Snow Leopard: The price is right!
After years of being thrown table scraps in the way of a few bucks off the price of Windows for the "upgrade" versions, I happily paid the $49 for my Family Pack of Snow Leopard earlier this week.Sure, there are a few people that say things like "Why should I have to pay Apple to fix the mistakes they made in Leopard?" On some level, that might be a valid argument, but let's set that aside because there's a better point to be made.
The handful of new features in Snow Leopard are well worth the price Apple is asking. Included are most of the QuickTime Pro features, text substitution, more expansive Spotlight integration, Expose in the Dock (sounds like a band name... hehe), and a host of other little improvements. Some of these can be added today via third-party apps, but those apps (*gasp*) cost money. Bundle all of those up, and $30 for the whole slew of apps would be a sweet deal in and of itself. I know I would spend half that just to get the new slider in Finder windows that changes the size of thumbnail previews!
Heck, the reported speed improvements make the shipped price of $29 per machine price (which, remember, drops to below $10 with a Family Pack) a bargain. Even if the overall increase turns out to be low, say 5% or so, the price of the OS upgrade turns out to be a good deal. Where else are you going to spend so little money for such a similar boost in speed and snappiness?
And remember, that $49 lets me upgrade five Macs, not just the one PC I can update to Windows 7 for over two and half times the price! (Microsoft is asking $129 for the Windows Home Premium Upgrade.) A friend of mine was excited to find out that he only needed to spend $150 to upgrade his three Vista machines to Windows 7, using Microsoft's family pack. I understand his enthusiasm: I'd gladly pay $150 to get rid of Vista, too!
Seriously, Apple did a very smart thing when it priced Snow Leopard below the cost of a typical family visit to the movies. If it would have asked the normal going rate of $129, I would probably have still upgraded, but I, along with millions of other users, would not have been happy about it.
Keeping the iPhone 3G around at $99, lowering the prices on new Macs, and now the awesome deal on Snow Leopard... I think Apple may, just may, be "getting it" when it comes to pricing lately.
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After years of being thrown table scraps in the way of a few bucks off the price of Windows for the "upgrade" versions, I happily paid the...
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You idiots apple fanboys pay the full price of an OS for an upgrade that should be free. microsoft release those upgrade as a service pack. Seriously You Guys are stupids.
August 27 2009 at 8:41 PM Report abuse Permalink rate up rate down Reply"You Guys are stupids."
Yep, that's it.
You spent a few minutes googling and I've spent a year programming in CUDA and learning about OpenCL and DirectX's computer shader. My biggest problem with the DX compute shader is that it doesn't have the capability that OpenCL and CUDA have, I won't go into the specifics, but it really comes down to the DX compute shader being a crippled GPGPU API. Also, OpenCL and CUDA are very cross platform friendly, working on Windows, OS X, Linux and even cell phones. Oh, and as far as CUDA vs OpenCL, if you were actually paying attention to the GPGPU "scene", you would have noticed that Nvidia, who makes CUDA, is fully supporting OpenCL and is even partnered with Khronos working on OpenCL.
And as far as the Direct3D thing goes, look at games and applications that use OpenGL vs Direct3D. Windows still supports OpenGL and just because there are more computers that are capable of running Direct3D, doesn't mean that there are overall more apps. Even then, you would be surprised how many of those games you play that need DirectX are actually using OpenGL for the graphics and DirectX just for sound and input. Not to mention all the apps out there that are transparently using OpenGL. This is a huge argument that there really is no winner to, I'm just saying you can't say that Direct3D beat OpenGL, OpenGL is still around and is still a major competitor. As far as the actual OpenGL vs Direct3D argument, as a graphics engineer, I still like working with OpenGL more then Direct3D and feel it is easier to work with and can be more powerful at times. Though when it comes down to it, its really a argument in usability, as in the end OpenGL and Direct3D are still making the same system calls.
Oh and lastly, you say that OpenGL portables only make up a single digit in the market, last time I checked Windows Mobile only had less than 10% of that market share, and the iPhone and iPod touch were both doing pretty good, both supporting OpenGL. Not to count out the DS and PSP
Thanks for the tip on the icon-size slider. I hadn't heard of that yet. It'll make me feel like I'm running SGI's IRIX from the mid-90s, which had the same thing. http://www.guidebookgallery.org/pics/gui/system/managers/filemanager/irix53-1-1.png (left side)
I'll actually probably enjoy the feature a lot, but the mention immediately took my memory back to IRIX.
The lack of this feature has driven me nuts! When you do a search in Leopard, the window has this slider and you can view 512x512 pixel versions of the icons, including picture previews, etc. Why in the world wasn't it in EVERY Finder window?!
