Skip to Content

Exclusive: Rock Band Unplugged Track List
AOL Tech

Filed under: iPhone

Filed under: Analysis / Opinion, Hardware, Odds and ends, Apple Financial, iPhone

iPhone 3GS ranked #1 in cellphone sales in Japan... for now.

TG Daily (via Fortune) is reporting that Japanese market research company BCN's latest rankings of cellphone sales in Japan are showing that Apple's smartphone is the the current market leader in that country.

I did a quick check at BCN this afternoon while writing this post, and the iPhone 3GS 32GB is listed in first place in sales (see screenshot at right), with the iPhone 3GS 16GB in second place. The 3GS was just introduced in Japan on June 26th, and the sales figures are from the week of June 22 - 28. BCN's source of data includes point-of-sale information from many of Japan's largest electronics retailers, including Amazon Japan, Eiden, Bic Camera, K's Denki, and Best Denki.

Akky Akimoto at Asiajin is providing some perspective on the numbers. It's not unusual for a new phone to jump to the top of the list as it is released. As he notes, the Sony Network Walkman was #1 in the BCN ranking of music players at one time in 2005, but for the complete year, Apple iPod had a 60% share of the Japanese market.

Still, this is good news for Apple, and as Mr. Akimoto says, "Becoming No. 1 even for a week is better than never being No. 1..."

Filed under: Multimedia, Odds and ends, Flickr Find, iPhone, MobileMe

iPhones pass the fireworks test: best of the reader-submitted 4th photos

Shooting photographs of fireworks can be a real challenge. The good shots happen quickly, cameras don't always get the focus right, and there is a lot of movement that can make for blurry pictures. The iPhone is not the best camera in the world for demanding photo jobs -- that's true for all cell phone cams, with the possible exception of digital cameras that happen to include phones as a bonus feature.

Nevertheless, we asked our readers around the U.S. to send us their fireworks images, and that they did. Actually, the iPhone acquitted itself pretty well, both with still images and in movies done with the new 3G (plus one movie done with a jailbroken 2G and Cycorder).

Look below for a gallery of some of my favorite stills. Many were sent anonymously, so we can't always credit the photographer. Some were uploaded directly from their phones to MobileMe and YouTube.

Thanks to all who participated and made our 4th of July sparking and colorful. Visit this link to see the full collection of entries, check out comments in our request for pictures article yesterday for more YouTube links, and view the gallery below for our selection of some great images from around the country.


Filed under: iPhone

Give us your tired, your poor, your best iPhone fireworks pix and videos

If you have an older iPhone or the newer 3GS, we'd love to see how you do shooting your local fireworks displays tonight. We'll put our favorites into a gallery and publish them tomorrow.

We know the iPhone isn't a Nikon or a Canon, but it still amazes us how good the images can be. The new 3GS phone has a bit more megapixel firepower and you may get better focus, but all cameras are welcome. If you have one of the newer iPhones, short videos are also in order. Please let us know where you took the images, and if there were any special techniques you used to make your photos stand out. If you tart your pix up with any apps or filters, let us know what you did.

Have at it. Email your pix or videos to tuaw_fireworks@drop.io, tag them "tuawfireworks" on Flickr or upload them here to share them with our readers worldwide. And happy, snappy, 4th of July!

Filed under: Gaming, Software, Freeware, iPhone, iPod touch

Get Astraware Solitaire and some free fireworks

Last week, Handmark announced the release of Astraware Solitaire [App Store] for iPhone and iPod touch. Solitaire features a dozen different games, including the classics Klondike, Free Cell, Canfield, and Pyramid. As with most of Astraware's games, the 12 solitaire games are nicely animated, easy to play, and hard to master. The game is currently on sale for just US$0.99, so grab it before it goes up to the normal price of US$4.99.

