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The staggering size of iOS's game collection

Update: see below for an updated graph that supercedes this one.

How big is iOS as a gaming platform? I wondered to myself on an idle rainy afternoon. After all, we hear a lot about how the App Store has passed eleventy gajillion downloads, or how it makes people richer than astronauts, but I wanted some context around these numbers -- something to make the abstract mean something. I chose a subject close to my heart: games. And then I compiled the data that lead to the graph you see above.

iOS has nearly three times more games than the previous twenty-five years of gaming combined.

Now, I have to admit that there are some caveats to this data. The iOS count is just a scrape of the App Store's active titles in the "games" category; there is a lot of double counting in there from demo versions of games. The same thing applies on the other side of the balance for multi-platform games -- there must be at least half a dozen versions of Street Fighter 2 and Doom. I've ignored some smaller console platforms that were hard to obtain numbers for. I couldn't consider games played on computers as there is little reliable data for platforms that don't have the strong publisher control that characterizes game consoles; for example, World of Spectrum lists 9,544 games for the popular 8-bit home computer series. Clearly, including those would change the graph around completely.

That aside, I still think there is a message here, which is that the App Store is a huge force in gaming. Apple has tapped into a massive market that was previously going largely unfulfilled, and plenty of developers are making piles of cash out of it.

Of course, more software doesn't equal better software, and if it did, we'd all be using Windows instead of OS X. I don't think there are any iOS games in my personal top 50 games of all time list. That isn't to say that I don't play a lot of iOS games, or that I don't enjoy them; for me, they just tend to be pleasant diversions rather than the sort of experience that compels me to stay up until 3AM playing just one more turn. (There's an honorable exception for Civilization Revolution on the iPad, though.)

Update: many commenters are pointing out that the App Store's publishing policy is radically more open than that of the games consoles I am comparing it to and that this is therefore an unfair comparison. They are correct; it wasn't my intention to suggest they were directly comparable, either in publishing policy or in the scope of the definition of the word "game." Rather, I intended merely to place the iOS numbers in some sort of historical context.

A fairer comparison is perhaps with Flash games, where there is no publisher control at all and many of the "games" are barely more than tiny diversions similar to those the App Store contains in such multitudes. I am grateful to commenter Gareth Halfacree who contacted Newgrounds, probably the largest collection of Flash games in the world, to ask how many games they currently have. They replied that it was "about 40,000" and that this dates back to 1995. Newgrounds probably hosts some substantial amount of all the world's Flash game content, certainly of all that written since the site became the pre-eminent source for Flash games. The fact that it still only contains a number of games approximately equivalent to iOS's total after a few years demonstrates, I believe, the only thing I was trying to say in the first place: that the App Store has seen an unprecedented growth rate in games published.

Update 2: TouchArcade have added some additional analysis from its exhaustive database of iOS games. It has a total of 51,856 games listed (note that the 42,007 figure I have used is only active games, whereas TouchArcade has an all-time count that includes titles that are no longer available for download) and they report that 12,876 have the word "lite" in the title, with a further 6,542 having the word "free". If we assume these are demo versions of games that are also available for purchase, and therefore eliminate them, we arrive at a total of 32,438 games on the App Store -- still well in excess of the total across the games consoles.

Update 3: David Heyes emailed me to point out some sites that index the numbers of games for several popular home computing platforms from the 80s and 90s. I have added these as a separate line to the graph. I have also modified it to use TouchArcade's figures for iOS games with "free'" and "lite" versions excluded, added the Dreamcast to the totals (which I regretfully omitted originally), and added a fourth line for the Flash games on Newgrounds.com. The amended graph now looks like this:

Update 4: blogger Richard Cheng remixed my above graph to include time on the vertical axis, with the horizontal axis plotting the average games released per year in each product category (and therefore the area of each bar is the total number of games released). This does a better job than I did of visualising the App Store's velocity.

The raw data used to draw this graph was as follows:

Most data was sourced from Wikipedia's lists of video games by platform. XNA game numbers came from msdn.com, and iOS active game count was from 148apps.biz and TouchArcade. ZX Spectrum count from World of Spectrum, Commodore 64 count from gamebase64, Atari ST count from atari.st, and Amiga count from Hall of Light.



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Update: see below for an updated graph that supercedes this one. How big is iOS as a gaming platform? I wondered to myself on an idle...
 

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There's a reason you guys don't work for a gaming blog.

November 22 2010 at 8:18 PM Report abuse rate up rate down Reply
Samir Shah

This, more than anything else, shows...

1) Apple has not suffered, at least in gaming, by not including Adobe Flash in iOS.

