useless to me since I've got an iPhone.

Thanks to the apps that come pre-packaged with the iPhone and the more than 100,000 third-party offerings now available in the iTunes Store, the iPhone has gained functionality that might have seemed hard to fathom under three years ago when Steve Jobs first announced the device.

"A widescreen iPod with touch controls... a revolutionary mobile phone... a breakthrough internet communications device... these are not three separate devices. This is one device." So Steve Jobs told us all back at Macworld Expo 2007. But since then, the iPhone has grown to be much more than just those three concepts.

What follows is a sort of anti-buyer's guide, a list of products and devices that you may never need or even want to buy again (or receive as a gift) if you have an iPhone. Some of these are certainly open for debate, but more than a few of them are products that, for all intents and purposes, are completely unnecessary if you have an iPhone. (Items in bold also apply to the iPod touch).

Continue readingBuyer's Guide: 33 things you don't need if you have an iPhone

Filed under: Analysis / Opinion, Desktops, Hardware, Software, Developer, iPhone, App Store

MS software architect: Apps don't make the phone

This sounds an awful lot like sour grapes to me: Ray Ozzie, Microsoft's chief software engineer, told a Professional Developers' Conference earlier this week that it wasn't the apps that would make or break the smartphone platforms. Of course, that's what most press and blog outlets seem to be focusing on (maybe because we all already know what the hardware is like -- apps change every day if not every minute, and the hardware only changes occasionally), but Ozzie says customers won't buy a phone for the apps. The biggest apps, he says, will eventually be available on every platform. To put it in as few words as possible, you'll be able to tweet from everything in the future.

And he's got part of a good point there: it's true, the major functionality of "killer apps" will be available across platforms. But Ozzie forgets (or is just ignoring) that that's already the case on desktops. While yes, you could claim that porting to the various smartphones is easier than porting to the various PC platforms, that doesn't avoid the fact that I can tweet, IM, email, browse, edit photos and movies, and do whatever else I want on both platforms as well. And for some reason (ahem, the hardware and the way both software and hardware are designed), I'd rather do them on the Mac. People love their iPhones not just for the apps but for the way it fits in their hand, and how just plain slick it is.

That's not to say that the smartphone platform war is over -- no way, it's only beginning, and we consumers will take innovative ideas wherever we can get them. But Ozzie saying the apps don't count (and echoing his fellow Microsofters in trying to separate Apple from their software strategy) seems to mean that even he thinks he's already lost that race -- they certainly do play a large part in which platform consumers eventually choose.

Filed under: Odds and ends, iPhone

AT&T loses first round in battle over Verizon ads

The Associated Press is reporting that an Atlanta Federal judge has denied an AT&T request to pull the Verizon 'there's a map for that' ads.

The judge has set a December 16th hearing to give AT&T another chance to make a case.

AT&T filed suit earlier this month looking for a temporary restraining order to stop the ads, and wanted a permanent injunction to halt them. The ads say that the AT&T network is not up to the quality or range of the Verizon network, and shows two coverage maps to make the point. AT&T claims the maps are misleading, and injures the company reputation.

Verizon has said the commercials are truthful and accurate.

The case pits the two communication giants against each other as they fight for increasing shares of the mobile market. AT&T has an exclusive on the iPhone, and that has brought AT&T an increasingly growing share of mobile customers.

Verizon was reportedly offered an exclusive on the iPhone more than 2 years ago but turned it down. There have been sporadic reports that Verizon would like to get the iPhone back when the AT&T contract expires, but with some Verizon ads targeting the iPhone as well as AT&T that looks to be increasingly unlikely.


Tip of the Day

To get an instant map to any address, just go to your Address Book and right click on the address field of any one of your contacts and select "Map Of." The address will then be revealed in Google Maps on Safari. You can do the same if a data detector determines there is an address in an e-mail in Mail.


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