I personally love playing solitaire as a way to pass time on planes and while waiting for meetings to start. After installing Astraware Solitaire on my iPhone 3GS, I erased four other solitaire games that just didn't match up to the quality and variety of play. The new Trophy Deck feature will keep you playing for weeks, trying to collect all of the cards by achieving goals.

Since it's Independence Day here in the U.S., you might also want to download Handmark's free fireworks app, featuring patriotic backdrops, festive fireworks, and music. From all of us here at TUAW, have a safe Fourth of July weekend!

Filed under: Wireless, Odds and ends, Internet, iPhone, iPod touch

iPhones ahoy! Making calls on cruise ships, updated

TUAW reader Troy sent an email the other day stating that he'd found one of our posts from last August to be very helpful. In Using your iPhone on a cruise ship we talked about Cellular At Sea and getting your iPhone to send and receive pricey calls from many cruise ships. How expensive are they? Last year, they were running about US$0.79 per minute. This year, they cost about the same.

Troy's email got me thinking about how to make cheaper phone calls on cruises, since I'll be on two cruise ships next year. Since last August, we've seen Skype for iPhone / iPod touch [App Store] appear, and for US$2.95 a month you can make unlimited calls to the USA and Canada over a Wi-Fi connection. That's great, but you're going to need to pay anywhere from $0.30 to $0.75 per minute for that Wi-Fi! And another big dead fly is floating in that soup -- the bandwidth on cruise ships is so incredibly low that your calls may not even go through using Skype or another VoIP app.

Unfortunately, things haven't improved much in this realm since last year. My recommendation? Buy the biggest onboard Wi-Fi account you can afford (more minutes = cheaper per minute) and use it with your iPhone or iPod touch for emails, Tweeting your friends, using IM, and checking TUAW. If you want to send voice messages to your pals, record them in the new iPhone OS 3.0 voice memos app or (if you have a 3GS) with video, and then email the messages over Wi-Fi. Your friends can respond the same way.

If you absolutely must have a two-way conversation, your cheapest alternative is going to be to wait until you're in a port, then use one of AT&T's international calling plans (or another carrier's plan if you're not in the US) or see if you can use Skype at a portside bar with free Wi-Fi. You probably don't want to use the ship's on-board satellite phone service at the US$6.99 to US$10.99 per minute rate!

Do you have any other hints for cheap communications afloat, other than sending postcards from ports? Let us know in the comments.

Thanks to Troy for reminding us about cruise ships and iPhones

Filed under: Gaming, Odds and ends, Freeware, iPhone, App Store, iPod touch

Sega giving away Columns on iPhone for free all this weekend


Normally we'd just send out a tweet about this (that's usually what we do with free app deals, so if you're not one of the almost 40,000 people following us yet, you definitely should be), but this is a good one, and it's a holiday, so we wanted to make sure you knew. Sega is feeling particularly generous this weekend, so they're giving away free copies of their Columns Deluxe, a port of the old Genesis game, for the iPhone. The game is a pretty straightforward port -- it doesn't have any extras, and the accelerometer controls are a little tacked on from what we hear, but if you like the puzzler gameplay of Columns, and you should, it's a fun one to pull up for a few minutes at a time.

Plus, it's free -- from July 3rd to Monday, July 6th, Sega says it'll be on sale for the low price of nothing at all. Sounds good to us -- sit back, put a few brats and burgers on the grill, grab a Corona (and lime, of course), and enjoy some old-school dropping block gameplay for no money at all.

Filed under: Software, iPhone, App Store, Road Tested

Road Tested: AT&T Navigator for iPhone

Like my colleague Mel Martin, I've had a serious GPS jones for quite a while. When I was in much better shape, I rode the local trails on a mountain bike with a Garmin eTrex Summit. It didn't have any maps, nor did I really need any for what I was doing. My next GPS receiver was a Garmin GPSmap 60cs that I used for geocaching. It had a nice color screen and some limited maps, but really didn't do a very good job of helping me find my way around town.