2) How fast the post PC era (smartphone-tablet) is approaching, at least in gaming. What took five years for Flash games, iOS has almost achieved in two.

November 19 2010 at 6:53 AM Report abuse rate up rate down Reply
Martin Hill

What I find interesting is the comparison with other mobile platforms - particularly Android. Here're some figures comparing the number of games available from top tier games publishers on iOS vs Android:

* Gameloft – 136 games for iOS vs 12 games for Android
* Capcom Mobile – 27 games for iOS vs 4 games for Android
* EA – 74 games for iOS vs 0 for Android
* Ngmoco – 42 games for iOS vs 0 for Android
* Pangea – 24 games for iOS vs 0 for Android
* Popcap – 5 for iOS vs 0 for Android
* ID's new game Rage is only being produced for iOS

And total number of games:
iOS = 38,000 vs Android = 13,000

Although Popcap and EA have said they will start porting some games to Android soon, this disparity is not likely to change much with iOS developers making 50x the income ($1 billion) compared to Android ($21 million) over a similar timeframe and with piracy ranging from 50-97% on Android.

-Mart

November 19 2010 at 4:00 AM Report abuse rate up rate down Reply
twinkielover

"There are at least 5234 DS games, by the way. And 2818 GBA games. And 2367 Wii games. 750 WiiWare games.
Source: gbatemp.net (They track ROM/ISO releases, which are ordered numerically - the latest DS ROM dump is 5234, meaning there have been 5234 DS games)
This graph is wrong. "

You're not the brightest, are you? DS release numbers are SKUs, not games. That is to say, Super Mario DS, say, gets different numbers for its releases in Japan, the US, Europe etc. (In fact there are SIX different-numbered Super Mario DS releases in total. Mario Party DS gets 7, New SMB and Mario Kart 4 each.) And while not every game gets released everywhere, you can certainly divide that number by three at LEAST.

Same goes for every other platform with scene-release numbers.

November 18 2010 at 6:11 PM Report abuse rate up rate down Reply
Albi Ks

Forgot to include my sources in my post above.

PS1: http://snesorama.us/board/showthread.php?t=5284
PS2: http://www.cdrinfo.com/Sections/News/Details.aspx?NewsId=18901

Reliability of my sources? Equally as reliable as those of the article which references wikipedia articles that references gamefaqs et al.

November 18 2010 at 5:58 PM Report abuse rate up rate down Reply
1 reply to Albi Ks's comment
Richard Gaywood

See my reply to your earlier post for why you are incorrect. You appear to have only read the first page of your sources.

November 19 2010 at 4:10 AM Report abuse rate up rate down Reply
Albi Ks

These figures are completely wrong. Not to say the author hasn't done his homework, but his sources appear to only include western or North American releases which is an unfair comparison as most iOS games are international whereas the same cannot be said for consoles (esp. console games of previous gens). Accurate information is hard to find but I was able to find to sources that place the PS1 and PS2 libraries thousands higher that what is portrayed here:

PS1: 5575
PS2: 8181

Total: 13,756

If I were to dig deeper into the figures for the other consoles, the total number for gaming consoles would be much higher. It's great (or is it?) that iOS has that many games in its library, but there's no way in hell that it doubles every other console in history's numbers combined.

November 18 2010 at 5:47 PM Report abuse rate up rate down Reply
1 reply to Albi Ks's comment
Richard Gaywood

I'm afraid you're way off. Scene release numbers go off SKU, not games; so each game is listed multiple times, at least once per region it was released in and often several more for things like budget re-releases.

Consider http://snesorama.us/board/showthread.php?s=90e8a8517f3dd84de71050c006caf692&p=167213#post167213
Just in the first few rows I can see two copies of "Sega Frontier" and three of "Sega Frontier 2". Keep scrolling down -- you'll see this pattern of duplication again and again.

Your figures are a significant over-statement.

November 19 2010 at 4:03 AM Report abuse rate up rate down Reply
hunterdust99

Wow! 45,000! Oh my GOD! And of those 45,000, maybe 1500 have had more than 5 downloads. AMAZING! What a FORCE to be reckoned with!

November 18 2010 at 5:26 PM Report abuse rate up rate down Reply
JR

Having a lot of crap masquearding as games does not make you an huge force in gaming.

Suck Steve Jobs' cock on your own time. And in private.

November 18 2010 at 5:22 PM Report abuse rate up rate down Reply
Scott

All those games and only like 5 that are worth paying for. Pretty sad.

November 18 2010 at 3:58 PM Report abuse rate up rate down Reply
Daniel

I wonder how many Facebook games there are?

November 18 2010 at 2:49 PM Report abuse rate up rate down Reply
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