Well, now it will be. Yay! =)
Woah, you're right. I hadn't noticed before. Seems like kind of a glaring omission. But yay! Now we'll have it!
August 27 2009 at 11:23 PM Report abuse Permalink rate up rate down ReplyThings like this article make me ashamed to be a Mac owner. Especially the comment about getting rid of Vista. Things like that show nothing but ignorance and are playing right into the hands of the fanboys.
In the end, Vista is a great OS. Its still doing things that OS X can't, like full bitstream decoding of video.
In all honesty, Snow Leopard is a service pack. OpenCL? CUDA has been available for all platforms for years now and has some pretty decent support. Plus Windows 7 will have DirectX Compute. A little over 10 years ago OpenGL went up against DirectX. Remember which one won? Yeah, same thing will happen this time around too.
Grand Central? Windows had proper support for dual core processors years ago. Let's not forget that Windows actually had SMP support before Mac OS did back in the 90s.
"Hardware accelerated video playback"? Yeah, welcome to the 90s Apple. Windows offers full bitstream decoding for any video codec supported by your GPU. OS X, on the other hand, has HWMC and iDCT support for MPEG-2 and H.264 only. Everything else, including de-interlacing of DVD video, is done in software. On top of that, Apple is limiting this support to newer generation hardware even though plenty of older GPUs, like the 8600M GT, support it.
Let's not forget that Apple is intentionally limiting 64-bit kernel support as well. Which is incredibly ironic. Why? Well, my unibody MacBook came with drivers for 64-bit Windows. I can boot up and fully run, with no problems, 64-bit Windows (which has a fully 64-bit kernel and 64-bit drivers), yet it's basically been confirmed that the same MacBook won't boot with a 64-bit kernel. I'd also like to know why Apple limited the first round of 9400M systems (as well as the current plastic MacBook and Mac mini) to 4GB of RAM when the 9400M chipset supports 8GB.
It amazes me that Apple can get away with being so anti-consumer, and yet blogs like this praise Apple for their actions. Even Microsoft isn't as bad as Apple when it comes to control and being anti-consumer and forcing upgrades and coming up with BS reasons as to why older hardware that is perfectly capable of supporting new features won't get those new features and all of their competitors are adding those new features free of charge via software updates, yet Apple claims they have to charge for new updates! Yeah, run on sentence, I know.
OpenCL is backed by a lot of really big companies, and CUDA was only supported by Nvidia's Tesla architecture. OpenCL will work with ATI and Nvidia GPUs not to mention Cells and other CPUs. Even then, CUDA has been available for just over a year now. and DirectX's Compute shader is very limited in its ability vs OpenCL.
Not to go into a different direction, but how do you figure Direct3D beat OpenGL? When Direct3D is only used on Windows and Xbox. OpenGL is used on Playstation, Nintendo, OS X, Linux, most new phone platforms. Not to mention most 3D tools are written in OpenGL.
Okay, I've been googling for a few minutes now trying to find out how OpenCL is supposedly better than DirectX Compute. All I can find are claims by those involved with OpenCL claiming their product is better and that Microsoft's is "more complicated" and its "part of the graphics pipeline" while Microsoft claims the opposite.
Also, CUDA is supported by all GeForce 8 GPUs and above. The GeForce 9400M in current Macs running Windows can take full advantage of CUDA, and thanks to recent driver updates, the 9400M and GPUs with less than 32 stream processors can now be used for video encoding along with everything else CUDA they were previously capable of. CUDA is also used in all sorts of applications. Everything from video encoding to advanced DVD upscaling.
How has Direct3D beat OpenGL? Well, do I need to explain? Market share for computer operating systems that support OpenGL only combine to make up roughly over 10% in the face of Microsoft's near 90% global market share. The Xbox360 is the most played console of all currently available consoles. Windows Mobile and Windows CE devices all run DirectX. According to nvidia and other sources, more gaming capable PCs are sold every year than all gaming console sales combined. DirectX 9 and PS 3.0 are behind the UI of the second most popular and most used OS currently available (Vista). All OpenGL portable devices (phones, media players, etc) combine to make up only single digit market share in overall cellphone sales every year. Of the two major OpenGL game consoles, one is in a very distant third place globally and in the largest most important gaming market with no hope of catching up, and the other one, despite being the top seller, is the least played.
> Dock Expose is just a gimmick to compete with Window's 7's dock-like taskbar, and I don't get it at all.