The third GPS unit was another Garmin, and in this case it was my first real "navigator." I still have it; it's the Garmin nüvi 660, which is an awesome little unit that can help you find your way around the US or Europe (depending on the model you purchase), act as an MP3 player, or even work as a fairly serviceable hands-free unit for Bluetooth phones.
I've used mine with my iPhones since way back in 2007, and have enjoyed hearing the amplified voices of callers blasting out of the nüvi.

It's best capability, of course, is as a navigator. In this post, I'm going to compare the AT&T Navigator app [App Store] and service with the nüvi, and give you my take on how this free app works. Mel already filled you in on some of the details in his earlier post; we agreed that I'd give you the road test perspective.

Continue readingRoad Tested: AT&T Navigator for iPhone

Filed under: Gaming, Software, iPhone, App Store

Rolando 2 out now on the App Store


Just in case you haven't yet heard, ngmoco has released Rolando 2 out into the App Store for the premium price of $9.99. The game's subtitled Quest for the Golden Orchid (in this one, you're rescuing a relic rather than a prince), and though it's not cheap by App Store standards, but on the other hand, it's as quality a game as you'll find on the iPhone. We were big fans of the first one, and the second one ups the ante with a brand new 3D look (though still the same great 2D gameplay), and lots more types of Rolandos to roll and jump and fly and drive around the more than 45 new levels. It's fair to say that if you liked the first one, you'll love this one, and if you've never tried rolling a Rolando around, this is a perfect opportunity to start.

There, unfortunately, no lite version of the second game yet, but there is a version of the first one to try, and there are lots of movies to watch over on ngmoco's site, so you can probably get the idea from there. If you're interested in gaming on the iPhone at all, Rolando's on the short list no matter what your tastes are.

Filed under: iPhone, App Store, iPod touch, App Review

Pocket Universe ups the astronomy app ante

When the fireworks stop and the smoke clears, it would be a great weekend to look at our beautiful summer skies. Pocket Universe [App Store] is a US$2.99 app that has been updated to make star finding easier for those that have a new iPhone 3GS.

The app uses the position sensors and the compass to orient your phone to match the real sky. As you turn or tilt the phone, the sky map changes to give you a very accurate picture of where you are pointing, with lots of labels and links to more information. This is one of the first examples of an augmented reality app to hit the platform since the introduction of the 3GS.

If you have an older iPhone or iPod touch running OS 3.0, you can tilt the phone to match where the real sky is, but you'll have to manually set the direction you're facing.

This changes everything for the novice astronomer. I tried the feature and it worked really well, even though I was near a large metal building. As I turned my phone the display of the sky changed very rapidly to keep up with my movement.

Other nice features from the last version are intact. You can tap the 'locate' button to find any object that is above the horizon. Select it and it centers on the map. Tap a pop-up for more info and you get a quick summary of the object. In the new version of the app a further tap gets you a Wikipedia entry.

You also get a list of meteor showers, lunar phases and a very nice 'tonight's sky' feature that tells you right away what's up and worth seeing.

Some things I'd like to see improved: The app could support finger-pointing to an object to identify it in addition to going to the locate menu, and the Virtual Sky feature is buried in an options menu. I'd like to see an onscreen button to turn it on and off.

The 3GS features are similar to a Celestron product called the Sky Scout that is a dedicated astronomical instrument. The Sky Scout has a lot more information, and audio tours of the skies, but it costs $200.00. If you're really serious about the stars and planets I'd give it a look.

Meanwhile, another favorite astronomy app, Distant Suns [App Store] has been updated recently, and is now on sale for US$3.99. It has added features to the wonderful tour guides and now includes more information about the objects displayed, including travel time at light speed to the planets. It also includes some breathtaking images from the Hubble Space Telescope.

This is the International Year of Astronomy, so it's a great time to get outdoors and look up. It's fun to do, and the iPhone apps really make it a more compelling and educational experience.

Here are some screen shots of Pocket Universe in operation:

Filed under: iPhone

Latest iPhone TV ad highlights video editing


If there's one thing Apple wants you to know about the iPhone 3GS, it's that this is the device to get for mobile video. Witness the latest TV ad for the new phone, "Skateboard": it could hardly look easier to shoot, trim and email your clips from the neigborhood skate park.

The ad is airing now, and continues the feature-focused ad series for the 3GS that started with Copy & Paste and Voice Control. It's a shame they can't do ads for Tethering & MMS, or Cooking An Egg.

Side note: does it seem weird to anyone else that the "Itchy" ad features a compass app (Tommy Westerberg's Compass Go) that came out prior to the release of the 3GS?

Thanks Chris F.

Filed under: iPod Family, Developer, iPhone, SDK

Developer-to-developer: application sharing for the iPhone simulator

Last week, TUAW showed you how to sign iPhone applications for informal developer-to-developer distribution. That approach lets you share applications between members of the iPhone developer program by using your signing credentials to authorize the application for use on your development units.

iPhone applications compiled for the Intel-based simulator can also be shared between developers. And, since the free developer program offers access to the simulator, the apps can be distributed even more widely than with the re-signing approach.

Simulator testing does not offer the full suite of device-specific capabilities. You cannot simulate the onboard camera or retrieve proper accelerometer feedback. The simulator does not vibrate or provide general multitouch input. (You can pinch, but that's about it.)

The strength of simulator-based distribution is that it lets you send out applications for early testing and feedback. Sim-only tests strengthen the preliminary design process; this approach helps solicit feedback on user interface and general program layout before the main development push gets underway.

Simulator-based apps are easy to transfer and easy to use, cutting out a layer of overhead that's needed for when you go to a full ad-hoc beta.

To distribute a simulator application, go to the Library/Application Support/iPhone Simulator/User/Applications/ folder in your home directory. There you'll find the application sandbox folders that are currently installed for your simulator. Each folder is named with a unique id (i.e. 56E66CE5...DC028F) that does not reflect the folder's contents.

You'll have to peek inside to determine which folder is which.The folder contains the application, and three sandbox directories: tmp, Library, and Documents.

To share a simulator folder compiled for 2.2.1 and earlier, you must zip up both the folder with the application and the .sb (sandbox) file that shares the same name as the folder. 3.0 and later applications do not use a .sb file. Just zip up and share the folder.

Install the shared app by decompressing its sandbox folder (and, for 2.x, its .sb file). The recipient must have installed the iPhone SDK. Drop it into the simulator's Applications folder on another machine and launch the simulator. The app should appear in the simulator, ready for testing.

Filed under: Analysis / Opinion, Hardware, Humor, Odds and ends, iPhone

Want to BBQ with the iPhone? You don't even need an app


Not really -- if you really are planning to grill up some meat (or mushrooms and pineapples, they're good too) today or this weekend, you'll need a little more heat than your iPhone will give. But it's true, Apple's little handheld can get nice and toasty when it's really working*, and illustrator Chad Covino made a little Fourth of July BBQ-themed sketch about that very subject. We love it -- very nice work!

My iPhone does get hot, but not so hot I can't pick it up -- usually when I'm running 3D for a longer stretch of time or when the phone is doing some serious calculating like audio or photo editing, I start to feel the heat coming off the back. Batteries are to blame for some of the more extreme problems, however, and that's not a huge surprise, given that batteries in any mobile device have their issues. The good news in that case, however, is that the phone is unlikely to actually explode -- the repair guy Wired talks to says that "a little bit of smoke eventually is probably the best bet." Not that a smoking iPhone is a good situation at all, but you can at least be sure that your iPhone is not quite as hot as the fire under your burgers this weekend.