Have you used it? It's my favourite UI change in Snow Leopard, and is much more useful than it seems from a demo. What one might miss from the demos and reading about it is that minimized windows are also shown while making it clear that they're minimized instead of buried, and how moving from app to app in the dock to pull windows from that app works fluidly from showing all windows in expose.
It's a feature that has to be used to be appreciated, and if you do use it you'll see that this is more than a gimmick, it's what happens when a company actually watches how interaction happens and commits resources to improving it.
> I think Apple may, just may, be "getting it" when it comes to pricing lately.
Lol, I think Apple has been pretty savvy to what it can price things at. The may, just may, have figured out long ago that they can ignore the hoots of the informercial audience types who catcall and demand more for less money until everything costs $19.95 and has all the panache style of the slap chop :)
Out of all this I'm still waiting for a Snow Leopard review that doesn't just sound like an Apple announcement...
What does the so heard OpenCL change concretely ?
HOW MUCH is Quicktime X faster ? Will my MBP finally be able to read 1080p movies using 7% of the CPU as it does on the windows side, or is it just "better" that what the shameful Leopard video driver was doing ?
Please don't assume every Apple consumers will spend their money on things just because Steve said they were cool.
Would it be possible to have a real review in a few days (please) ?
Gizmodo has a more extensive review of SL which includes what you are asking for.
http://gizmodo.com/5346418/snow-leopard-review-lightened-and-enlightened
"I'd happily pay $XXX to be rid of Vista!"
Seriously?? LAME. This type of nonsense needs to stop. Vista sucked 2 years ago, and Windows 7 is probably the best operating system I've ever used.
No, not seriously. That's why I alluded to that comment as a joke by starting the next sentence with "Seriously...."
I'm actually anxious for Windows 7 to be released. It has several innovative features, some of which I'd love to have on my Mac. But I think Microsoft would have done well to follow Apple's lead on pricing for what amounts to an incremental update for both operating systems.
ok, ok, now I have to ask...
What's the big deal about Expose' on the dock?
I am a fairly new Mac(Book) user (since March), and so far, the most use I've gotten out of Expose' is when my son comes up to me and asks, "Daddy, can I press that button, please?" So I let him press F3, and he happily counts all of the windows that I have open. If I have been working at home for a while, with multiple PDF windows, perhaps a WORD document and/or a spreadsheet or two, the number of windows can be quite astounding.
I guess I've gotten pretty used to using command-tab and command-` to pop back and forth between applications and windows for a single application. But I feel like I'm missing the point for Expose'.
...and now I hear/read about folks who are excited to get Expose' on the dock.
Please tell me what I'm missing :-)
--wpd
Oh come now. Open CL support, Cocoa Finder, 64bit kernel support, and Grand Central are some of the biggest changes since the initial release of OS X. No service pack has implemented those kinds of changes to Windows. I suggest you read up on these changes if you're unaware of their importance.
August 27 2009 at 3:51 PM Report abuse Permalink rate up rate down ReplyOpenCL is a GPU addition; AMD already has developer tools out for it, Nvidia is coming along soon with their own. Microsoft doesn't need to do anything to support it, it will come with the AMD/Nvidia drivers to Windows by the original manufacturers. Now, of course, Apple needs to do something because they control both the software and hardware, which gives them the chance to claim this as a unique creation to Apple so it's win-win for them.
64-bit operating systems have existed since XP.
XP Service Pack 3 brought dual core support to the OS (previously it was enabled via a hotfix).
Various service packs and OS updates have included updates to DirectX.
I don't see how an improved Finder is that big a deal, it's been a complaint about OSX since day one.
Josh,
While I respect the zeal with which you approach Windows apologetics, I think you should go have a read on Grand Central vs normal Windows support for threading. Macs already support multi threading just like XP. Grand Central is not merely multithreading. Gizmodo wrote an easy to read and understand post on it today. Go check it out.
I bought the family pack too, even though we have just two Intel Macs.
Sadly, I suspect the vast majority of 10.6 users will simply get the $29 single-user version, regardless of their current Mac OS X version or how many Macs they're going to use it on and not care.
Luckily Apple isn't in the software business. It's in the hardware business. So yeah, who cares if people use it on 10 systems? That's 10 more systems that they'll be replacing when the newer shinier versions come out.
August 27 2009 at 3:57 PM Report abuse Permalink rate up rate down ReplyDon't get me wrong. I will admit that, in the past, when the price of Mac OS X was $129 per system, I may have installed it on more than one machine...
But them lowering the price to $49 for the Family-Pack for Snow Leopard is a concession to people to be honest and legit for once... and some people will still not go the legit path.
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