[* Note that the Apple KB article referenced here about temperature warnings/"don't leave the iPhone in the glove compartment" for the iPhone 3G and 3GS is not a new post, nor is the temperature alert screen unique to the 3GS; the KB was simply updated to include the newer device. Jim Dalrymple at The Loop has a solid rundown. FoxNews incorrectly reported that the support article was specific to the 3GS, but then did cite PC World's Melissa Perenson and David Coursey with personal stories of wicked-hot 3GS units. If your 3GS is overheating, check in with Apple support or your local AT&T store. -Ed.]

Filed under: iPhone, App Store, App Review

Cruising with the AT&T Navigator

I love GPS. in the mid 1990s I had a Garmin unit that had no maps, just a bread crumb trail of where you were and where you'd been. I lived in England at the time, and thought I had a highly original idea to take it to the Royal Observatory at Greenwich and walk across the Meridian line and watch the screen as the numbers dropped to zero longitude. When I got there, I was hardly alone. I was surrounded by other geeks doing exactly the same thing. Oh well.

GPS has come a long way, and AT&T has released their subscription based Navigator [App Store] for the iPhone. It requires OS version 3.0. It is fee based, and will set you back US$9.95 a month on your AT&T bill. It is loaded with features, and has voice guided turn by turn directions. It also offers:

  • Automatic rerouting
  • Updated maps with no additional charge
  • Real time traffic updates
  • Fuel Price searches and navigation to those locations
  • Point of interest searches in all the usual categories like ATM machines, hospitals, restaurants, airports

The map gives you a 3D view from a position just above and behind your vehicle. On the setup page you can chose flat maps if your prefer. I found the maps easy to read but would have preferred a landscape view instead of portrait (there is no option to change the orientation). I saw a little lag when driving, but generally the response was fast.

The app really needs a 3G connection. It works on the EDGE network, but was slow to load graphics. If you are somewhere where you have neither you are out of luck. No maps are contained on the app and nothing is cached. In essence, the app is only as good as the AT&T network, and if you do a lot of driving where the network is weak or absent, you'll be navigating on your own.

I found the voice very hard to hear. This is a limitation of the iPhone speaker. It just wasn't designed to be played at a loud volume. On the highway, with road noise, good luck hearing that warning to turn. Of course, the directions are on the map, but the whole purpose of voice instructions is to keep you from looking at the map.

Other features are a high altitude view of your entire trip from beginning to end, a list of your turns on a scrollable page, directions to the nearest AT&T WiFi hotspots (nice), and the ability to set your default navigation method like shortest, fastest, traffic optimized, prefer highways or streets, or pedestrian routing if you're not driving.

I found the voice alerts were too frequent. Frankly, the app is a blabbermouth, and it kept reminding me of a faraway turn too often for my taste. It would be nice to be able to set just how aggressive the voice warnings are.

The big question for most iPhone users will be whether to wait for other nav apps to appear. TomTom is imminent, as is an app from Navigon. They both download the maps to your phone, so you are not dependent on the AT&T network. You only need GPS, and that signal is everywhere. You could also buy an inexpensive dedicated unit; on the low end that will cost about the same as a year of the AT&T subscription, and will certainly have a better speaker. Of course, there will be fees to update the maps, but in my experience you can use a GPS for years without doing that. Points of interest change, but the iPhone provides other sources like Google for up to date info.

I also think it is a bloody shame that the AT&T app has no access to your address book. Apple has walled that data off from 3rd party apps, (Update: Apple provides the ability, the Navigator app hasn't implemented it) and it is just senseless to have you type everything in again. You can copy and paste the data, but it is a needless pain. The AT&T app has this access when it runs on other phones like the Blackberry.

In summary, the app works, and is feature laden. I'm not sure it is the best option for in-car navigation, and you might want to wait for other solutions to appear. Of course, you can always get the AT&T app and cancel. It's a month-by-month charge.

So how is it like to drive with this app? My colleague Steven Sande did just that, and his report will follow soon.

Before you go, here are some screen shots to give you a look at some of the features on AT&T Navigator:

Filed under: iPhone

Because you can never have enough iPhone news... three more stories

While most of us at TUAW (in the US, anyway) are staring out the window, running down the clock to hit the lake or ocean or pavement in some manner, the intrepid bloggers of Engadget never take a vacation. Here are three* iPhone stories they posted today:

Apple patent applications offer glimpses of haptic screens, RFID readers, fingerprint ID
Oh man, haptics on the iPhone would be so sweet, and finally give us a little more than annoying clicks when typing. RFID and fingerprints? Well, that I'm not so keen on.

Apple patching nasty iPhone SMS vulnerability
Good ol' security maven Charlie Miller poked into the soft underbelly of the iPhone and discovered a pretty gnarly SMS hack that could potentially have your phone activating GPS, the phone's mic, and other nastiness. Perfect setup for a Tom Clancy novel or totally scary vulnerability? Read the HotHardware piece and see for yourself.

iPhone facing potential trademark issues in China?
Yeah, who'd have thunk there would be a trademark dispute over the name iPhone in China, right? Funny thing is, Apple has a trademark on iPhone in China... just not on mobile phones. Oops.

[Thanks to the tipsters who sent these in a while ago, there's fresh beer in the fridge in the garage!]

*OK, four stories. MG Siegler over at TechCrunch has a linkalicious report on Facebook's upcoming new iPhone app featuring... video uploads! (gasp, applause, nausea, use as directed)

Filed under: Retail, iPhone

iPhone is humongous for AT&T

Mac Daily News and other sources are reporting today on a leaked AT&T memo that states that the company retail stores had their best day ever with the launch of the iPhone 3GS.

"iLaunch day 2009 was one for the record books, as AT&T customers scrambled to get their hands on the fastest, most powerful iPhone yet.

Here's a look at some of the milestones we achieved:

* Best-ever sales day in our retail stores
* Second-largest traffic day in our retail stores
* Most transactions processed via our IT systems in a single day
* Most upgrade eligibility checks in a single day
* Largest order day in att.com history
* Largest features sales day in att.com history

On this year's launch day, iPhone sales exceeded sales recorded on 2008's iPhone launch day, Black Friday 2008 and Dec. 26, 2008 - all heavy-volume sales days. In fact, this year we surpassed 2008's launch day sales at about noon Central time, and sustained our previous peak hour record, also set in 2008, for 11 straight hours."

If the numbers are accurate, the iPhone blew by most analyst predictions that the iPhone would not sell as well as the 3G iPhone released last summer.

Even better news, numbers like these should give Apple some leverage to force the wireless giant to improve what for many is a mediocre experience using the AT&T network. The iPhone exclusive is up next year, and rumors persist that Apple is talking to other carriers, most notably Verizon.

via Mac Daily News and TechCrunch

Tip of the Day

Holding the Command key (aka the Apple key) and pressing Tab will cycle through your open applications. It's easier to Cmd-Tab if you are Copy (Cmd-C) and Pasting (Cmd-V) to and from various applications.


Follow us on Twitter!
TUAW [Cafepress]

Sponsored Links

Featured Galleries

DNC Macs
Macworld 2008 Keynote
Macworld 2008 Build-up
Google Earth for iPhone
Podcaster
AT&T Navigator Road Test
Bento for iPhone 1.0
Scrabble for iPhone
Tom Bihn Checkpoint Flyer Briefcase
Apple Vanity Plates
Apple booth Macworld 07
WorldVoice Radio
Quickoffice for iPhone 1.1.1
Daylite 3.9 Review
DiscPainter
Mariner Calc for iPhone
2009CupertinoBus
Crash Bandicoot Nitro Kart 3D
MLB.com At Bat 2009
Macworld Expo 2007 show floor
Apple Texas Hold 'Em

 

More Apple Analysis

AOL Radio TUAW on Stitcher